package com.hbm.render.entity.projectile; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderArtilleryShell extends Render { @Override public void doRender(Entity shell, double x, double y, double z, float f0, float f1) { GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glRotatef(shell.prevRotationYaw + (shell.rotationYaw - shell.prevRotationYaw) * f1 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(shell.prevRotationPitch + (shell.rotationPitch - shell.prevRotationPitch) * f1 - 90, 0.0F, 0.0F, 1.0F); float scale = 5F; GL11.glScalef(scale * 0.5F, scale, scale * 0.5F); this.bindEntityTexture(shell); boolean fog = GL11.glIsEnabled(GL11.GL_FOG); if(fog) GL11.glDisable(GL11.GL_FOG); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.projectiles.renderPart("Grenade"); GL11.glShadeModel(GL11.GL_FLAT); if(fog) GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return ResourceManager.grenade_tex; } }