// Date: 05.06.2015 10:47:12 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelRotationTester extends ModelBase { ModelRenderer Shape1; ModelRenderer Shape2; public ModelRotationTester() { this.textureWidth = 64; this.textureHeight = 32; this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(0F, 0F, 0F, 16, 8, 16); this.Shape1.setRotationPoint(-8F, 16F, -8F); this.Shape1.setTextureSize(64, 32); this.Shape1.mirror = true; setRotation(this.Shape1, 0F, 0F, 0F); this.Shape2 = new ModelRenderer(this, 0, 0); this.Shape2.addBox(0F, 0F, 0F, 16, 8, 8); this.Shape2.setRotationPoint(-8F, 8F, 0F); this.Shape2.setTextureSize(64, 32); this.Shape2.mirror = true; setRotation(this.Shape2, 0F, 0F, 0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.renderModel(scaleFactor); } public void renderModel(float scaleFactor) { this.Shape1.render(scaleFactor); this.Shape2.render(scaleFactor); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }