package com.hbm.tileentity.machine; import java.util.ArrayList; import java.util.List; import java.util.Random; import com.hbm.entity.particle.EntityGasFlameFX; import com.hbm.explosion.ExplosionThermo; import com.hbm.handler.FluidTypeHandler.FluidType; import com.hbm.interfaces.IConsumer; import com.hbm.interfaces.IFluidAcceptor; import com.hbm.interfaces.IFluidContainer; import com.hbm.interfaces.IGasAcceptor; import com.hbm.interfaces.ISource; import com.hbm.inventory.FluidTank; import com.hbm.items.ModItems; import com.hbm.items.special.ItemBattery; import com.hbm.lib.Library; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; public class TileEntityMachineGasFlare extends TileEntity implements ISidedInventory, ISource, IFluidContainer, IFluidAcceptor { private ItemStack slots[]; public int power; public static final int maxPower = 100000; public static final int maxGas = 64 * 50; public int age = 0; public List list = new ArrayList(); public FluidTank tank; private static final int[] slots_top = new int[] {1}; private static final int[] slots_bottom = new int[] {2, 0}; private static final int[] slots_side = new int[] {0}; Random rand = new Random(); private String customName; public TileEntityMachineGasFlare() { slots = new ItemStack[3]; tank = new FluidTank(FluidType.GAS, 64000, 0); } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.gasFlare"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; }else{ return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=128; } } //You scrubs aren't needed for anything (right now) @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { if(i == 0) if(itemStack.getItem() instanceof ItemBattery) return true; if(i == 1) return true; return false; } @Override public ItemStack decrStackSize(int i, int j) { if(slots[i] != null) { if(slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); this.power = nbt.getInteger("powerTime"); tank.readFromNBT(nbt, "gas"); slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setInteger("powerTime", power); tank.writeToNBT(nbt, "gas"); NBTTagList list = new NBTTagList(); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { return p_94128_1_ == 0 ? slots_bottom : (p_94128_1_ == 1 ? slots_top : slots_side); } @Override public boolean canInsertItem(int i, ItemStack itemStack, int j) { return this.isItemValidForSlot(i, itemStack); } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return false; } public int getPowerScaled(int i) { return (power * i) / maxPower; } @Override public void updateEntity() { age++; if(age >= 20) age -= 20; if(age == 9 || age == 19) ffgeuaInit(); if(!worldObj.isRemote) { tank.loadTank(1, 2, slots); tank.updateTank(xCoord, yCoord, zCoord); if(tank.getFill() >= 10) { tank.setFill(tank.getFill() - 10); power += 50; if(power > maxPower) power = maxPower; worldObj.spawnEntityInWorld(new EntityGasFlameFX(worldObj, this.xCoord + 0.5F, this.yCoord + 11F, this.zCoord + 0.5F, 0.0, 0.0, 0.0)); ExplosionThermo.setEntitiesOnFire(worldObj, this.xCoord, this.yCoord + 11, zCoord, 5); if(age % 5 == 0) this.worldObj.playSoundEffect(this.xCoord, this.yCoord + 11, this.zCoord, "hbm:weapon.flamethrowerShoot", 1.5F, 1F); } power = Library.chargeItemsFromTE(slots, 0, power, maxPower); } } @Override public AxisAlignedBB getRenderBoundingBox() { return TileEntity.INFINITE_EXTENT_AABB; } @Override @SideOnly(Side.CLIENT) public double getMaxRenderDistanceSquared() { return 65536.0D; } @Override public boolean getTact() { if (age >= 0 && age < 10) { return true; } return false; } @Override public void clearList() { this.list.clear(); } @Override public void ffgeuaInit() { ffgeua(this.xCoord + 2, this.yCoord, this.zCoord, getTact()); ffgeua(this.xCoord - 2, this.yCoord, this.zCoord, getTact()); ffgeua(this.xCoord, this.yCoord, this.zCoord + 2, getTact()); ffgeua(this.xCoord, this.yCoord, this.zCoord - 2, getTact()); } @Override public void ffgeua(int x, int y, int z, boolean newTact) { Library.ffgeua(x, y, z, newTact, this, worldObj); } @Override public int getSPower() { return this.power; } @Override public void setSPower(int i) { this.power = i; } @Override public List getList() { return this.list; } @Override public void setFillstate(int fill, int index) { tank.setFill(fill); } @Override public void setType(FluidType type, int index) { tank.setTankType(type); } @Override public int getMaxAFluidFill(FluidType type) { return type.name().equals(this.tank.getTankType().name()) ? tank.getMaxFill() : 0; } @Override public int getAFluidFill(FluidType type) { return type.name().equals(this.tank.getTankType().name()) ? tank.getFill() : 0; } @Override public void setAFluidFill(int i, FluidType type) { if(type.name().equals(tank.getTankType().name())) tank.setFill(i); } }