package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderBenelli implements IItemRenderer { public ItemRenderBenelli() {} @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; GL11.glPushMatrix(); GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.benelli_tex); final float scale1 = 0.2F; final double scale2 = 0.065D; final double scale3 = 0.52D; switch (type) { case EQUIPPED_FIRST_PERSON:// In hand from POV GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); if (player.isSneaking()) { GL11.glRotatef(25.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-5F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-1.007F, 0F, -2.5F); } else { GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, -0.5F, -2.5F); } GL11.glScalef(scale1, scale1, scale1); HbmAnimations.applyRelevantTransformation("Body"); ResourceManager.benelli.renderPart("Body"); GL11.glPushMatrix(); HbmAnimations.applyRelevantTransformation("Bolt"); ResourceManager.benelli.renderPart("Bolt"); GL11.glPopMatrix(); GL11.glPushMatrix(); HbmAnimations.applyRelevantTransformation("Drum"); ResourceManager.benelli.renderPart("Drum"); GL11.glPopMatrix(); GL11.glPushMatrix(); HbmAnimations.applyRelevantTransformation("Shell"); ResourceManager.benelli.renderPart("Shell"); GL11.glPopMatrix(); break; case EQUIPPED:// In hand from other's POV GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-0.4F, 0.05F, -0.5F); GL11.glScaled(scale2 - scale2 * 2, scale2, scale2); GL11.glPushMatrix(); GL11.glPopMatrix(); break; case ENTITY:// Dropped entity GL11.glScaled(0.0625D, 0.0625D, 0.0625D); break; case INVENTORY:// Inventory icon GL11.glScaled(scale3, scale3, -scale3); GL11.glTranslatef(14.4F, 15.0F, 0.0F); GL11.glRotatef(270.0F, 10.0F, 0.0F, 0.0F); GL11.glRotatef(52.5F, 0.0F, 10.0F, 0.0F); GL11.glRotatef(270.0F, 0.0F, 0.0F, 10.0F); default: break; } if(type != ItemRenderType.EQUIPPED_FIRST_PERSON) ResourceManager.benelli.renderAll(); GL11.glPopMatrix(); } }