//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.lib.HbmChestContents; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class Spaceship extends WorldGenerator { Block Block1 = ModBlocks.block_tungsten; Block Block2 = ModBlocks.fusion_conductor; Block Block3 = ModBlocks.block_steel; Block Block4 = ModBlocks.fusion_heater; Block Block5 = ModBlocks.block_meteor; Block Block6 = ModBlocks.reactor_element; Block Block7 = ModBlocks.fusion_core; Block Block8 = ModBlocks.fusion_hatch; Block Block9 = ModBlocks.reinforced_light; Block Block10 = ModBlocks.reinforced_glass; protected Block[] GetValidSpawnBlocks() { return new Block[] { Blocks.grass, Blocks.dirt, Blocks.stone, Blocks.sand, Blocks.sandstone, }; } public boolean LocationIsValidSpawn(World world, int x, int y, int z) { Block checkBlock = world.getBlock(x, y - 1, z); Block blockAbove = world.getBlock(x, y , z); Block blockBelow = world.getBlock(x, y - 2, z); for (Block i : GetValidSpawnBlocks()) { if (checkBlock == i) { return true; } else if (checkBlock == Blocks.snow_layer && blockBelow == i) { return true; } else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) { return true; } } return false; } @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { if(!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 12, y, z) || !LocationIsValidSpawn(world, x, y, z + 23) || !LocationIsValidSpawn(world, x + 12, y, z + 23)) { return false; } y += 1; world.setBlock(x + 2, y + -3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + -3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + -3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + -3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + -3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + -3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + -3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + -3, z + 17, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 17, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 17, Blocks.air, 0, 3); world.setBlock(x + 2, y + -3, z + 18, Block1, 0, 3); world.setBlock(x + 3, y + -3, z + 18, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 18, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 18, Block1, 0, 3); world.setBlock(x + 2, y + -3, z + 19, Block2, 0, 3); world.setBlock(x + 3, y + -3, z + 19, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 19, Blocks.air, 0, 3); world.setBlock(x + 6, y + -3, z + 19, Blocks.air, 0, 3); world.setBlock(x + 7, y + -3, z + 19, Blocks.air, 0, 3); world.setBlock(x + 9, y + -3, z + 19, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 19, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 19, Block2, 0, 3); world.setBlock(x + 2, y + -3, z + 20, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 20, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 20, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 20, Blocks.air, 0, 3); world.setBlock(x + 6, y + -3, z + 20, Blocks.air, 0, 3); world.setBlock(x + 7, y + -3, z + 20, Blocks.air, 0, 3); world.setBlock(x + 8, y + -3, z + 20, Blocks.air, 0, 3); world.setBlock(x + 9, y + -3, z + 20, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 20, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 20, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 21, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 21, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 21, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 21, Blocks.air, 0, 3); world.setBlock(x + 6, y + -3, z + 21, Blocks.air, 0, 3); world.setBlock(x + 7, y + -3, z + 21, Blocks.air, 0, 3); world.setBlock(x + 8, y + -3, z + 21, Blocks.air, 0, 3); world.setBlock(x + 9, y + -3, z + 21, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 21, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 21, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 22, Block2, 0, 3); world.setBlock(x + 3, y + -3, z + 22, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 22, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 22, Blocks.air, 0, 3); world.setBlock(x + 6, y + -3, z + 22, Blocks.air, 0, 3); world.setBlock(x + 7, y + -3, z + 22, Blocks.air, 0, 3); world.setBlock(x + 8, y + -3, z + 22, Blocks.air, 0, 3); world.setBlock(x + 9, y + -3, z + 22, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 22, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 22, Block2, 0, 3); world.setBlock(x + 2, y + -3, z + 23, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 23, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 23, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 23, Blocks.air, 0, 3); world.setBlock(x + 6, y + -3, z + 23, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 23, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 23, Blocks.air, 0, 3); world.setBlock(x + 9, y + -3, z + 23, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 23, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 23, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 24, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 24, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 24, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 24, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 24, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 24, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 24, Block3, 0, 3); world.setBlock(x + 9, y + -3, z + 24, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 24, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 24, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 25, Block2, 0, 3); world.setBlock(x + 3, y + -3, z + 25, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 25, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 25, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 25, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 25, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 25, Block3, 0, 3); world.setBlock(x + 9, y + -3, z + 25, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 25, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 25, Block2, 0, 3); world.setBlock(x + 2, y + -3, z + 26, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 26, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 26, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 26, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 26, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 26, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 26, Block3, 0, 3); world.setBlock(x + 9, y + -3, z + 26, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 26, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 26, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 27, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 27, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 27, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 27, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 27, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 27, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 27, Block3, 0, 3); world.setBlock(x + 9, y + -3, z + 27, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 27, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 27, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 28, Block2, 0, 3); world.setBlock(x + 3, y + -3, z + 28, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 28, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 28, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 28, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 28, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 28, Block3, 0, 3); world.setBlock(x + 9, y + -3, z + 28, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 28, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 28, Block2, 0, 3); world.setBlock(x + 2, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 29, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 29, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 9, y + -3, z + 29, Blocks.air, 0, 3); world.setBlock(x + 10, y + -3, z + 29, Blocks.air, 0, 3); world.setBlock(x + 11, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 30, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 3, y + -3, z + 30, ModBlocks.red_cable, 0, 3); world.setBlock(x + 4, y + -3, z + 30, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 5, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 9, y + -3, z + 30, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 10, y + -3, z + 30, ModBlocks.red_cable, 0, 3); world.setBlock(x + 11, y + -3, z + 30, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 2, y + -3, z + 31, Block2, 0, 3); world.setBlock(x + 5, y + -3, z + 31, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 31, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 31, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 31, Block3, 0, 3); world.setBlock(x + 11, y + -3, z + 31, Block2, 0, 3); world.setBlock(x + 2, y + -3, z + 32, Block3, 0, 3); world.setBlock(x + 5, y + -3, z + 32, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 32, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 32, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 32, Block3, 0, 3); world.setBlock(x + 11, y + -3, z + 32, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 33, Block3, 0, 3); world.setBlock(x + 5, y + -3, z + 33, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 33, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 33, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 33, Block3, 0, 3); world.setBlock(x + 11, y + -3, z + 33, Block3, 0, 3); world.setBlock(x + 2, y + -3, z + 34, Block2, 0, 3); world.setBlock(x + 5, y + -3, z + 34, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 34, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 34, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 34, Block3, 0, 3); world.setBlock(x + 11, y + -3, z + 34, Block2, 0, 3); world.setBlock(x + 2, y + -3, z + 35, Block4, 0, 3); world.setBlock(x + 5, y + -3, z + 35, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 35, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 35, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 35, Block3, 0, 3); world.setBlock(x + 11, y + -3, z + 35, Block4, 0, 3); world.setBlock(x + 5, y + -3, z + 36, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + -3, z + 36, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 36, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 36, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 5, y + -3, z + 37, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 37, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 37, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 37, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 38, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 38, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 38, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 38, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 38, Block1, 0, 3); world.setBlock(x + 4, y + -3, z + 39, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 39, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 39, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 39, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 39, Block1, 0, 3); world.setBlock(x + 9, y + -3, z + 39, Blocks.air, 0, 3); world.setBlock(x + 4, y + -3, z + 40, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 40, Blocks.air, 0, 3); world.setBlock(x + 6, y + -3, z + 40, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 40, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 40, Blocks.air, 0, 3); world.setBlock(x + 5, y + -3, z + 41, Blocks.air, 0, 3); world.setBlock(x + 6, y + -3, z + 41, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 41, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 42, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 10, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 11, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 12, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + -2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 13, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 4, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 14, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 4, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 15, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 4, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 16, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 2, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 4, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 11, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 17, Blocks.air, 0, 3); world.setBlock(x + 1, y + -2, z + 18, Block1, 0, 3); world.setBlock(x + 2, y + -2, z + 18, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 18, Block1, 0, 3); world.setBlock(x + 4, y + -2, z + 18, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 18, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 18, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 18, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 18, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 18, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 18, Block1, 0, 3); world.setBlock(x + 11, y + -2, z + 18, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 18, Block1, 0, 3); world.setBlock(x + 1, y + -2, z + 19, Block2, 0, 3); world.setBlock(x + 2, y + -2, z + 19, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 19, Block2, 0, 3); world.setBlock(x + 4, y + -2, z + 19, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 19, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 19, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 19, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 19, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 19, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 19, Block2, 0, 3); world.setBlock(x + 11, y + -2, z + 19, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 19, Block2, 0, 3); world.setBlock(x + 1, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 20, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 20, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 20, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 20, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 20, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 20, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 20, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 20, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 21, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 21, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 21, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 21, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 21, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 21, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 21, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 21, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 22, Block2, 0, 3); world.setBlock(x + 2, y + -2, z + 22, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 22, Block2, 0, 3); world.setBlock(x + 4, y + -2, z + 22, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 22, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 22, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 22, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 22, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 22, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 22, Block2, 0, 3); world.setBlock(x + 11, y + -2, z + 22, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 22, Block2, 0, 3); world.setBlock(x + 1, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 23, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 23, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 23, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 23, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 23, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 23, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 23, Blocks.air, 0, 3); world.setBlock(x + 10, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 23, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 24, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 24, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 24, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 9, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 24, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 25, Block2, 0, 3); world.setBlock(x + 2, y + -2, z + 25, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 25, Block2, 0, 3); world.setBlock(x + 4, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 25, Blocks.chest, 5, 3); world.setBlockMetadataWithNotify(x + 5, y + -2, z + 25, 5, 3); if(world.getBlock(x + 5, y + -2, z + 25) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(8), (TileEntityChest)world.getTileEntity(x + 5, y + -2, z + 25), 12); } world.setBlock(x + 6, y + -2, z + 25, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 25, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 25, Blocks.chest, 4, 3); world.setBlockMetadataWithNotify(x + 8, y + -2, z + 25, 4, 3); if(world.getBlock(x + 8, y + -2, z + 25) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(8), (TileEntityChest)world.getTileEntity(x + 8, y + -2, z + 25), 12); } world.setBlock(x + 9, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 25, Block2, 0, 3); world.setBlock(x + 11, y + -2, z + 25, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 25, Block2, 0, 3); world.setBlock(x + 1, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 26, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 26, Blocks.chest, 5, 3); world.setBlockMetadataWithNotify(x + 5, y + -2, z + 26, 5, 3); if(world.getBlock(x + 5, y + -2, z + 26) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(8), (TileEntityChest)world.getTileEntity(x + 5, y + -2, z + 26), 12); } world.setBlock(x + 6, y + -2, z + 26, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 26, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 26, Blocks.chest, 4, 3); world.setBlockMetadataWithNotify(x + 8, y + -2, z + 26, 4, 3); if(world.getBlock(x + 8, y + -2, z + 26) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(8), (TileEntityChest)world.getTileEntity(x + 8, y + -2, z + 26), 12); } world.setBlock(x + 9, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 26, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 27, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 27, ModBlocks.machine_reactor, 3, 3); world.setBlock(x + 6, y + -2, z + 27, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 27, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 27, ModBlocks.machine_reactor, 4, 3); world.setBlock(x + 9, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 27, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 28, Block2, 0, 3); world.setBlock(x + 2, y + -2, z + 28, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 28, Block2, 0, 3); world.setBlock(x + 4, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 28, Block5, 0, 3); world.setBlock(x + 6, y + -2, z + 28, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 28, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 28, Block5, 0, 3); world.setBlock(x + 9, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 28, Block2, 0, 3); world.setBlock(x + 11, y + -2, z + 28, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 28, Block2, 0, 3); world.setBlock(x + 1, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 29, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 29, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 29, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 29, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 29, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 29, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 30, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 30, Block6, 0, 3); world.setBlock(x + 4, y + -2, z + 30, ModBlocks.red_cable, 0, 3); world.setBlock(x + 5, y + -2, z + 30, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 30, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 30, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 30, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 30, ModBlocks.red_cable, 0, 3); world.setBlock(x + 10, y + -2, z + 30, Block6, 0, 3); world.setBlock(x + 11, y + -2, z + 30, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 31, Block2, 0, 3); world.setBlock(x + 2, y + -2, z + 31, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 31, Block2, 0, 3); world.setBlock(x + 4, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 31, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 31, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 31, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 31, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 31, Block2, 0, 3); world.setBlock(x + 11, y + -2, z + 31, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 31, Block2, 0, 3); world.setBlock(x + 1, y + -2, z + 32, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 32, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 32, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 32, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 32, Block2, 0, 3); world.setBlock(x + 6, y + -2, z + 32, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 32, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 32, Block2, 0, 3); world.setBlock(x + 9, y + -2, z + 32, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 32, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 32, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 32, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 33, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 33, Block2, 0, 3); world.setBlock(x + 6, y + -2, z + 33, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 33, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 33, Block2, 0, 3); world.setBlock(x + 9, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 33, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 34, Block2, 0, 3); world.setBlock(x + 2, y + -2, z + 34, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 34, Block2, 0, 3); world.setBlock(x + 4, y + -2, z + 34, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 34, Block2, 0, 3); world.setBlock(x + 6, y + -2, z + 34, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 34, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 34, Block2, 0, 3); world.setBlock(x + 9, y + -2, z + 34, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 34, Block2, 0, 3); world.setBlock(x + 11, y + -2, z + 34, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 34, Block2, 0, 3); world.setBlock(x + 1, y + -2, z + 35, Block4, 0, 3); world.setBlock(x + 2, y + -2, z + 35, Blocks.air, 0, 3); world.setBlock(x + 3, y + -2, z + 35, Block4, 0, 3); world.setBlock(x + 4, y + -2, z + 35, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 35, ModBlocks.machine_battery, 5, 3); world.setBlock(x + 6, y + -2, z + 35, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 35, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 35, ModBlocks.machine_battery, 4, 3); world.setBlock(x + 9, y + -2, z + 35, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 35, Block4, 0, 3); world.setBlock(x + 11, y + -2, z + 35, Blocks.air, 0, 3); world.setBlock(x + 12, y + -2, z + 35, Block4, 0, 3); world.setBlock(x + 2, y + -2, z + 36, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 3, y + -2, z + 36, ModBlocks.red_cable, 0, 3); world.setBlock(x + 4, y + -2, z + 36, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 5, y + -2, z + 36, ModBlocks.red_cable, 0, 3); world.setBlock(x + 6, y + -2, z + 36, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 36, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 36, ModBlocks.red_cable, 0, 3); world.setBlock(x + 9, y + -2, z + 36, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 10, y + -2, z + 36, ModBlocks.red_cable, 0, 3); world.setBlock(x + 11, y + -2, z + 36, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 4, y + -2, z + 37, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 37, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 37, Blocks.stone_stairs, 3, 3); world.setBlock(x + 7, y + -2, z + 37, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 37, Blocks.air, 0, 3); world.setBlock(x + 9, y + -2, z + 37, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 38, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 38, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 38, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 38, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 38, Blocks.chest, 2, 3); world.setBlockMetadataWithNotify(x + 8, y + -2, z + 38, 2, 3); if(world.getBlock(x + 8, y + -2, z + 38) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 8, y + -2, z + 38), 12); } world.setBlock(x + 9, y + -2, z + 38, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 39, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 39, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 39, Block7, 0, 3); world.setBlock(x + 7, y + -2, z + 39, Block8, 2, 3); world.setBlock(x + 8, y + -2, z + 39, Block3, 0, 3); world.setBlock(x + 9, y + -2, z + 39, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 40, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 40, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 40, Block4, 0, 3); world.setBlock(x + 7, y + -2, z + 40, Block4, 0, 3); world.setBlock(x + 8, y + -2, z + 40, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 40, Blocks.air, 0, 3); world.setBlock(x + 4, y + -2, z + 41, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 41, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 41, Block4, 0, 3); world.setBlock(x + 7, y + -2, z + 41, Block4, 0, 3); world.setBlock(x + 8, y + -2, z + 41, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 41, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 42, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 42, Block1, 0, 3); world.setBlock(x + 7, y + -2, z + 42, Block1, 0, 3); world.setBlock(x + 8, y + -2, z + 42, Blocks.air, 0, 3); world.setBlock(x + 5, y + -2, z + 43, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 43, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 43, Blocks.air, 0, 3); world.setBlock(x + 8, y + -2, z + 43, Blocks.air, 0, 3); world.setBlock(x + 6, y + -2, z + 44, Blocks.air, 0, 3); world.setBlock(x + 7, y + -2, z + 44, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 1, y + -1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 12, y + -1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + -1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 12, y + -1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + -1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 12, y + -1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 1, y + -1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 12, y + -1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 1, y + -1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 12, y + -1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 12, y + -1, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 3, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 17, Blocks.air, 0, 3); world.setBlock(x + 2, y + -1, z + 18, Block1, 0, 3); world.setBlock(x + 3, y + -1, z + 18, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 18, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 18, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 18, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 18, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 18, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 18, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 18, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 18, Block1, 0, 3); world.setBlock(x + 2, y + -1, z + 19, Block2, 0, 3); world.setBlock(x + 3, y + -1, z + 19, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 19, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 19, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 19, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 19, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 19, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 19, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 19, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 19, Block2, 0, 3); world.setBlock(x + 2, y + -1, z + 20, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 20, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 20, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 20, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 20, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 20, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 20, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 20, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 20, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 20, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 21, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 21, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 21, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 21, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 21, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 21, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 21, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 21, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 21, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 21, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 22, Block2, 0, 3); world.setBlock(x + 3, y + -1, z + 22, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 22, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 22, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 22, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 22, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 22, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 22, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 22, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 22, Block2, 0, 3); world.setBlock(x + 2, y + -1, z + 23, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 23, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 23, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 23, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 23, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 23, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 23, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 23, Blocks.air, 0, 3); world.setBlock(x + 10, y + -1, z + 23, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 23, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 24, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 24, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 24, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 24, Block3, 0, 3); world.setBlock(x + 6, y + -1, z + 24, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 24, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 24, Block3, 0, 3); world.setBlock(x + 9, y + -1, z + 24, Block3, 0, 3); world.setBlock(x + 10, y + -1, z + 24, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 24, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 25, Block2, 0, 3); world.setBlock(x + 3, y + -1, z + 25, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 25, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 25, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 25, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 25, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 25, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 25, Block3, 0, 3); world.setBlock(x + 10, y + -1, z + 25, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 25, Block2, 0, 3); world.setBlock(x + 2, y + -1, z + 26, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 26, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 26, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 26, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 26, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 26, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 26, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 26, Block3, 0, 3); world.setBlock(x + 10, y + -1, z + 26, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 26, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 27, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 27, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 27, Block9, 0, 3); world.setBlock(x + 5, y + -1, z + 27, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 27, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 27, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 27, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 27, Block9, 0, 3); world.setBlock(x + 10, y + -1, z + 27, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 27, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 28, Block2, 0, 3); world.setBlock(x + 3, y + -1, z + 28, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 28, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 28, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 28, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 28, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 28, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 28, Block3, 0, 3); world.setBlock(x + 10, y + -1, z + 28, Blocks.air, 0, 3); world.setBlock(x + 11, y + -1, z + 28, Block2, 0, 3); world.setBlock(x + 2, y + -1, z + 29, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 29, Block3, 0, 3); world.setBlock(x + 4, y + -1, z + 29, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 29, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 29, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 29, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 29, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 29, Block3, 0, 3); world.setBlock(x + 10, y + -1, z + 29, Block3, 0, 3); world.setBlock(x + 11, y + -1, z + 29, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 30, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 30, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 4, y + -1, z + 30, ModBlocks.red_cable, 0, 3); world.setBlock(x + 5, y + -1, z + 30, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 30, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 30, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 30, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 30, ModBlocks.red_cable, 0, 3); world.setBlock(x + 10, y + -1, z + 30, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 11, y + -1, z + 30, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 31, Block2, 0, 3); world.setBlock(x + 3, y + -1, z + 31, Block3, 0, 3); world.setBlock(x + 4, y + -1, z + 31, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 31, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 31, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 31, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 31, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 31, Block3, 0, 3); world.setBlock(x + 10, y + -1, z + 31, Block3, 0, 3); world.setBlock(x + 11, y + -1, z + 31, Block2, 0, 3); world.setBlock(x + 2, y + -1, z + 32, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 32, Block3, 0, 3); world.setBlock(x + 4, y + -1, z + 32, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 32, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 32, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 32, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 32, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 32, Block3, 0, 3); world.setBlock(x + 10, y + -1, z + 32, Block3, 0, 3); world.setBlock(x + 11, y + -1, z + 32, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 33, Block3, 0, 3); world.setBlock(x + 4, y + -1, z + 33, Block9, 0, 3); world.setBlock(x + 5, y + -1, z + 33, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 33, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 33, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 33, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 33, Block9, 0, 3); world.setBlock(x + 11, y + -1, z + 33, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 34, Block2, 0, 3); world.setBlock(x + 4, y + -1, z + 34, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 34, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 34, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 34, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 34, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 34, Block3, 0, 3); world.setBlock(x + 11, y + -1, z + 34, Block2, 0, 3); world.setBlock(x + 2, y + -1, z + 35, Block4, 0, 3); world.setBlock(x + 4, y + -1, z + 35, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 35, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 35, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 35, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 35, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 35, Block3, 0, 3); world.setBlock(x + 11, y + -1, z + 35, Block4, 0, 3); world.setBlock(x + 4, y + -1, z + 36, Block10, 0, 3); world.setBlock(x + 5, y + -1, z + 36, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 36, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 36, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 36, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 36, Block10, 0, 3); world.setBlock(x + 4, y + -1, z + 37, Block10, 0, 3); world.setBlock(x + 5, y + -1, z + 37, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 37, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 37, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 37, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 37, Block10, 0, 3); world.setBlock(x + 4, y + -1, z + 38, Block10, 0, 3); world.setBlock(x + 5, y + -1, z + 38, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 38, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 38, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 38, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 38, Block10, 0, 3); world.setBlock(x + 4, y + -1, z + 39, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 39, Block10, 0, 3); world.setBlock(x + 6, y + -1, z + 39, Block10, 0, 3); world.setBlock(x + 7, y + -1, z + 39, Block10, 0, 3); world.setBlock(x + 8, y + -1, z + 39, Block10, 0, 3); world.setBlock(x + 9, y + -1, z + 39, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 40, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 40, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 40, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 40, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 40, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 40, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 41, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 41, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 41, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 41, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 41, Blocks.air, 0, 3); world.setBlock(x + 4, y + -1, z + 42, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 42, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 42, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 42, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 42, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 42, Blocks.air, 0, 3); world.setBlock(x + 5, y + -1, z + 43, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 43, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 43, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 43, Blocks.air, 0, 3); world.setBlock(x + 9, y + -1, z + 43, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 44, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 44, Blocks.air, 0, 3); world.setBlock(x + 8, y + -1, z + 44, Blocks.air, 0, 3); world.setBlock(x + 6, y + -1, z + 45, Blocks.air, 0, 3); world.setBlock(x + 7, y + -1, z + 45, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 12, y + 0, z + 3, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 12, y + 0, z + 4, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 7, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 8, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 9, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 11, y + 0, z + 10, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 14, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 15, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 9, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 10, y + 0, z + 16, Blocks.air, 0, 3); world.setBlock(x + 2, y + 0, z + 17, Blocks.air, 0, 3); world.setBlock(x + 3, y + 0, z + 17, Blocks.air, 0, 3); world.setBlock(x + 4, y + 0, z + 17, Blocks.air, 0, 3); world.setBlock(x + 5, y + 0, z + 17, Blocks.air, 0, 3); world.setBlock(x + 6, y + 0, z + 17, Blocks.air, 0, 3); world.setBlock(x + 7, y + 0, z + 17, Blocks.air, 0, 3); world.setBlock(x + 8, y + 0, z + 17, Blocks.air, 0, 3); new Spaceship2().generate_r00(world, rand, x, y, z); return true; } }