// Date: 14.08.2018 11:02:47 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package net.minecraft.src; public class ModelModelRadio extends ModelBase { //fields ModelRenderer Box; ModelRenderer Plate; ModelRenderer Lever; public ModelModelRadio() { textureWidth = 32; textureHeight = 32; Box = new ModelRenderer(this, 0, 0); Box.addBox(0F, 0F, 0F, 8, 14, 4); Box.setRotationPoint(-4F, 9F, -12F); Box.setTextureSize(32, 32); Box.mirror = true; setRotation(Box, 0F, 0F, 0F); Plate = new ModelRenderer(this, 0, 18); Plate.addBox(0F, 0F, 0F, 7, 13, 1); Plate.setRotationPoint(-3.5F, 9.5F, -12.5F); Plate.setTextureSize(32, 32); Plate.mirror = true; setRotation(Plate, 0F, 0F, 0F); Lever = new ModelRenderer(this, 16, 18); Lever.addBox(0F, -1F, -1F, 2, 8, 2); Lever.setRotationPoint(4F, 16F, -10F); Lever.setTextureSize(32, 32); Lever.mirror = true; setRotation(Lever, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Box.render(f5); Plate.render(f5); Lever.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }