//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class FusionReactor extends WorldGenerator { public static String[][] array = new String[][] { { " HHH ", " HHH ", " ", " MMMMMMM ", " MMMMMMMMM ", " MMMMMMMMMMM ", " MMM MMM ", "HH MMM RRR MMM HH", "HH MMM RCR MMM HH", "HH MMM RRR MMM HH", " MMM MMM ", " MMMMMMMMMMM ", " MMMMMMMMM ", " MMMMMMM ", " ", " HHH ", " HHH " }, { " HHH ", " HHH ", " MMMMMMM ", " MMMMMMMMM ", " MMTTTTTTTMM ", " MMTTMMMMMTTMM ", " MMTMMMMMMMTMM ", "HHMMTMM MMTMMHH", "HHMMTMM C MMTMMHH", "HHMMTMM MMTMMHH", " MMTMMMMMMMTMM ", " MMTTMMMMMTTMM ", " MMTTTTTTTMM ", " MMMMMMMMM ", " MMMMMMM ", " HHH ", " HHH " }, { " HAH ", " HHH ", " MMMMMMM ", " MTTTTTTTM ", " MT TM ", " MT TTTTT TM ", " MT TMMMMMT TM ", "HHMT TM MT TMHH", "AHMT TM # MT TMHA", "HHMT TM MT TMHH", " MT TMMMMMT TM ", " MT TTTTT TM ", " MT TM ", " MTTTTTTTM ", " MMMMMMM ", " HHH ", " HAH " }, { " HHH ", " HHH ", " MMMMMMM ", " MMMMMMMMM ", " MMTTTTTTTMM ", " MMTTMMMMMTTMM ", " MMTMMMMMMMTMM ", "HHMMTMM MMTMMHH", "HHMMTMM C MMTMMHH", "HHMMTMM MMTMMHH", " MMTMMMMMMMTMM ", " MMTTMMMMMTTMM ", " MMTTTTTTTMM ", " MMMMMMMMM ", " MMMMMMM ", " HHH ", " HHH " }, { " HHH ", " HHH ", " ", " MMMMMMM ", " MMMMMMMMM ", " MMMMMMMMMMM ", " MMM MMM ", "HH MMM RRR MMM HH", "HH MMM RCR MMM HH", "HH MMM RRR MMM HH", " MMM MMM ", " MMMMMMMMMMM ", " MMMMMMMMM ", " MMMMMMM ", " ", " HHH ", " HHH " } }; Block Block1 = ModBlocks.fusion_heater; Block Block2 = ModBlocks.fusion_conductor; Block Block3 = ModBlocks.fusion_motor; Block Block4 = ModBlocks.fusion_center; Block Block5 = ModBlocks.block_tungsten; Block Block6 = ModBlocks.fusion_hatch; Block Block7 = ModBlocks.fusion_core; @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { x -= 8; z -= 8; world.setBlock(x + 0, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 0, Block1, 0, 3); world.setBlock(x + 8, y + 0, z + 0, Block1, 0, 3); world.setBlock(x + 9, y + 0, z + 0, Block1, 0, 3); world.setBlock(x + 10, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 12, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 13, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 1, Block1, 0, 3); world.setBlock(x + 8, y + 0, z + 1, Block1, 0, 3); world.setBlock(x + 9, y + 0, z + 1, Block1, 0, 3); world.setBlock(x + 10, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 12, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 13, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 12, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 13, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 7, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 8, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 9, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 10, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 11, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 13, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 7, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 8, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 9, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 10, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 11, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 4, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 7, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 8, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 9, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 10, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 11, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 5, Block2, 0, 3); world.setBlock(x + 14, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 6, Block2, 0, 3); world.setBlock(x + 4, y + 0, z + 6, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 6, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 6, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 6, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 6, Block2, 0, 3); world.setBlock(x + 14, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 7, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 7, Block2, 0, 3); world.setBlock(x + 4, y + 0, z + 7, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 7, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 7, Block3, 0, 3); world.setBlock(x + 8, y + 0, z + 7, Block3, 0, 3); world.setBlock(x + 9, y + 0, z + 7, Block3, 0, 3); world.setBlock(x + 10, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 7, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 7, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 7, Block2, 0, 3); world.setBlock(x + 14, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 7, Block1, 0, 3); world.setBlock(x + 16, y + 0, z + 7, Block1, 0, 3); world.setBlock(x + 0, y + 0, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 8, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 8, Block2, 0, 3); world.setBlock(x + 4, y + 0, z + 8, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 8, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 8, Block3, 0, 3); world.setBlock(x + 8, y + 0, z + 8, Block4, 0, 3); world.setBlock(x + 9, y + 0, z + 8, Block3, 0, 3); world.setBlock(x + 10, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 8, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 8, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 8, Block2, 0, 3); world.setBlock(x + 14, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 8, Block1, 0, 3); world.setBlock(x + 16, y + 0, z + 8, Block1, 0, 3); world.setBlock(x + 0, y + 0, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 9, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 9, Block2, 0, 3); world.setBlock(x + 4, y + 0, z + 9, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 9, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 9, Block3, 0, 3); world.setBlock(x + 8, y + 0, z + 9, Block3, 0, 3); world.setBlock(x + 9, y + 0, z + 9, Block3, 0, 3); world.setBlock(x + 10, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 9, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 9, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 9, Block2, 0, 3); world.setBlock(x + 14, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 9, Block1, 0, 3); world.setBlock(x + 16, y + 0, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 10, Block2, 0, 3); world.setBlock(x + 4, y + 0, z + 10, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 10, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 10, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 10, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 10, Block2, 0, 3); world.setBlock(x + 14, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 4, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 7, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 8, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 9, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 10, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 11, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 11, Block2, 0, 3); world.setBlock(x + 14, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 5, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 7, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 8, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 9, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 10, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 11, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 12, Block2, 0, 3); world.setBlock(x + 13, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 13, Block2, 0, 3); world.setBlock(x + 6, y + 0, z + 13, Block2, 0, 3); world.setBlock(x + 7, y + 0, z + 13, Block2, 0, 3); world.setBlock(x + 8, y + 0, z + 13, Block2, 0, 3); world.setBlock(x + 9, y + 0, z + 13, Block2, 0, 3); world.setBlock(x + 10, y + 0, z + 13, Block2, 0, 3); world.setBlock(x + 11, y + 0, z + 13, Block2, 0, 3); world.setBlock(x + 12, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 13, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 12, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 13, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + 0, z + 15, Block1, 0, 3); world.setBlock(x + 9, y + 0, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 12, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 13, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + 0, z + 16, Block1, 0, 3); world.setBlock(x + 9, y + 0, z + 16, Block1, 0, 3); world.setBlock(x + 10, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 12, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 13, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 14, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 15, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 16, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 0, Block1, 0, 3); world.setBlock(x + 8, y + 1, z + 0, Block1, 0, 3); world.setBlock(x + 9, y + 1, z + 0, Block1, 0, 3); world.setBlock(x + 10, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 11, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 12, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 13, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 14, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 1, Block1, 0, 3); world.setBlock(x + 8, y + 1, z + 1, Block1, 0, 3); world.setBlock(x + 9, y + 1, z + 1, Block1, 0, 3); world.setBlock(x + 10, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 11, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 12, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 13, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 14, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 2, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 2, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 2, Block2, 0, 3); world.setBlock(x + 8, y + 1, z + 2, Block2, 0, 3); world.setBlock(x + 9, y + 1, z + 2, Block2, 0, 3); world.setBlock(x + 10, y + 1, z + 2, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 2, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 13, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 14, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 5, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 8, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 9, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 10, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 13, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 14, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 4, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 4, Block2, 0, 3); world.setBlock(x + 5, y + 1, z + 4, Block5, 0, 3); world.setBlock(x + 6, y + 1, z + 4, Block5, 0, 3); world.setBlock(x + 7, y + 1, z + 4, Block5, 0, 3); world.setBlock(x + 8, y + 1, z + 4, Block5, 0, 3); world.setBlock(x + 9, y + 1, z + 4, Block5, 0, 3); world.setBlock(x + 10, y + 1, z + 4, Block5, 0, 3); world.setBlock(x + 11, y + 1, z + 4, Block5, 0, 3); world.setBlock(x + 12, y + 1, z + 4, Block2, 0, 3); world.setBlock(x + 13, y + 1, z + 4, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 3, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 5, Block5, 0, 3); world.setBlock(x + 5, y + 1, z + 5, Block5, 0, 3); world.setBlock(x + 6, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 8, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 9, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 10, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 5, Block5, 0, 3); world.setBlock(x + 12, y + 1, z + 5, Block5, 0, 3); world.setBlock(x + 13, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 5, Block2, 0, 3); world.setBlock(x + 15, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 3, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 6, Block5, 0, 3); world.setBlock(x + 5, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 8, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 9, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 10, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 6, Block5, 0, 3); world.setBlock(x + 13, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 6, Block2, 0, 3); world.setBlock(x + 15, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 2, y + 1, z + 7, Block2, 0, 3); world.setBlock(x + 3, y + 1, z + 7, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 7, Block5, 0, 3); world.setBlock(x + 5, y + 1, z + 7, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 7, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 9, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 10, y + 1, z + 7, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 7, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 7, Block5, 0, 3); world.setBlock(x + 13, y + 1, z + 7, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 7, Block2, 0, 3); world.setBlock(x + 15, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 16, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 8, Block1, 0, 3); world.setBlock(x + 2, y + 1, z + 8, Block2, 0, 3); world.setBlock(x + 3, y + 1, z + 8, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 8, Block5, 0, 3); world.setBlock(x + 5, y + 1, z + 8, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 8, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 8, Block4, 0, 3); world.setBlock(x + 9, y + 1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 10, y + 1, z + 8, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 8, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 8, Block5, 0, 3); world.setBlock(x + 13, y + 1, z + 8, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 8, Block2, 0, 3); world.setBlock(x + 15, y + 1, z + 8, Block1, 0, 3); world.setBlock(x + 16, y + 1, z + 8, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 9, Block1, 0, 3); world.setBlock(x + 2, y + 1, z + 9, Block2, 0, 3); world.setBlock(x + 3, y + 1, z + 9, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 9, Block5, 0, 3); world.setBlock(x + 5, y + 1, z + 9, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 9, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 9, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 10, y + 1, z + 9, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 9, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 9, Block5, 0, 3); world.setBlock(x + 13, y + 1, z + 9, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 9, Block2, 0, 3); world.setBlock(x + 15, y + 1, z + 9, Block1, 0, 3); world.setBlock(x + 16, y + 1, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 3, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 10, Block5, 0, 3); world.setBlock(x + 5, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 8, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 9, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 10, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 10, Block5, 0, 3); world.setBlock(x + 13, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 10, Block2, 0, 3); world.setBlock(x + 15, y + 1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 3, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 11, Block5, 0, 3); world.setBlock(x + 5, y + 1, z + 11, Block5, 0, 3); world.setBlock(x + 6, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 8, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 9, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 10, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 11, Block5, 0, 3); world.setBlock(x + 12, y + 1, z + 11, Block5, 0, 3); world.setBlock(x + 13, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 11, Block2, 0, 3); world.setBlock(x + 15, y + 1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 12, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 12, Block2, 0, 3); world.setBlock(x + 5, y + 1, z + 12, Block5, 0, 3); world.setBlock(x + 6, y + 1, z + 12, Block5, 0, 3); world.setBlock(x + 7, y + 1, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 1, z + 12, Block5, 0, 3); world.setBlock(x + 9, y + 1, z + 12, Block5, 0, 3); world.setBlock(x + 10, y + 1, z + 12, Block5, 0, 3); world.setBlock(x + 11, y + 1, z + 12, Block5, 0, 3); world.setBlock(x + 12, y + 1, z + 12, Block2, 0, 3); world.setBlock(x + 13, y + 1, z + 12, Block2, 0, 3); world.setBlock(x + 14, y + 1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 5, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 8, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 9, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 10, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 13, Block2, 0, 3); world.setBlock(x + 13, y + 1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 14, y + 1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 14, Block2, 0, 3); world.setBlock(x + 6, y + 1, z + 14, Block2, 0, 3); world.setBlock(x + 7, y + 1, z + 14, Block2, 0, 3); world.setBlock(x + 8, y + 1, z + 14, Block2, 0, 3); world.setBlock(x + 9, y + 1, z + 14, Block2, 0, 3); world.setBlock(x + 10, y + 1, z + 14, Block2, 0, 3); world.setBlock(x + 11, y + 1, z + 14, Block2, 0, 3); world.setBlock(x + 12, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 13, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 14, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + 1, z + 15, Block1, 0, 3); world.setBlock(x + 9, y + 1, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 11, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 12, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 13, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 14, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + 1, z + 16, Block1, 0, 3); world.setBlock(x + 9, y + 1, z + 16, Block1, 0, 3); world.setBlock(x + 10, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 11, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 12, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 13, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 14, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 15, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 16, y + 1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 0, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 0, Block6, 2, 3); world.setBlock(x + 9, y + 2, z + 0, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 11, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 12, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 13, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 14, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 1, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 1, Block1, 0, 3); world.setBlock(x + 9, y + 2, z + 1, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 11, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 12, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 13, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 14, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 2, Block2, 0, 3); world.setBlock(x + 6, y + 2, z + 2, Block2, 0, 3); world.setBlock(x + 7, y + 2, z + 2, Block2, 0, 3); world.setBlock(x + 8, y + 2, z + 2, Block2, 0, 3); world.setBlock(x + 9, y + 2, z + 2, Block2, 0, 3); world.setBlock(x + 10, y + 2, z + 2, Block2, 0, 3); world.setBlock(x + 11, y + 2, z + 2, Block2, 0, 3); world.setBlock(x + 12, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 13, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 14, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 3, Block2, 0, 3); world.setBlock(x + 5, y + 2, z + 3, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 3, Block5, 0, 3); world.setBlock(x + 7, y + 2, z + 3, Block5, 0, 3); world.setBlock(x + 8, y + 2, z + 3, Block5, 0, 3); world.setBlock(x + 9, y + 2, z + 3, Block5, 0, 3); world.setBlock(x + 10, y + 2, z + 3, Block5, 0, 3); world.setBlock(x + 11, y + 2, z + 3, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 3, Block2, 0, 3); world.setBlock(x + 13, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 14, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 4, Block2, 0, 3); world.setBlock(x + 4, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 7, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 8, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 9, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 10, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 11, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 4, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 4, Block2, 0, 3); world.setBlock(x + 14, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 5, Block2, 0, 3); world.setBlock(x + 3, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 4, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 7, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 8, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 9, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 10, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 11, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 5, Block5, 0, 3); world.setBlock(x + 14, y + 2, z + 5, Block2, 0, 3); world.setBlock(x + 15, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 6, Block2, 0, 3); world.setBlock(x + 3, y + 2, z + 6, Block5, 0, 3); world.setBlock(x + 4, y + 2, z + 6, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 6, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 6, Block2, 0, 3); world.setBlock(x + 7, y + 2, z + 6, Block2, 0, 3); world.setBlock(x + 8, y + 2, z + 6, Block2, 0, 3); world.setBlock(x + 9, y + 2, z + 6, Block2, 0, 3); world.setBlock(x + 10, y + 2, z + 6, Block2, 0, 3); world.setBlock(x + 11, y + 2, z + 6, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 6, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 6, Block5, 0, 3); world.setBlock(x + 14, y + 2, z + 6, Block2, 0, 3); world.setBlock(x + 15, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 7, Block2, 0, 3); world.setBlock(x + 3, y + 2, z + 7, Block5, 0, 3); world.setBlock(x + 4, y + 2, z + 7, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 7, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 7, Block2, 0, 3); world.setBlock(x + 7, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 9, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 10, y + 2, z + 7, Block2, 0, 3); world.setBlock(x + 11, y + 2, z + 7, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 7, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 7, Block5, 0, 3); world.setBlock(x + 14, y + 2, z + 7, Block2, 0, 3); world.setBlock(x + 15, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 16, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 8, Block6, 4, 3); world.setBlock(x + 1, y + 2, z + 8, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 8, Block2, 0, 3); world.setBlock(x + 3, y + 2, z + 8, Block5, 0, 3); world.setBlock(x + 4, y + 2, z + 8, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 8, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 8, Block2, 0, 3); world.setBlock(x + 7, y + 2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 8, Block7, 0, 3); world.setBlock(x + 9, y + 2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 10, y + 2, z + 8, Block2, 0, 3); world.setBlock(x + 11, y + 2, z + 8, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 8, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 8, Block5, 0, 3); world.setBlock(x + 14, y + 2, z + 8, Block2, 0, 3); world.setBlock(x + 15, y + 2, z + 8, Block1, 0, 3); world.setBlock(x + 16, y + 2, z + 8, Block6, 5, 3); world.setBlock(x + 0, y + 2, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 9, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 9, Block2, 0, 3); world.setBlock(x + 3, y + 2, z + 9, Block5, 0, 3); world.setBlock(x + 4, y + 2, z + 9, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 9, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 9, Block2, 0, 3); world.setBlock(x + 7, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 9, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 10, y + 2, z + 9, Block2, 0, 3); world.setBlock(x + 11, y + 2, z + 9, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 9, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 9, Block5, 0, 3); world.setBlock(x + 14, y + 2, z + 9, Block2, 0, 3); world.setBlock(x + 15, y + 2, z + 9, Block1, 0, 3); world.setBlock(x + 16, y + 2, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 3, y + 2, z + 10, Block5, 0, 3); world.setBlock(x + 4, y + 2, z + 10, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 10, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 7, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 8, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 9, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 10, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 11, y + 2, z + 10, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 10, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 10, Block5, 0, 3); world.setBlock(x + 14, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 15, y + 2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 11, Block2, 0, 3); world.setBlock(x + 3, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 4, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 7, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 8, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 9, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 10, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 11, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 11, Block5, 0, 3); world.setBlock(x + 14, y + 2, z + 11, Block2, 0, 3); world.setBlock(x + 15, y + 2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 12, Block2, 0, 3); world.setBlock(x + 4, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 5, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 7, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 9, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 10, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 11, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 12, Block5, 0, 3); world.setBlock(x + 13, y + 2, z + 12, Block2, 0, 3); world.setBlock(x + 14, y + 2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 13, Block2, 0, 3); world.setBlock(x + 5, y + 2, z + 13, Block5, 0, 3); world.setBlock(x + 6, y + 2, z + 13, Block5, 0, 3); world.setBlock(x + 7, y + 2, z + 13, Block5, 0, 3); world.setBlock(x + 8, y + 2, z + 13, Block5, 0, 3); world.setBlock(x + 9, y + 2, z + 13, Block5, 0, 3); world.setBlock(x + 10, y + 2, z + 13, Block5, 0, 3); world.setBlock(x + 11, y + 2, z + 13, Block5, 0, 3); world.setBlock(x + 12, y + 2, z + 13, Block2, 0, 3); world.setBlock(x + 13, y + 2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 14, y + 2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 14, Block2, 0, 3); world.setBlock(x + 6, y + 2, z + 14, Block2, 0, 3); world.setBlock(x + 7, y + 2, z + 14, Block2, 0, 3); world.setBlock(x + 8, y + 2, z + 14, Block2, 0, 3); world.setBlock(x + 9, y + 2, z + 14, Block2, 0, 3); world.setBlock(x + 10, y + 2, z + 14, Block2, 0, 3); world.setBlock(x + 11, y + 2, z + 14, Block2, 0, 3); world.setBlock(x + 12, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 13, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 14, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 15, Block1, 0, 3); world.setBlock(x + 9, y + 2, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 11, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 12, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 13, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 14, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 16, Block6, 3, 3); world.setBlock(x + 9, y + 2, z + 16, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 11, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 12, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 13, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 14, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 15, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 16, y + 2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 0, Block1, 0, 3); world.setBlock(x + 8, y + 3, z + 0, Block1, 0, 3); world.setBlock(x + 9, y + 3, z + 0, Block1, 0, 3); world.setBlock(x + 10, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 11, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 12, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 13, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 14, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 1, Block1, 0, 3); world.setBlock(x + 8, y + 3, z + 1, Block1, 0, 3); world.setBlock(x + 9, y + 3, z + 1, Block1, 0, 3); world.setBlock(x + 10, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 11, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 12, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 13, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 14, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 2, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 2, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 2, Block2, 0, 3); world.setBlock(x + 8, y + 3, z + 2, Block2, 0, 3); world.setBlock(x + 9, y + 3, z + 2, Block2, 0, 3); world.setBlock(x + 10, y + 3, z + 2, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 2, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 13, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 14, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 5, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 8, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 9, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 10, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 13, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 14, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 4, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 4, Block2, 0, 3); world.setBlock(x + 5, y + 3, z + 4, Block5, 0, 3); world.setBlock(x + 6, y + 3, z + 4, Block5, 0, 3); world.setBlock(x + 7, y + 3, z + 4, Block5, 0, 3); world.setBlock(x + 8, y + 3, z + 4, Block5, 0, 3); world.setBlock(x + 9, y + 3, z + 4, Block5, 0, 3); world.setBlock(x + 10, y + 3, z + 4, Block5, 0, 3); world.setBlock(x + 11, y + 3, z + 4, Block5, 0, 3); world.setBlock(x + 12, y + 3, z + 4, Block2, 0, 3); world.setBlock(x + 13, y + 3, z + 4, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 3, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 5, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 5, Block5, 0, 3); world.setBlock(x + 6, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 8, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 9, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 10, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 5, Block5, 0, 3); world.setBlock(x + 12, y + 3, z + 5, Block5, 0, 3); world.setBlock(x + 13, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 5, Block2, 0, 3); world.setBlock(x + 15, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 3, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 6, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 8, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 9, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 10, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 6, Block5, 0, 3); world.setBlock(x + 13, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 6, Block2, 0, 3); world.setBlock(x + 15, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 7, Block1, 0, 3); world.setBlock(x + 2, y + 3, z + 7, Block2, 0, 3); world.setBlock(x + 3, y + 3, z + 7, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 7, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 7, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 7, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 9, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 10, y + 3, z + 7, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 7, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 7, Block5, 0, 3); world.setBlock(x + 13, y + 3, z + 7, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 7, Block2, 0, 3); world.setBlock(x + 15, y + 3, z + 7, Block1, 0, 3); world.setBlock(x + 16, y + 3, z + 7, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 8, Block1, 0, 3); world.setBlock(x + 2, y + 3, z + 8, Block2, 0, 3); world.setBlock(x + 3, y + 3, z + 8, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 8, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 8, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 8, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 8, Block4, 0, 3); world.setBlock(x + 9, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 10, y + 3, z + 8, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 8, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 8, Block5, 0, 3); world.setBlock(x + 13, y + 3, z + 8, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 8, Block2, 0, 3); world.setBlock(x + 15, y + 3, z + 8, Block1, 0, 3); world.setBlock(x + 16, y + 3, z + 8, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 9, Block1, 0, 3); world.setBlock(x + 2, y + 3, z + 9, Block2, 0, 3); world.setBlock(x + 3, y + 3, z + 9, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 9, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 9, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 9, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 9, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 10, y + 3, z + 9, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 9, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 9, Block5, 0, 3); world.setBlock(x + 13, y + 3, z + 9, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 9, Block2, 0, 3); world.setBlock(x + 15, y + 3, z + 9, Block1, 0, 3); world.setBlock(x + 16, y + 3, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 3, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 10, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 8, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 9, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 10, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 10, Block5, 0, 3); world.setBlock(x + 13, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 10, Block2, 0, 3); world.setBlock(x + 15, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 3, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 11, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 11, Block5, 0, 3); world.setBlock(x + 6, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 8, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 9, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 10, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 11, Block5, 0, 3); world.setBlock(x + 12, y + 3, z + 11, Block5, 0, 3); world.setBlock(x + 13, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 11, Block2, 0, 3); world.setBlock(x + 15, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 12, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 12, Block2, 0, 3); world.setBlock(x + 5, y + 3, z + 12, Block5, 0, 3); world.setBlock(x + 6, y + 3, z + 12, Block5, 0, 3); world.setBlock(x + 7, y + 3, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 3, z + 12, Block5, 0, 3); world.setBlock(x + 9, y + 3, z + 12, Block5, 0, 3); world.setBlock(x + 10, y + 3, z + 12, Block5, 0, 3); world.setBlock(x + 11, y + 3, z + 12, Block5, 0, 3); world.setBlock(x + 12, y + 3, z + 12, Block2, 0, 3); world.setBlock(x + 13, y + 3, z + 12, Block2, 0, 3); world.setBlock(x + 14, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 5, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 8, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 9, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 10, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 13, Block2, 0, 3); world.setBlock(x + 13, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 14, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 14, Block2, 0, 3); world.setBlock(x + 6, y + 3, z + 14, Block2, 0, 3); world.setBlock(x + 7, y + 3, z + 14, Block2, 0, 3); world.setBlock(x + 8, y + 3, z + 14, Block2, 0, 3); world.setBlock(x + 9, y + 3, z + 14, Block2, 0, 3); world.setBlock(x + 10, y + 3, z + 14, Block2, 0, 3); world.setBlock(x + 11, y + 3, z + 14, Block2, 0, 3); world.setBlock(x + 12, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 13, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 14, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + 3, z + 15, Block1, 0, 3); world.setBlock(x + 9, y + 3, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 11, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 12, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 13, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 14, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + 3, z + 16, Block1, 0, 3); world.setBlock(x + 9, y + 3, z + 16, Block1, 0, 3); world.setBlock(x + 10, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 11, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 12, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 13, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 14, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 15, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 16, y + 3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 0, Block1, 0, 3); world.setBlock(x + 8, y + 4, z + 0, Block1, 0, 3); world.setBlock(x + 9, y + 4, z + 0, Block1, 0, 3); world.setBlock(x + 10, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 13, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 1, Block1, 0, 3); world.setBlock(x + 8, y + 4, z + 1, Block1, 0, 3); world.setBlock(x + 9, y + 4, z + 1, Block1, 0, 3); world.setBlock(x + 10, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 13, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 9, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 10, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 13, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 3, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 3, Block2, 0, 3); world.setBlock(x + 7, y + 4, z + 3, Block2, 0, 3); world.setBlock(x + 8, y + 4, z + 3, Block2, 0, 3); world.setBlock(x + 9, y + 4, z + 3, Block2, 0, 3); world.setBlock(x + 10, y + 4, z + 3, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 3, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 13, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 7, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 8, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 9, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 10, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 4, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 7, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 8, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 9, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 10, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 5, Block2, 0, 3); world.setBlock(x + 14, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 6, Block2, 0, 3); world.setBlock(x + 4, y + 4, z + 6, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 6, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 9, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 10, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 6, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 6, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 6, Block2, 0, 3); world.setBlock(x + 14, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 7, Block2, 0, 3); world.setBlock(x + 4, y + 4, z + 7, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 7, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 7, Block3, 0, 3); world.setBlock(x + 8, y + 4, z + 7, Block3, 0, 3); world.setBlock(x + 9, y + 4, z + 7, Block3, 0, 3); world.setBlock(x + 10, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 7, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 7, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 7, Block2, 0, 3); world.setBlock(x + 14, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 16, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 8, Block2, 0, 3); world.setBlock(x + 4, y + 4, z + 8, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 8, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 8, Block3, 0, 3); world.setBlock(x + 8, y + 4, z + 8, Block4, 0, 3); world.setBlock(x + 9, y + 4, z + 8, Block3, 0, 3); world.setBlock(x + 10, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 8, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 8, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 8, Block2, 0, 3); world.setBlock(x + 14, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 16, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 4, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 9, Block3, 0, 3); world.setBlock(x + 8, y + 4, z + 9, Block3, 0, 3); world.setBlock(x + 9, y + 4, z + 9, Block3, 0, 3); world.setBlock(x + 10, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 14, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 16, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 10, Block2, 0, 3); world.setBlock(x + 4, y + 4, z + 10, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 10, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 9, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 10, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 10, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 10, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 10, Block2, 0, 3); world.setBlock(x + 14, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 4, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 7, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 8, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 9, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 10, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 14, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 5, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 7, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 8, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 9, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 10, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 13, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 13, Block2, 0, 3); world.setBlock(x + 6, y + 4, z + 13, Block2, 0, 3); world.setBlock(x + 7, y + 4, z + 13, Block2, 0, 3); world.setBlock(x + 8, y + 4, z + 13, Block2, 0, 3); world.setBlock(x + 9, y + 4, z + 13, Block2, 0, 3); world.setBlock(x + 10, y + 4, z + 13, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 13, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 13, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 9, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 10, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 13, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 14, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + 4, z + 15, Block1, 0, 3); world.setBlock(x + 9, y + 4, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 13, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 15, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + 4, z + 16, Block1, 0, 3); world.setBlock(x + 9, y + 4, z + 16, Block1, 0, 3); world.setBlock(x + 10, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 13, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 14, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 15, y + 4, z + 16, Blocks.air, 0, 3); world.setBlock(x + 16, y + 4, z + 16, Blocks.air, 0, 3); return true; } }