package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.items.ModItems; import com.hbm.items.machine.ItemBatteryPack.EnumBatteryPack; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.storage.TileEntityBatterySocket; import com.hbm.util.EnumUtil; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderBatterySocket extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - 10) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glTranslated(-0.5, 0, 0.5); TileEntityBatterySocket socket = (TileEntityBatterySocket) tile; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.battery_socket_tex); ResourceManager.battery_socket.renderPart("Socket"); ItemStack render = socket.syncStack; if(render != null) { if(render.getItem() == ModItems.battery_pack) { EnumBatteryPack pack = EnumUtil.grabEnumSafely(EnumBatteryPack.class, render.getItemDamage()); bindTexture(pack.texture); ResourceManager.battery_socket.renderPart(pack.isCapacitor() ? "Capacitor" : "Battery"); } } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_battery_socket); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.battery_socket_tex); ResourceManager.battery_socket.renderPart("Socket"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }