package com.hbm.entity.particle; import com.hbm.explosion.ExplosionChaos; import com.hbm.explosion.ExplosionNukeGeneric; import net.minecraft.block.material.Material; import net.minecraft.world.World; public class EntityOrangeFX extends EntityModFX { public EntityOrangeFX(World world) { super(world, 0, 0, 0); } public EntityOrangeFX(World p_i1225_1_, double p_i1225_2_, double p_i1225_4_, double p_i1225_6_, double p_i1225_8_, double p_i1225_10_, double p_i1225_12_) { this(p_i1225_1_, p_i1225_2_, p_i1225_4_, p_i1225_6_, p_i1225_8_, p_i1225_10_, p_i1225_12_, 1.0F); } public EntityOrangeFX(World p_i1226_1_, double p_i1226_2_, double p_i1226_4_, double p_i1226_6_, double p_i1226_8_, double p_i1226_10_, double p_i1226_12_, float p_i1226_14_) { super(p_i1226_1_, p_i1226_2_, p_i1226_4_, p_i1226_6_, 0.0D, 0.0D, 0.0D); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += p_i1226_8_; this.motionY += p_i1226_10_; this.motionZ += p_i1226_12_; this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D); this.particleScale *= 0.75F; this.particleScale *= p_i1226_14_; this.smokeParticleScale = this.particleScale; this.noClip = false; } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (maxAge < 900) { maxAge = rand.nextInt(301) + 900; } if (!worldObj.isRemote && rand.nextInt(50) == 0) ExplosionChaos.poison(worldObj, (int) posX, (int) posY, (int) posZ, 2); this.particleAge++; if (this.particleAge >= maxAge) { this.setDead(); } this.motionX *= 0.8599999785423279D; this.motionY *= 0.8599999785423279D; this.motionZ *= 0.8599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } this.motionY -= 0.1; double subdivisions = 4; for(int i = 0; i < subdivisions; i++) { this.posX += this.motionX/subdivisions; this.posY += this.motionY/subdivisions; this.posZ += this.motionZ/subdivisions; if(worldObj.getBlock((int) posX, (int) posY, (int) posZ).getMaterial() != Material.air) { this.setDead(); for(int a = -1; a < 2; a++) for(int b = -1; b < 2; b++) for(int c = -1; c < 2; c++) ExplosionNukeGeneric.solinium(worldObj, (int) posX + a, (int) posY + b, (int) posZ + c); } } } }