package com.hbm.inventory; import java.util.ArrayList; import java.util.List; import org.lwjgl.opengl.GL11; import com.hbm.handler.ArmorModHandler; import com.hbm.interfaces.IPartiallyFillable; import com.hbm.inventory.fluid.FluidType; import com.hbm.inventory.fluid.Fluids; import com.hbm.inventory.gui.GuiInfoContainer; import com.hbm.items.ModItems; import com.hbm.items.armor.ItemArmorMod; import com.hbm.items.machine.IItemFluidIdentifier; import com.hbm.packet.PacketDispatcher; import com.hbm.packet.TEFluidPacket; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.resources.I18n; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; public class FluidTank { FluidType type; int fluid; int maxFluid; public int index; public FluidTank(FluidType type, int maxFluid, int index) { this.type = type; this.maxFluid = maxFluid; this.index = index; } public void setFill(int i) { fluid = i; } public void setTankType(FluidType type) { if(this.type == type) return; this.type = type; this.setFill(0); } public FluidType getTankType() { return type; } public int getFill() { return fluid; } public int getMaxFill() { return maxFluid; } public int changeTankSize(int size) { maxFluid = size; if(fluid > maxFluid) { int dif = fluid - maxFluid; fluid = maxFluid; return dif; } return 0; } //Called on TE update public void updateTank(TileEntity te) { updateTank(te, 100); } public void updateTank(TileEntity te, int range) { updateTank(te.xCoord, te.yCoord, te.zCoord, te.getWorldObj().provider.dimensionId, range); } public void updateTank(int x, int y, int z, int dim) { updateTank(x, y, z, dim, 100); } public void updateTank(int x, int y, int z, int dim, int range) { PacketDispatcher.wrapper.sendToAllAround(new TEFluidPacket(x, y, z, fluid, index, type), new TargetPoint(dim, x, y, z, range)); } //Fills tank from canisters public boolean loadTank(int in, int out, ItemStack[] slots) { FluidType inType = Fluids.NONE; if(slots[in] != null) { //TODO: add IPartiallyFillable case for unloading, useful for infinite tanks so they don't need to be hardcoded inType = FluidContainerRegistry.getFluidType(slots[in]); if(slots[in].getItem() == ModItems.fluid_barrel_infinite && type != Fluids.NONE) { this.fluid = this.maxFluid; return true; } if(slots[in].getItem() == ModItems.inf_water && this.type == Fluids.WATER) { this.fluid += 50; if(this.fluid > this.maxFluid) this.fluid = this.maxFluid; return true; } if(slots[in].getItem() == ModItems.inf_water_mk2 && this.type == Fluids.WATER) { this.fluid += 500; if(this.fluid > this.maxFluid) this.fluid = this.maxFluid; return true; } if(FluidContainerRegistry.getFluidContent(slots[in], type) <= 0) return false; } else { return false; } if(slots[in] != null && inType.getName().equals(type.getName()) && fluid + FluidContainerRegistry.getFluidContent(slots[in], type) <= maxFluid) { ItemStack emptyContainer = FluidContainerRegistry.getEmptyContainer(slots[in]); if(slots[out] == null) { fluid += FluidContainerRegistry.getFluidContent(slots[in], type); slots[out] = emptyContainer; slots[in].stackSize--; if(slots[in].stackSize <= 0) slots[in] = null; } else if(slots[out] != null && (emptyContainer == null || (slots[out].getItem() == emptyContainer.getItem() && slots[out].getItemDamage() == emptyContainer.getItemDamage() && slots[out].stackSize < slots[out].getMaxStackSize()))) { fluid += FluidContainerRegistry.getFluidContent(slots[in], type); if(emptyContainer != null) slots[out].stackSize++; slots[in].stackSize--; if(slots[in].stackSize <= 0) slots[in] = null; } return true; } return false; } //Fills canisters from tank public void unloadTank(int in, int out, ItemStack[] slots) { ItemStack full = null; if(slots[in] != null) { ItemStack partial = slots[in]; if(partial.getItem() instanceof ItemArmor && ArmorModHandler.hasMods(partial)) { partial = ArmorModHandler.pryMods(partial)[ArmorModHandler.plate_only]; if(partial == null) partial = slots[in]; } if(partial.getItem() instanceof IPartiallyFillable) { IPartiallyFillable fillable = (IPartiallyFillable)partial.getItem(); int speed = fillable.getLoadSpeed(partial); if(fillable.getType(partial) == this.type && speed > 0) { int toLoad = Math.min(this.fluid, speed); int fill = fillable.getFill(partial); toLoad = Math.min(toLoad, fillable.getMaxFill(partial) - fill); if(toLoad > 0) { this.fluid -= toLoad; fillable.setFill(partial, fill + toLoad); } } if(slots[in].getItem() instanceof ItemArmor && partial.getItem() instanceof ItemArmorMod) { ArmorModHandler.applyMod(slots[in], partial); } return; } if(slots[in].getItem() == ModItems.fluid_barrel_infinite) { this.fluid = 0; return; } if(slots[in].getItem() == ModItems.inf_water && type == Fluids.WATER) { this.fluid -= 50; if(this.fluid < 0) this.fluid = 0; return; } if(slots[in].getItem() == ModItems.inf_water_mk2 && type == Fluids.WATER) { this.fluid -= 500; if(this.fluid < 0) this.fluid = 0; return; } full = FluidContainerRegistry.getFullContainer(slots[in], type); } if(full == null) return; if(slots[in] != null && fluid - FluidContainerRegistry.getFluidContent(full, type) >= 0) { ItemStack fullContainer = FluidContainerRegistry.getFullContainer(slots[in], type); if(slots[out] == null) { fluid -= FluidContainerRegistry.getFluidContent(full, type); slots[out] = full.copy(); slots[in].stackSize--; if(slots[in].stackSize <= 0) slots[in] = null; } else if(slots[out] != null && slots[out].getItem() == fullContainer.getItem() && slots[out].getItemDamage() == fullContainer.getItemDamage() && slots[out].stackSize < slots[out].getMaxStackSize()) { fluid -= FluidContainerRegistry.getFluidContent(full, type); slots[in].stackSize--; if(slots[in].stackSize <= 0) slots[in] = null; slots[out].stackSize++; } } } public boolean setType(int in, ItemStack[] slots) { return setType(in, in, slots); } /** * Changes the tank type and returns true if successful * @param in * @param out * @param slots * @return */ public boolean setType(int in, int out, ItemStack[] slots) { if(slots[in] != null && slots[in].getItem() instanceof IItemFluidIdentifier) { IItemFluidIdentifier id = (IItemFluidIdentifier) slots[in].getItem(); if(in == out) { FluidType newType = id.getType(null, 0, 0, 0, slots[in]); if(type != newType) { type = newType; fluid = 0; return true; } } else if(slots[out] == null) { FluidType newType = id.getType(null, 0, 0, 0, slots[in]); if(type != newType) { type = newType; slots[out] = slots[in].copy(); slots[in] = null; fluid = 0; return true; } } } return false; } /** * Renders the fluid texture into a GUI, with the height based on the fill state * @param x the tank's left side * @param y the tank's bottom side (convention from the old system, changing it now would be a pain in the ass) * @param z the GUI's zLevel * @param width * @param height */ //TODO: add a directional parameter to allow tanks to grow horizontally public void renderTank(int x, int y, double z, int width, int height) { GL11.glEnable(GL11.GL_BLEND); y -= height; Minecraft.getMinecraft().getTextureManager().bindTexture(type.getTexture()); int i = (fluid * height) / maxFluid; double minX = x; double maxX = x + width; double minY = y + (height - i); double maxY = y + height; double minV = 1D - i / 16D; double maxV = 1D; double minU = 0D; double maxU = width / 16D; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(minX, maxY, z, minU, maxV); tessellator.addVertexWithUV(maxX, maxY, z, maxU, maxV); tessellator.addVertexWithUV(maxX, minY, z, maxU, minV); tessellator.addVertexWithUV(minX, minY, z, minU, minV); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); } public void renderTankInfo(GuiInfoContainer gui, int mouseX, int mouseY, int x, int y, int width, int height) { if(x <= mouseX && x + width > mouseX && y < mouseY && y + height >= mouseY) { List list = new ArrayList(); list.add(I18n.format(this.type.getUnlocalizedName())); list.add(fluid + "/" + maxFluid + "mB"); type.addInfo(list); gui.drawFluidInfo(list.toArray(new String[0]), mouseX, mouseY); } } //Called by TE to save fillstate public void writeToNBT(NBTTagCompound nbt, String s) { nbt.setInteger(s, fluid); nbt.setInteger(s + "_max", maxFluid); nbt.setInteger(s + "_type", type.getID()); } //Called by TE to load fillstate public void readFromNBT(NBTTagCompound nbt, String s) { fluid = nbt.getInteger(s); int max = nbt.getInteger(s + "_max"); if(max > 0) maxFluid = nbt.getInteger(s + "_max"); type = Fluids.fromName(nbt.getString(s + "_type")); //compat if(type == Fluids.NONE) type = Fluids.fromID(nbt.getInteger(s + "_type")); } }