package com.hbm.render.entity; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.IIcon; import net.minecraft.util.ResourceLocation; public class ElectricityRenderer extends Render { private Item field_94151_a; private int field_94150_f; private static final String __OBFID = "CL_00001008"; public ElectricityRenderer(Item p_i1259_1_, int p_i1259_2_) { this.field_94151_a = p_i1259_1_; this.field_94150_f = p_i1259_2_; } public ElectricityRenderer(Item p_i1260_1_) { this(p_i1260_1_, 0); } /** * Actually renders the given argument. This is a synthetic bridge method, * always casting down its argument and then handing it off to a worker * function which does the actual work. In all probabilty, the class Render * is generic (Render