package com.hbm.render.block; import org.lwjgl.opengl.GL11; import com.hbm.render.util.ObjUtil; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.model.IModelCustom; import net.minecraftforge.client.model.obj.WavefrontObject; public class RenderBlockDecoModel implements ISimpleBlockRenderingHandler { private int renderID; private IModelCustom model; public RenderBlockDecoModel(int renderType, IModelCustom IModelCustom) { renderID = renderType; model = IModelCustom; } @Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { GL11.glPushMatrix(); Tessellator tessellator = Tessellator.instance; IIcon iicon = block.getIcon(0, metadata); tessellator.setColorOpaque_F(1, 1, 1); if(renderer.hasOverrideBlockTexture()) { iicon = renderer.overrideBlockTexture; } GL11.glTranslated(0, 0.1D, 0); GL11.glScaled(1.2D, 1.2D, 1.2D); tessellator.startDrawingQuads(); ObjUtil.renderWithIcon((WavefrontObject) model, iicon, tessellator, 0, false); tessellator.draw(); GL11.glPopMatrix(); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int meta = world.getBlockMetadata(x, y, z); IIcon iicon = block.getIcon(0, meta & 3); tessellator.setColorOpaque_F(1, 1, 1); if(renderer.hasOverrideBlockTexture()) { iicon = renderer.overrideBlockTexture; } tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tessellator.setColorOpaque_F(1, 1, 1); float rotation = 0; switch(meta >> 2) { default: //North rotation = (float) Math.PI; break; case 1: //South break; case 2: //West rotation = 1.5F * (float) Math.PI;break; case 3: //East rotation = 0.5F * (float) Math.PI; break; } tessellator.addTranslation(x + 0.5F, y + 0.5F, z + 0.5F); ObjUtil.renderWithIcon((WavefrontObject) model, iicon, tessellator, rotation, true); tessellator.addTranslation(-x - 0.5F, -y - 0.5F, -z - 0.5F); return false; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return this.renderID; } }