package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityHeaterOven; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderHeatingOven extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } GL11.glRotatef(-90, 0F, 1F, 0F); TileEntityHeaterOven oven = (TileEntityHeaterOven) tile; bindTexture(ResourceManager.heater_oven_tex); ResourceManager.heater_oven.renderPart("Main"); GL11.glPushMatrix(); float door = oven.prevDoorAngle + (oven.doorAngle - oven.prevDoorAngle) * interp; GL11.glTranslated(0, 0, door * 0.75D / 135D); ResourceManager.heater_oven.renderPart("Door"); GL11.glPopMatrix(); if(oven.wasOn) { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); ResourceManager.heater_oven.renderPart("InnerBurning"); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } else { ResourceManager.heater_oven.renderPart("Inner"); } GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.heater_oven); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommon() { bindTexture(ResourceManager.heater_oven_tex); ResourceManager.heater_oven.renderPart("Main"); ResourceManager.heater_oven.renderPart("Door"); }}; } }