package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntitySawmill; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderSawmill extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } TileEntitySawmill sawmill = (TileEntitySawmill) tile; float rot = sawmill.lastSpin + (sawmill.spin - sawmill.lastSpin) * interp; renderCommon(rot, sawmill.hasBlade); GL11.glPopMatrix(); } private void renderCommon(float rot, boolean hasBlade) { bindTexture(ResourceManager.sawmill_tex); ResourceManager.sawmill.renderPart("Main"); if(hasBlade) { GL11.glPushMatrix(); GL11.glTranslated(0, 1.375, 0); GL11.glRotatef(-rot * 2, 0, 0, 1); GL11.glTranslated(0, -1.375, 0); ResourceManager.sawmill.renderPart("Blade"); GL11.glPopMatrix(); } GL11.glPushMatrix(); GL11.glTranslated(0.5625, 1.375, 0); GL11.glRotatef(rot, 0, 0, 1); GL11.glTranslated(-0.5625, -1.375, 0); ResourceManager.sawmill.renderPart("GearLeft"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(-0.5625, 1.375, 0); GL11.glRotatef(-rot, 0, 0, 1); GL11.glTranslated(0.5625, -1.375, 0); ResourceManager.sawmill.renderPart("GearRight"); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_sawmill); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommonWithStack(ItemStack item) { GL11.glRotatef(90, 0F, 1F, 0F); boolean cog = item.getItemDamage() != 1; RenderSawmill.this.renderCommon(cog ? System.currentTimeMillis() % 3600 * 0.1F : 0, cog); }}; } }