package com.hbm.explosion; import com.hbm.blocks.DecoBlockAlt; import net.minecraft.init.Blocks; import net.minecraft.world.World; public class ExplosionFleija { public int posX; public int posY; public int posZ; public int lastposX = 0; public int lastposZ = 0; public int radius; public int radius2; public World worldObj; private int n = 1; private int nlimit; private int shell; private int leg; private int element; public float explosionCoefficient = 1.0F; public ExplosionFleija(int x, int y, int z, World world, int rad, float coefficient) { this.posX = x; this.posY = y; this.posZ = z; this.worldObj = world; this.radius = rad; this.radius2 = this.radius * this.radius; this.explosionCoefficient = coefficient; this.nlimit = this.radius2 * 4; } public boolean update() { breakColumn(this.lastposX, this.lastposZ); this.shell = (int) Math.floor((Math.sqrt(n) + 1) / 2); int shell2 = this.shell * 2; this.leg = (int) Math.floor((this.n - (shell2 - 1) * (shell2 - 1)) / shell2); this.element = (this.n - (shell2 - 1) * (shell2 - 1)) - shell2 * this.leg - this.shell + 1; this.lastposX = this.leg == 0 ? this.shell : this.leg == 1 ? -this.element : this.leg == 2 ? -this.shell : this.element; this.lastposZ = this.leg == 0 ? this.element : this.leg == 1 ? this.shell : this.leg == 2 ? -this.element : -this.shell; this.n++; return this.n > this.nlimit; } private void breakColumn(int x, int z) { int dist = this.radius2 - (x * x + z * z); if (dist > 0) { dist = (int) Math.sqrt(dist); for (int y = dist; y > -dist / this.explosionCoefficient; y--) { if(!(this.worldObj.getBlock(this.posX+x, this.posY+y, this.posZ+z) == Blocks.bedrock && this.posY+y <= 0) && !(this.worldObj.getBlock(this.posX+x, this.posY+y, this.posZ+z) instanceof DecoBlockAlt))this.worldObj.setBlock(this.posX+x, this.posY+y, this.posZ+z, Blocks.air); } } } }