package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelBuckshot extends ModelBase { ModelRenderer bullet; public ModelBuckshot() { this.textureWidth = 4; this.textureHeight = 4; this.bullet = new ModelRenderer(this, 0, 0); this.bullet.addBox(0F, 0F, 0F, 1, 1, 1); this.bullet.setRotationPoint(1F, -0.5F, -0.5F); this.bullet.setTextureSize(4, 4); this.bullet.mirror = true; setRotation(this.bullet, 0F, 0F, 0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.renderAll(scaleFactor); } public void renderAll(float scaleFactor) { this.bullet.render(scaleFactor); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }