package com.hbm.gui; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import com.hbm.blocks.TileEntityMachineDeuterium; public class ContainerMachineDeuterium extends Container { private TileEntityMachineDeuterium nukeBoy; private int power; private int water; private int sulfur; private int progress; public ContainerMachineDeuterium(InventoryPlayer invPlayer, TileEntityMachineDeuterium tedf) { nukeBoy = tedf; this.addSlotToContainer(new Slot(tedf, 0, 8, 90)); this.addSlotToContainer(new Slot(tedf, 1, 26, 90)); this.addSlotToContainer(new Slot(tedf, 2, 44, 90)); this.addSlotToContainer(new Slot(tedf, 3, 80, 54)); this.addSlotToContainer(new Slot(tedf, 4, 140, 54)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56)); } } @Override public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int p_82846_2_) { return null; } @Override public boolean canInteractWith(EntityPlayer player) { return nukeBoy.isUseableByPlayer(player); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); for(int i = 0; i < this.crafters.size(); i++) { ICrafting par1 = (ICrafting)this.crafters.get(i); if(this.power != this.nukeBoy.process) { par1.sendProgressBarUpdate(this, 0, this.nukeBoy.process); } if(this.water != this.nukeBoy.water) { par1.sendProgressBarUpdate(this, 1, this.nukeBoy.water); } if(this.sulfur != this.nukeBoy.sulfur) { par1.sendProgressBarUpdate(this, 2, this.nukeBoy.sulfur); } if(this.power != this.nukeBoy.power) { par1.sendProgressBarUpdate(this, 3, this.nukeBoy.power); } } this.power = this.nukeBoy.power; this.progress = this.nukeBoy.process; this.water = this.nukeBoy.water; this.sulfur = this.nukeBoy.sulfur; } @Override public void updateProgressBar(int i, int j) { if(i == 0) { nukeBoy.process = j; } if(i == 1) { nukeBoy.water = j; } if(i == 2) { nukeBoy.sulfur = j; } if(i == 3) { nukeBoy.power = j; } } }