package com.hbm.render.entity.rocket; import org.lwjgl.opengl.GL11; import com.hbm.entity.missile.EntityMissileAntiBallistic; import com.hbm.entity.missile.EntityMissileTier1.*; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderMissileGeneric extends Render { public RenderMissileGeneric() { } @Override public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float interp) { GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * interp, 0.0F, 0.0F, 1.0F); if(entity instanceof EntityMissileAntiBallistic) { bindTexture(ResourceManager.missileAA_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileABM.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } else { if(entity instanceof EntityMissileGeneric) bindTexture(ResourceManager.missileV2_HE_tex); if(entity instanceof EntityMissileIncendiary) bindTexture(ResourceManager.missileV2_IN_tex); if(entity instanceof EntityMissileCluster) bindTexture(ResourceManager.missileV2_CL_tex); if(entity instanceof EntityMissileBunkerBuster) bindTexture(ResourceManager.missileV2_BU_tex); if(entity instanceof EntityMissileDecoy) bindTexture(ResourceManager.missileV2_decoy_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileV2.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return ResourceManager.missileV2_HE_tex; } }