package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.inventory.fluid.Fluids.CD_Canister; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineCombustionEngine; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderCombustionEngine extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; } GL11.glTranslated(-0.5, 0, 3); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.combustion_engine_tex); ResourceManager.combustion_engine.renderPart("Engine"); TileEntityMachineCombustionEngine engine = (TileEntityMachineCombustionEngine) tile; CD_Canister canister = engine.tank.getTankType().getContainer(CD_Canister.class); if(canister != null) { int color = canister.color; float r = ((color & 0xff0000) >> 16) / 256F; float g = ((color & 0x00ff00) >> 8) / 256F; float b = ((color & 0x0000ff) >> 0) / 256F; GL11.glColor4f(r, g, b, 1F); } ResourceManager.combustion_engine.renderPart("Canister"); GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glTranslated(1, 0, -2.6875); GL11.glRotated(engine.prevDoorAngle + (engine.doorAngle - engine.prevDoorAngle) * interp, 0, -1, 0); GL11.glTranslated(-1, 0, 2.6875); ResourceManager.combustion_engine.renderPart("Hatch"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_combustion_engine); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(2.75, 2.75, 2.75); } public void renderCommon() { GL11.glRotatef(90, 0F, 1F, 0F); GL11.glTranslated(0, 0, 2.75); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.combustion_engine_tex); ResourceManager.combustion_engine.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}; } }