//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.lib.HbmChestContents; import com.hbm.main.MainRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class Factory extends WorldGenerator { Block Block1 = ModBlocks.steel_scaffold; Block Block2 = ModBlocks.machine_difurnace_off; Block Block3 = ModBlocks.factory_titanium_core; Block Block4 = ModBlocks.steel_wall; Block Block5 = ModBlocks.reinforced_light; protected Block[] GetValidSpawnBlocks() { return new Block[] { Blocks.grass, Blocks.dirt, Blocks.stone, Blocks.sand, Blocks.sandstone, }; } public boolean LocationIsValidSpawn(World world, int x, int y, int z) { Block checkBlock = world.getBlock(x, y - 1, z); Block blockAbove = world.getBlock(x, y , z); Block blockBelow = world.getBlock(x, y - 2, z); for (Block i : GetValidSpawnBlocks()) { if (blockAbove != Blocks.air) { return false; } if (checkBlock == i) { return true; } else if (checkBlock == Blocks.snow_layer && blockBelow == i) { return true; } else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) { return true; } } return false; } @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { if(!LocationIsValidSpawn(world, x + 7, y, z + 15)) { return false; } for(int i = 0; i < 15; i++) { for(int j = 0; j < 5; j++) { for(int k = 0; k < 29; k++) { world.setBlock(x + i, y + j, z + k, Blocks.air, 0, 3); } } } for(int i = 0; i < 15; i++) { for(int j = 0; j < 5; j++) { for(int k = 0; k < 29; k++) { world.setBlock(x + i, y + j - 6, z + k, Blocks.cobblestone, 0, 3); } } } world.setBlock(x + 0, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 5, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 8, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 10, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 11, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 12, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + -1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 1, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 1, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 1, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 2, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 2, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 2, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 3, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 3, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 3, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 4, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 4, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 4, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 5, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 5, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 5, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 6, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 6, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 6, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 7, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 7, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 7, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 8, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 8, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 8, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 9, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 9, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 9, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 10, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 10, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 10, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 11, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 11, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 11, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 12, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 12, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 12, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 13, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 13, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 13, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 14, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 14, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 14, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 15, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 15, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 15, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 16, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 16, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 16, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 17, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 17, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 17, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 18, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 18, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 18, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 19, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 19, Blocks.stonebrick, 3, 3); world.setBlock(x + 4, y + -1, z + 19, Blocks.stonebrick, 3, 3); world.setBlock(x + 5, y + -1, z + 19, Blocks.stonebrick, 3, 3); world.setBlock(x + 6, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 19, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 19, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 20, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 20, Blocks.stonebrick, 3, 3); world.setBlock(x + 4, y + -1, z + 20, Blocks.stonebrick, 3, 3); world.setBlock(x + 5, y + -1, z + 20, Blocks.stonebrick, 3, 3); world.setBlock(x + 6, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 20, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 20, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 21, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 21, Blocks.stonebrick, 3, 3); world.setBlock(x + 4, y + -1, z + 21, Blocks.stonebrick, 3, 3); world.setBlock(x + 5, y + -1, z + 21, Blocks.stonebrick, 3, 3); world.setBlock(x + 6, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 21, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 21, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 22, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 22, Blocks.monster_egg, 5, 3); world.setBlock(x + 4, y + -1, z + 22, Blocks.stonebrick, 3, 3); world.setBlock(x + 5, y + -1, z + 22, Blocks.stonebrick, 3, 3); world.setBlock(x + 6, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 22, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 22, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 23, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 15, y + -1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 24, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 15, y + -1, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 16, y + -1, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 25, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 15, y + -1, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 16, y + -1, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 26, Blocks.monster_egg, 1, 3); world.setBlock(x + 7, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 26, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 15, y + -1, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 16, y + -1, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 27, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 15, y + -1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 16, y + -1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 2, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 3, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 4, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 5, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 6, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 7, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 8, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 9, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 10, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 11, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 12, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 13, y + -1, z + 28, Blocks.cobblestone, 0, 3); world.setBlock(x + 14, y + -1, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 15, y + -1, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 5, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 8, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 10, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 11, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 12, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + -1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 5, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 8, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 10, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 11, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 12, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 1, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 1, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 2, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 2, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 3, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + 0, z + 3, Blocks.crafting_table, 0, 3); world.setBlock(x + 13, y + 0, z + 3, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 3, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 4, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 4, ModBlocks.machine_reactor, 5, 3); world.setBlock(x + 6, y + 0, z + 4, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 4, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 4, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 9, y + 0, z + 4, Blocks.chest, 5, 3); world.setBlockMetadataWithNotify(x + 9, y + 0, z + 4, 5, 3); if(world.getBlock(x + 9, y + 0, z + 4) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 4), rand.nextInt(2)+ 8); } world.setBlock(x + 13, y + 0, z + 4, Blocks.hopper, 3, 3); world.setBlock(x + 14, y + 0, z + 4, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 5, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 5, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 5, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 5, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 5, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 0, z + 5, Blocks.chest, 4, 3); world.setBlock(x + 14, y + 0, z + 5, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 6, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 6, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 6, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 6, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 6, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 0, z + 6, Blocks.hopper, 2, 3); world.setBlock(x + 14, y + 0, z + 6, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 7, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 0, z + 7, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 7, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 8, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 8, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 9, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + 0, z + 9, Blocks.crafting_table, 0, 3); world.setBlock(x + 13, y + 0, z + 9, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 9, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 10, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 10, ModBlocks.machine_reactor, 5, 3); world.setBlock(x + 6, y + 0, z + 10, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 10, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 10, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 9, y + 0, z + 10, Blocks.chest, 5, 3); world.setBlockMetadataWithNotify(x + 9, y + 0, z + 10, 5, 3); if(world.getBlock(x + 9, y + 0, z + 10) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 10), rand.nextInt(2)+ 8); } world.setBlock(x + 13, y + 0, z + 10, Blocks.hopper, 3, 3); world.setBlock(x + 14, y + 0, z + 10, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 11, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 11, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 11, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 11, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 11, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 0, z + 11, Blocks.chest, 4, 3); world.setBlock(x + 14, y + 0, z + 11, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 12, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 12, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 12, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 12, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 12, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 0, z + 12, Blocks.hopper, 2, 3); world.setBlock(x + 14, y + 0, z + 12, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 13, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 0, z + 13, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 13, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 14, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 14, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 15, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + 0, z + 15, Blocks.crafting_table, 0, 3); world.setBlock(x + 13, y + 0, z + 15, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 15, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 16, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 16, ModBlocks.machine_reactor, 5, 3); world.setBlock(x + 6, y + 0, z + 16, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 16, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 16, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 9, y + 0, z + 16, Blocks.chest, 5, 3); world.setBlockMetadataWithNotify(x + 9, y + 0, z + 16, 5, 3); if(world.getBlock(x + 9, y + 0, z + 16) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 16), rand.nextInt(2)+ 8); } world.setBlock(x + 13, y + 0, z + 16, Blocks.hopper, 3, 3); world.setBlock(x + 14, y + 0, z + 16, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 17, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 17, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 17, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 17, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 17, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 0, z + 17, Blocks.chest, 4, 3); world.setBlock(x + 14, y + 0, z + 17, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 18, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 18, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 18, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 0, z + 18, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 0, z + 18, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 0, z + 18, Blocks.hopper, 2, 3); world.setBlock(x + 14, y + 0, z + 18, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 19, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 19, Blocks.stone_brick_stairs, 0, 3); world.setBlock(x + 4, y + 0, z + 19, Blocks.stone_brick_stairs, 2, 3); world.setBlock(x + 5, y + 0, z + 19, Blocks.stone_brick_stairs, 1, 3); world.setBlock(x + 13, y + 0, z + 19, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 19, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 20, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 20, Blocks.stone_brick_stairs, 0, 3); world.setBlock(x + 4, y + 0, z + 20, Blocks.iron_block, 0, 3); world.setBlock(x + 5, y + 0, z + 20, Blocks.stone_brick_stairs, 1, 3); world.setBlock(x + 7, y + 0, z + 20, Blocks.anvil, 0, 3); world.setBlock(x + 14, y + 0, z + 20, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 21, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 21, Blocks.stone_brick_stairs, 0, 3); world.setBlock(x + 4, y + 0, z + 21, Blocks.iron_block, 0, 3); world.setBlock(x + 5, y + 0, z + 21, Blocks.stone_brick_stairs, 1, 3); world.setBlock(x + 7, y + 0, z + 21, Blocks.anvil, 0, 3); world.setBlock(x + 14, y + 0, z + 21, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 22, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 22, Blocks.stone_brick_stairs, 0, 3); world.setBlock(x + 4, y + 0, z + 22, Blocks.lava, 2, 3); world.setBlock(x + 5, y + 0, z + 22, Blocks.stone_brick_stairs, 1, 3); world.setBlock(x + 14, y + 0, z + 22, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 0, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + 0, z + 23, Blocks.lava, 10, 3); world.setBlock(x + 5, y + 0, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 0, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 24, Blocks.lava, 0, 3); world.setBlock(x + 4, y + 0, z + 24, Blocks.lava, 0, 3); world.setBlock(x + 5, y + 0, z + 24, Blocks.lava, 0, 3); world.setBlock(x + 6, y + 0, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + 0, z + 24, Blocks.stone_brick_stairs, 6, 3); world.setBlock(x + 14, y + 0, z + 24, Block1, 4, 3); world.setBlock(x + 0, y + 0, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 0, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 25, Blocks.lava, 0, 3); world.setBlock(x + 4, y + 0, z + 25, Blocks.chest, 3, 3); world.setBlockMetadataWithNotify(x + 4, y + 0, z + 25, 3, 3); if(world.getBlock(x + 4, y + 0, z + 25) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 4, y + 0, z + 25), rand.nextInt(2)+ 6); } world.setBlock(x + 5, y + 0, z + 25, Blocks.lava, 0, 3); world.setBlock(x + 6, y + 0, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + 0, z + 25, Blocks.stone_brick_stairs, 5, 3); world.setBlock(x + 14, y + 0, z + 25, Block1, 4, 3); world.setBlock(x + 0, y + 0, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 0, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 26, Blocks.lava, 0, 3); world.setBlock(x + 4, y + 0, z + 26, Blocks.lava, 0, 3); world.setBlock(x + 5, y + 0, z + 26, Blocks.lava, 0, 3); world.setBlock(x + 6, y + 0, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + 0, z + 26, Blocks.stone_brick_stairs, 7, 3); world.setBlock(x + 14, y + 0, z + 26, Block1, 4, 3); world.setBlock(x + 0, y + 0, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 0, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + 0, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 5, y + 0, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 27, Block1, 4, 3); world.setBlock(x + 0, y + 0, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 5, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 8, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 10, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 11, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 12, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 0, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 5, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 8, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 10, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 11, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 12, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 0, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 1, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 1, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 2, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 2, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 3, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 1, z + 3, Blocks.stone_brick_stairs, 2, 3); world.setBlock(x + 14, y + 1, z + 3, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 4, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 4, ModBlocks.machine_reactor, 5, 3); world.setBlock(x + 6, y + 1, z + 4, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 1, z + 4, ModBlocks.factory_titanium_furnace, 2, 3); world.setBlock(x + 8, y + 1, z + 4, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 1, z + 4, ModBlocks.machine_rtg_furnace_off, 4, 3); world.setBlock(x + 14, y + 1, z + 4, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 5, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 5, Block2, 5, 3); world.setBlock(x + 6, y + 1, z + 5, ModBlocks.factory_titanium_furnace, 4, 3); world.setBlock(x + 7, y + 1, z + 5, Block3, 0, 3); world.setBlock(x + 8, y + 1, z + 5, ModBlocks.factory_titanium_furnace, 5, 3); world.setBlock(x + 13, y + 1, z + 5, Blocks.stone_brick_stairs, 4, 3); world.setBlock(x + 14, y + 1, z + 5, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 6, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 6, Block2, 5, 3); world.setBlock(x + 6, y + 1, z + 6, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 1, z + 6, ModBlocks.factory_titanium_furnace, 3, 3); world.setBlock(x + 8, y + 1, z + 6, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 1, z + 6, ModBlocks.machine_rtg_furnace_off, 4, 3); world.setBlock(x + 14, y + 1, z + 6, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 7, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 1, z + 7, Blocks.stone_brick_stairs, 3, 3); world.setBlock(x + 14, y + 1, z + 7, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 8, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 8, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 9, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 1, z + 9, Blocks.stone_brick_stairs, 2, 3); world.setBlock(x + 14, y + 1, z + 9, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 10, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 10, ModBlocks.machine_reactor, 5, 3); world.setBlock(x + 6, y + 1, z + 10, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 1, z + 10, ModBlocks.factory_titanium_furnace, 2, 3); world.setBlock(x + 8, y + 1, z + 10, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 1, z + 10, ModBlocks.machine_rtg_furnace_off, 4, 3); world.setBlock(x + 14, y + 1, z + 10, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 11, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 11, Block2, 5, 3); world.setBlock(x + 6, y + 1, z + 11, ModBlocks.factory_titanium_furnace, 4, 3); world.setBlock(x + 7, y + 1, z + 11, Block3, 0, 3); world.setBlock(x + 8, y + 1, z + 11, ModBlocks.factory_titanium_furnace, 5, 3); world.setBlock(x + 13, y + 1, z + 11, Blocks.stone_brick_stairs, 4, 3); world.setBlock(x + 14, y + 1, z + 11, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 12, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 12, Block2, 5, 3); world.setBlock(x + 6, y + 1, z + 12, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 1, z + 12, ModBlocks.factory_titanium_furnace, 3, 3); world.setBlock(x + 8, y + 1, z + 12, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 1, z + 12, ModBlocks.machine_rtg_furnace_off, 4, 3); world.setBlock(x + 14, y + 1, z + 12, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 13, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 1, z + 13, Blocks.stone_brick_stairs, 3, 3); world.setBlock(x + 14, y + 1, z + 13, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 14, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 14, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 15, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 1, z + 15, Blocks.stone_brick_stairs, 2, 3); world.setBlock(x + 14, y + 1, z + 15, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 16, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 16, ModBlocks.machine_reactor, 5, 3); world.setBlock(x + 6, y + 1, z + 16, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 1, z + 16, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 1, z + 16, ModBlocks.machine_rtg_furnace_off, 4, 3); world.setBlock(x + 14, y + 1, z + 16, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 17, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 17, Block2, 5, 3); world.setBlock(x + 6, y + 1, z + 17, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 1, z + 17, Block3, 0, 3); world.setBlock(x + 8, y + 1, z + 17, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 13, y + 1, z + 17, Blocks.stone_brick_stairs, 4, 3); world.setBlock(x + 14, y + 1, z + 17, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 18, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 18, Block2, 5, 3); world.setBlock(x + 6, y + 1, z + 18, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 1, z + 18, ModBlocks.factory_titanium_furnace, 3, 3); world.setBlock(x + 13, y + 1, z + 18, ModBlocks.machine_rtg_furnace_off, 4, 3); world.setBlock(x + 14, y + 1, z + 18, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 19, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 1, z + 19, Blocks.stone_brick_stairs, 3, 3); world.setBlock(x + 14, y + 1, z + 19, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 20, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 20, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 21, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 21, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 22, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 22, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + 1, z + 23, Blocks.lava, 2, 3); world.setBlock(x + 5, y + 1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 1, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 1, z + 24, Blocks.lava, 0, 3); world.setBlock(x + 4, y + 1, z + 24, Blocks.lava, 0, 3); world.setBlock(x + 5, y + 1, z + 24, Blocks.lava, 0, 3); world.setBlock(x + 6, y + 1, z + 24, Blocks.lit_furnace, 5, 3); world.setBlock(x + 7, y + 1, z + 24, Blocks.heavy_weighted_pressure_plate, 0, 3); world.setBlock(x + 14, y + 1, z + 24, Block1, 4, 3); world.setBlock(x + 0, y + 1, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 1, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 1, z + 25, Blocks.lava, 0, 3); world.setBlock(x + 4, y + 1, z + 25, Blocks.lava, 0, 3); world.setBlock(x + 5, y + 1, z + 25, Blocks.lava, 0, 3); world.setBlock(x + 6, y + 1, z + 25, Blocks.lit_furnace, 5, 3); world.setBlock(x + 7, y + 1, z + 25, Blocks.heavy_weighted_pressure_plate, 0, 3); world.setBlock(x + 14, y + 1, z + 25, Block1, 4, 3); world.setBlock(x + 0, y + 1, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 1, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 1, z + 26, Blocks.lava, 0, 3); world.setBlock(x + 4, y + 1, z + 26, Blocks.lava, 0, 3); world.setBlock(x + 5, y + 1, z + 26, Blocks.lava, 0, 3); world.setBlock(x + 6, y + 1, z + 26, Blocks.lit_furnace, 5, 3); world.setBlock(x + 7, y + 1, z + 26, Blocks.heavy_weighted_pressure_plate, 0, 3); world.setBlock(x + 14, y + 1, z + 26, Block1, 4, 3); world.setBlock(x + 0, y + 1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + 1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 5, y + 1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 1, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 27, Block1, 4, 3); world.setBlock(x + 0, y + 1, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 1, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 2, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 3, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 4, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 5, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 6, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 7, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 8, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 9, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 10, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 11, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 12, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 13, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 1, z + 29, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 2, z + 0, Blocks.glass, 0, 3); world.setBlock(x + 4, y + 2, z + 0, Blocks.glass, 0, 3); world.setBlock(x + 5, y + 2, z + 0, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 2, z + 0, Blocks.glass, 0, 3); world.setBlock(x + 10, y + 2, z + 0, Blocks.glass, 0, 3); world.setBlock(x + 11, y + 2, z + 0, Blocks.glass, 0, 3); world.setBlock(x + 12, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 2, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 1, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 2, z + 1, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 2, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 2, z + 2, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 3, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 3, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 2, z + 3, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 3, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 4, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 4, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 2, z + 4, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 2, z + 4, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 14, y + 2, z + 4, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 5, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 5, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 2, z + 5, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 2, z + 5, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 14, y + 2, z + 5, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 6, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 2, z + 6, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 2, z + 6, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 14, y + 2, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 7, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 7, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 2, z + 7, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 7, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 8, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 8, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 2, z + 8, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 8, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 9, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 2, z + 9, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 10, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 10, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 2, z + 10, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 2, z + 10, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 14, y + 2, z + 10, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 11, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 11, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 2, z + 11, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 2, z + 11, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 14, y + 2, z + 11, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 12, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 12, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 7, y + 2, z + 12, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 8, y + 2, z + 12, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 14, y + 2, z + 12, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 13, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 2, z + 13, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 14, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 15, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 15, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 15, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 16, Blocks.glass, 0, 3); world.setBlock(x + 6, y + 2, z + 16, ModBlocks.factory_titanium_hull, 0, 3); world.setBlock(x + 14, y + 2, z + 16, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 2, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 2, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 19, Blocks.glass, 0, 3); world.setBlock(x + 14, y + 2, z + 19, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 20, Blocks.glass, 0, 3); world.setBlock(x + 14, y + 2, z + 20, Blocks.glass, 0, 3); world.setBlock(x + 0, y + 2, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 2, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 2, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 2, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 2, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 2, y + 2, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 2, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 2, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 5, y + 2, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 6, y + 2, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 2, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 2, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 2, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 2, z + 24, Block1, 4, 3); world.setBlock(x + 0, y + 2, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 2, z + 25, Blocks.iron_bars, 0, 3); world.setBlock(x + 2, y + 2, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 25, Blocks.lit_furnace, 5, 3); world.setBlock(x + 14, y + 2, z + 25, Block1, 4, 3); world.setBlock(x + 0, y + 2, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 2, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 14, y + 2, z + 26, Block1, 4, 3); world.setBlock(x + 0, y + 2, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 2, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 2, y + 2, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 2, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 2, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 2, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 2, z + 27, Block1, 4, 3); world.setBlock(x + 0, y + 2, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 2, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 2, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 6, y + 2, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 2, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 2, z + 29, Blocks.glass, 0, 3); world.setBlock(x + 10, y + 2, z + 29, Blocks.glass, 0, 3); world.setBlock(x + 11, y + 2, z + 29, Blocks.glass, 0, 3); world.setBlock(x + 12, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 2, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 0, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 5, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 5, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 10, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 10, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 15, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 15, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 20, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 20, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 3, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 3, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 3, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 3, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 5, y + 3, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 3, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 23, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 3, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 3, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 3, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 24, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 3, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 3, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 3, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 25, Block1, 4, 3); world.setBlock(x + 0, y + 3, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 3, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 3, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 26, Block1, 4, 3); world.setBlock(x + 0, y + 3, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 3, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 3, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 3, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 3, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 3, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 3, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 28, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 3, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 2, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 3, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 4, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 5, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 6, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 7, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 8, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 9, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 10, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 11, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 12, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 13, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 14, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 1, Blocks.stonebrick, 3, 3); world.setBlock(x + 14, y + 4, z + 1, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 2, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 2, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 2, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 2, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 2, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 2, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 2, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 2, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 2, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 2, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 2, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 3, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 3, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 3, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 3, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 3, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 3, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 3, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 3, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 3, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 3, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 3, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 4, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 4, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 4, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 4, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 4, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 4, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 4, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 4, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 4, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 4, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 4, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 5, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 5, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 5, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 5, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 5, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 5, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 5, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 5, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 5, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 5, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 5, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 6, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 6, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 6, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 6, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 6, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 6, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 6, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 6, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 6, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 6, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 6, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 7, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 7, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 7, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 7, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 7, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 7, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 7, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 7, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 7, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 7, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 7, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 8, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 8, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 8, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 8, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 8, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 8, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 8, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 8, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 8, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 8, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 8, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 9, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 9, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 9, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 9, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 9, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 9, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 9, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 9, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 9, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 9, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 9, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 10, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 10, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 10, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 10, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 10, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 10, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 10, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 10, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 10, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 11, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 11, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 11, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 11, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 11, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 11, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 11, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 11, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 11, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 11, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 11, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 12, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 12, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 12, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 12, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 12, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 12, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 12, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 12, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 12, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 12, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 13, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 13, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 13, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 13, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 13, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 13, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 13, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 13, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 13, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 13, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 13, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 14, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 14, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 14, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 14, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 14, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 14, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 14, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 14, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 14, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 14, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 14, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 15, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 15, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 15, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 15, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 15, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 15, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 15, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 15, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 15, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 15, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 15, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 16, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 16, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 16, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 16, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 16, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 16, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 16, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 16, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 16, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 16, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 16, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 17, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 17, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 17, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 17, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 17, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 17, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 17, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 17, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 17, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 17, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 17, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 18, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 18, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 18, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 18, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 18, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 18, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 18, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 18, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 18, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 18, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 18, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 19, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 19, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 19, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 19, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 19, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 19, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 19, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 19, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 19, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 19, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 19, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 20, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 20, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 20, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 20, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 20, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 20, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 20, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 20, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 20, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 20, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 20, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 21, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 21, Block4, 4, 3); world.setBlock(x + 2, y + 4, z + 21, Block5, 0, 3); world.setBlock(x + 3, y + 4, z + 21, Block4, 5, 3); world.setBlock(x + 6, y + 4, z + 21, Block4, 4, 3); world.setBlock(x + 7, y + 4, z + 21, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 21, Block4, 5, 3); world.setBlock(x + 10, y + 4, z + 21, Block4, 4, 3); world.setBlock(x + 11, y + 4, z + 21, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 21, Block4, 5, 3); world.setBlock(x + 14, y + 4, z + 21, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 22, Blocks.stonebrick, 3, 3); world.setBlock(x + 14, y + 4, z + 22, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 23, Blocks.stonebrick, 3, 3); world.setBlock(x + 2, y + 4, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 4, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 4, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 4, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 4, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 4, z + 23, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 24, Blocks.stonebrick, 3, 3); world.setBlock(x + 2, y + 4, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 4, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 4, z + 24, Blocks.monster_egg, 2, 3); world.setBlock(x + 0, y + 4, z + 25, Blocks.stonebrick, 3, 3); world.setBlock(x + 2, y + 4, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 4, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 4, z + 25, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 4, z + 26, Blocks.stonebrick, 3, 3); world.setBlock(x + 2, y + 4, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 4, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 4, z + 26, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 4, z + 27, Blocks.stonebrick, 3, 3); world.setBlock(x + 2, y + 4, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 4, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 4, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 4, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 4, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 4, z + 27, Blocks.stonebrick, 0, 3); world.setBlock(x + 0, y + 4, z + 28, Blocks.stonebrick, 3, 3); world.setBlock(x + 14, y + 4, z + 28, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 2, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 3, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 4, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 5, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 6, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 7, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 8, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 9, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 10, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 11, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 12, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 13, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 14, y + 4, z + 29, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 5, z + 0, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 1, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 5, z + 5, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 6, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 5, z + 10, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 5, z + 10, Blocks.brick_stairs, 2, 3); generate_r02(world, rand, x, y, z); return true; } public boolean generate_r02(World world, Random rand, int x, int y, int z) { world.setBlock(x + 0, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 11, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 5, z + 15, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 16, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 5, z + 20, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 21, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 5, z + 29, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 6, z + 1, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 2, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 6, z + 6, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 7, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 6, z + 11, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 12, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 6, z + 16, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 17, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 6, z + 21, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 22, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 6, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 6, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 6, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 6, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 12, y + 6, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 13, y + 6, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 0, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 7, z + 2, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 3, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 7, z + 7, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 8, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 7, z + 12, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 13, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 7, z + 17, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 18, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 7, z + 22, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 7, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 7, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 7, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 7, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 12, y + 7, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 13, y + 7, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 0, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 8, z + 3, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 8, z + 4, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 8, z + 8, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 8, z + 9, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 8, z + 13, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 8, z + 14, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 8, z + 18, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 8, z + 19, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 8, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 8, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 8, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 8, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 8, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 11, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 12, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 13, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 14, y + 8, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 8, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 8, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 1, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 8, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 12, y + 8, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 13, y + 8, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 1, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 8, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 9, y + 8, z + 28, Blocks.brick_block, 0, 3); world.setBlock(x + 10, y + 8, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 12, y + 8, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 13, y + 8, z + 28, Blocks.iron_bars, 0, 3); world.setBlock(x + 0, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 9, z + 4, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 9, z + 9, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 9, z + 14, Blocks.brick_stairs, 2, 3); world.setBlock(x + 0, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 3, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 6, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 7, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 9, z + 19, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 9, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 9, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 9, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 9, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 9, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 0, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 1, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 9, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 9, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 7, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 8, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 9, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 10, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 11, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 12, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 13, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 14, y + 9, z + 24, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 9, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 9, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 9, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 9, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 9, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 9, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 9, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 9, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 9, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 10, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 10, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 10, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 10, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 10, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 10, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 10, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 10, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 10, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 10, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 10, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 10, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 10, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 10, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 10, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 10, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 11, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 11, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 11, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 11, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 11, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 11, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 11, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 11, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 11, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 11, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 11, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 11, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 11, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 11, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 11, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 11, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 12, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 12, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 12, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 12, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 12, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 12, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 12, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 12, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 12, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 12, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 12, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 12, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 12, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 12, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 12, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 12, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 13, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 13, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 13, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 13, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 13, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 13, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 13, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 13, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 13, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 13, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 13, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 13, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 13, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 13, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 13, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 13, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 14, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 14, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 14, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 14, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 14, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 2, y + 14, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 14, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 14, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 14, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 14, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 14, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 14, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 14, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 14, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 14, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 14, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 2, y + 15, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 15, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 15, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 15, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 15, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 2, y + 15, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 15, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 15, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 15, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 15, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 15, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 15, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 15, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 15, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 15, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 15, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 2, y + 16, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 16, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 16, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 16, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 16, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 2, y + 16, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 16, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 16, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 16, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 16, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 16, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 16, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 16, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 16, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 16, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 16, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 17, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 17, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 17, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 17, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 17, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 17, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 17, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 17, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 17, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 17, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 17, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 17, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 18, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 18, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 18, z + 23, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 18, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 18, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 18, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 18, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 18, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 18, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 2, y + 18, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 18, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 18, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 18, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 18, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 18, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 18, z + 27, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 19, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 4, y + 19, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 5, y + 19, z + 23, Blocks.brick_stairs, 2, 3); world.setBlock(x + 2, y + 19, z + 24, Blocks.brick_stairs, 0, 3); world.setBlock(x + 3, y + 19, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 19, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 19, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 19, z + 24, Blocks.brick_stairs, 1, 3); world.setBlock(x + 2, y + 19, z + 25, Blocks.brick_stairs, 0, 3); world.setBlock(x + 3, y + 19, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 19, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 19, z + 25, Blocks.brick_stairs, 1, 3); world.setBlock(x + 2, y + 19, z + 26, Blocks.brick_stairs, 0, 3); world.setBlock(x + 3, y + 19, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 19, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 19, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 6, y + 19, z + 26, Blocks.brick_stairs, 1, 3); world.setBlock(x + 3, y + 19, z + 27, Blocks.brick_stairs, 3, 3); world.setBlock(x + 4, y + 19, z + 27, Blocks.brick_stairs, 3, 3); world.setBlock(x + 5, y + 19, z + 27, Blocks.brick_stairs, 3, 3); world.setBlock(x + 3, y + 20, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 20, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 20, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 20, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 20, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 20, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 20, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 20, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 21, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 21, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 21, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 21, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 21, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 21, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 21, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 21, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 22, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 22, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 22, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 22, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 22, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 22, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 22, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 22, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 23, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 23, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 23, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 23, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 23, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 23, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 23, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 23, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 24, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 24, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 24, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 24, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 24, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 24, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 24, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 24, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 25, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 25, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 25, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 25, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 25, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 25, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 25, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 25, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 26, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 26, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 26, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 26, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 26, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 26, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 26, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 26, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 27, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 27, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 27, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 27, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 28, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 28, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 28, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 28, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 29, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 29, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 29, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 29, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 30, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 30, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 30, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 30, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 30, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 30, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 30, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 30, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 31, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 31, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 31, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 31, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 31, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 31, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 31, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 31, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 32, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 32, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 32, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 32, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 32, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 32, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 32, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 32, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 33, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 33, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 33, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 33, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 33, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 33, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 33, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 33, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 34, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 34, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 34, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 3, y + 34, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 34, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 34, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 34, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 34, z + 26, Blocks.iron_bars, 0, 3); world.setBlock(x + 4, y + 35, z + 24, Blocks.brick_block, 0, 3); world.setBlock(x + 3, y + 35, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 5, y + 35, z + 25, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 35, z + 26, Blocks.brick_block, 0, 3); world.setBlock(x + 4, y + 36, z + 25, Blocks.web, 0, 3); world.setBlock(x + 6, y + 37, z + 22, Blocks.web, 0, 3); world.setBlock(x + 5, y + 37, z + 23, Blocks.web, 0, 3); world.setBlock(x + 4, y + 37, z + 24, Blocks.web, 0, 3); world.setBlock(x + 5, y + 37, z + 24, Blocks.web, 0, 3); world.setBlock(x + 4, y + 37, z + 25, Blocks.web, 0, 3); world.setBlock(x + 5, y + 37, z + 25, Blocks.web, 0, 3); world.setBlock(x + 5, y + 38, z + 20, Blocks.web, 0, 3); world.setBlock(x + 6, y + 38, z + 20, Blocks.web, 0, 3); world.setBlock(x + 7, y + 38, z + 20, Blocks.web, 0, 3); world.setBlock(x + 4, y + 38, z + 21, Blocks.web, 0, 3); world.setBlock(x + 5, y + 38, z + 21, Blocks.web, 0, 3); world.setBlock(x + 6, y + 38, z + 21, Blocks.web, 0, 3); world.setBlock(x + 7, y + 38, z + 21, Blocks.web, 0, 3); world.setBlock(x + 4, y + 38, z + 22, Blocks.web, 0, 3); world.setBlock(x + 5, y + 38, z + 22, Blocks.web, 0, 3); world.setBlock(x + 6, y + 38, z + 22, Blocks.web, 0, 3); world.setBlock(x + 4, y + 38, z + 23, Blocks.web, 0, 3); world.setBlock(x + 5, y + 38, z + 23, Blocks.web, 0, 3); world.setBlock(x + 4, y + 38, z + 24, Blocks.web, 0, 3); world.setBlock(x + 5, y + 38, z + 24, Blocks.web, 0, 3); world.setBlock(x + 10, y + 39, z + 14, Blocks.web, 0, 3); world.setBlock(x + 11, y + 39, z + 14, Blocks.web, 0, 3); world.setBlock(x + 12, y + 39, z + 14, Blocks.web, 0, 3); world.setBlock(x + 9, y + 39, z + 15, Blocks.web, 0, 3); world.setBlock(x + 10, y + 39, z + 15, Blocks.web, 0, 3); world.setBlock(x + 11, y + 39, z + 15, Blocks.web, 0, 3); world.setBlock(x + 12, y + 39, z + 15, Blocks.web, 0, 3); world.setBlock(x + 9, y + 39, z + 16, Blocks.web, 0, 3); world.setBlock(x + 10, y + 39, z + 16, Blocks.web, 0, 3); world.setBlock(x + 11, y + 39, z + 16, Blocks.web, 0, 3); world.setBlock(x + 12, y + 39, z + 16, Blocks.web, 0, 3); world.setBlock(x + 9, y + 39, z + 17, Blocks.web, 0, 3); world.setBlock(x + 10, y + 39, z + 17, Blocks.web, 0, 3); world.setBlock(x + 6, y + 39, z + 20, Blocks.web, 0, 3); world.setBlock(x + 7, y + 39, z + 20, Blocks.web, 0, 3); world.setBlock(x + 4, y + 39, z + 21, Blocks.web, 0, 3); world.setBlock(x + 5, y + 39, z + 21, Blocks.web, 0, 3); world.setBlock(x + 6, y + 39, z + 21, Blocks.web, 0, 3); world.setBlock(x + 4, y + 39, z + 22, Blocks.web, 0, 3); world.setBlock(x + 5, y + 39, z + 22, Blocks.web, 0, 3); world.setBlock(x + 6, y + 39, z + 22, Blocks.web, 0, 3); world.setBlock(x + 5, y + 39, z + 23, Blocks.web, 0, 3); world.setBlock(x + 11, y + 40, z + 14, Blocks.web, 0, 3); world.setBlock(x + 10, y + 40, z + 15, Blocks.web, 0, 3); world.setBlock(x + 11, y + 40, z + 15, Blocks.web, 0, 3); world.setBlock(x + 12, y + 40, z + 15, Blocks.web, 0, 3); world.setBlock(x + 10, y + 40, z + 16, Blocks.web, 0, 3); world.setBlock(x + 11, y + 40, z + 16, Blocks.web, 0, 3); world.setBlock(x + 9, y + 40, z + 17, Blocks.web, 0, 3); world.setBlock(x + 10, y + 40, z + 17, Blocks.web, 0, 3); world.setBlock(x + 5, y + 40, z + 21, Blocks.web, 0, 3); world.setBlock(x + 6, y + 40, z + 21, Blocks.web, 0, 3); world.setBlock(x + 11, y + 41, z + 15, Blocks.web, 0, 3); world.setBlock(x + 10, y + 41, z + 16, Blocks.web, 0, 3); world.setBlock(x + 17, y + 42, z + 9, Blocks.web, 0, 3); world.setBlock(x + 18, y + 42, z + 9, Blocks.web, 0, 3); world.setBlock(x + 16, y + 42, z + 10, Blocks.web, 0, 3); world.setBlock(x + 17, y + 42, z + 10, Blocks.web, 0, 3); world.setBlock(x + 18, y + 42, z + 10, Blocks.web, 0, 3); world.setBlock(x + 19, y + 42, z + 10, Blocks.web, 0, 3); world.setBlock(x + 15, y + 42, z + 11, Blocks.web, 0, 3); world.setBlock(x + 16, y + 42, z + 11, Blocks.web, 0, 3); world.setBlock(x + 17, y + 42, z + 11, Blocks.web, 0, 3); world.setBlock(x + 18, y + 42, z + 11, Blocks.web, 0, 3); world.setBlock(x + 15, y + 42, z + 12, Blocks.web, 0, 3); world.setBlock(x + 16, y + 42, z + 12, Blocks.web, 0, 3); world.setBlock(x + 17, y + 42, z + 12, Blocks.web, 0, 3); world.setBlock(x + 17, y + 43, z + 10, Blocks.web, 0, 3); world.setBlock(x + 18, y + 43, z + 10, Blocks.web, 0, 3); world.setBlock(x + 17, y + 43, z + 11, Blocks.web, 0, 3); if(MainRegistry.enableDebugMode) System.out.print("[Debug] Successfully spawned abandoned factory at " + x + " " + y +" " + z + "\n"); return true; } }