## Added * Glpyhids * Hives will spawn randomly in the world * Hives will constantly spawn new glyphids * If exposed to soot, hives will create glyphid scouts, which when far enough from another hive will explode and generate a new hive * Higher soot levels create stronger glyphids * Glyphids possess armor which has a chance of breaking off and fully absorbing damage * Each glyphid has five armor plates * Glyphid types include multiple tiers of melee glyphids as well as a few ranged ones, the scout, and a nuclear variant * Compressor * Can compress fluids, turning them into higher pressure variants * Higher pressure fluid can use the same ducts as regular fluids, connections work the same so long as the input tank can accept the higher pressure type * Can also turn steam into higher pressure types * Vacuum refining now requires oil at 2 PU * Some chemical plant recipes also require compressed fluid, TATB requires sour gas at 1 PU and osmiridic solution requires hydrogen peroxide at 5 PU * A new rocket artillery ammo type that creates volcanic lava on impact * BDCL * A type of lubricant that is easy to make and can be used in hydraulic piston and electric press recipes instead of regular lubricant * FBI drones * A configurable amount of drones can now spawn during FBI raids * They will hover over players, dropping bombs ## Changed * Updated russian localization * Fluid traits can now be configured, any fluid can now have any fluid with variable stats assigned to them * Large explosions now load the central chunk they are in, this can be disabled in the config * Burning leaded fuels now releases poisonous heavy metals into the atmosphere * The pollution detector now displays rounded values * More machines and especially destroyed ones now release soot * The iGen has been rebalanced again, delete your machine config file for the changes to take effect * The lubricant power multiplier has been increased from 1.1 to 1.5 * The fluid divisor has been lowered from 5,000 to 1,000, meaning the iGen now burns flammable liquids at full efficiency * Removed the config for having an additional keybind for dashing, the keybind is now always active since it no longer conflicts with crouching * Crucible recipes no longer use foundry scraps to visualize the recipes, instead they use a lava-like texture * Fusion reactors are now made from welded magnets which are created by welding a cast steel plate onto a magnet * Due to the cost of the cast plates, fusion reactor magnets are now cheaper to compensate * Consequently, particle accelerators are now also cheaper due to being made from mostly fusion reactor magnets * The blowtorch now consumes only 250mB per operation, allowing for up to 16 things to be welded with a single fill * The page and notebook items have been replaced with more dynamic book items that get their data from NBT * C4 can now be made by irradiating PVC * Play stupid games, win stupid prizes * Gas grenades now use the new gas system which should be a lot more pleasant to look at and less heavy on the TPS * Leaded fuels now release heavy metal into the air, heavy metal can cause lead poisoning * Lower heavy metal concentrations can also cause heavy metal poisoning when breaking blocks * Gas artillery shell now create heavy metal and poisonous pollution * FBI agents will now target the player from a much larger distance ## Fixed * Fixed potential crash or logspam regarding the pollution handler * Fixed missiles leaving behind a 3x3 grid of loaded chunks after being destroyed * Fixed coal ore yielding coal in the crucible instead of making carbon * Fixed a potential issue where BuildCraft generators can't supply the RF to HE converter * Fixed combustion engine sound sometimes continue playing even when turned off * Fixed large mining drill not properly performing a block check and potentially deleting blocks when placed * Fixed calcium solution not having a fluid texture