package com.hbm.entity.grenade; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.world.World; import com.hbm.explosion.ExplosionChaos; public class EntityGrenadeFire extends EntityGrenadeBase { private static final String __OBFID = "CL_00001722"; public Entity shooter; public EntityGrenadeFire(World p_i1773_1_) { super(p_i1773_1_); } public EntityGrenadeFire(World p_i1774_1_, EntityLivingBase p_i1774_2_) { super(p_i1774_1_, p_i1774_2_); } public EntityGrenadeFire(World p_i1775_1_, double p_i1775_2_, double p_i1775_4_, double p_i1775_6_) { super(p_i1775_1_, p_i1775_2_, p_i1775_4_, p_i1775_6_); } @Override public void explode() { if (!this.worldObj.isRemote) { this.setDead(); ExplosionChaos.frag(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 100, true, this.shooter); ExplosionChaos.burn(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 5); ExplosionChaos.flameDeath(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 15); this.worldObj.playSoundEffect((int)this.posX, (int)this.posY, (int)this.posZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F); } } }