package com.hbm.render.item; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.main.ResourceManager; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponObj implements IItemRenderer { public ItemRenderWeaponObj() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); EntityPlayer player = Minecraft.getMinecraft().thePlayer; if(item.getItem() == ModItems.gun_hk69) Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.hk69_tex); if(item.getItem() == ModItems.gun_deagle) Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.turbofan_blades_tex); switch(type) { case EQUIPPED_FIRST_PERSON: if(item.getItem() == ModItems.gun_hk69) { GL11.glTranslatef(1.0F, 0.5F, 0.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.75, 0.75, 0.75); if(player.isSneaking()) { GL11.glTranslatef(1.16F, 0.35F, -0.8F); GL11.glRotatef(5.5F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(4F, 1.0F, 0.0F, 0.0F); } } if(item.getItem() == ModItems.gun_deagle) { GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(25F, -1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.2F, 0.2F, 0.8F); GL11.glScaled(0.2, 0.2, 0.2); if(player.isSneaking()) { GL11.glTranslatef(3.7F, 1.7F, 0F); GL11.glRotatef(-5F, 0.0F, 1.0F, 0.0F); } } break; case EQUIPPED: if(item.getItem() == ModItems.gun_hk69) { GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F); GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.4F, 0.0F, 0.55F); GL11.glScaled(0.75, 0.75, 0.75); } if(item.getItem() == ModItems.gun_deagle) { GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(35F, -1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, -0.1F, 0.8F); GL11.glScaled(0.15, 0.15, 0.15); } break; case ENTITY: if(item.getItem() == ModItems.gun_hk69) { GL11.glTranslatef(0.0F, 0.2F, 0.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.75, 0.75, 0.75); } if(item.getItem() == ModItems.gun_deagle) { GL11.glTranslatef(0.0F, 0.2F, 0.0F); GL11.glScaled(0.25, 0.25, 0.25); } break; default: break; } if(item.getItem() == ModItems.gun_hk69) { GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.hk69.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(item.getItem() == ModItems.gun_deagle) { GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.deagle.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } }