// Date: 23.02.2018 15:06:23 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelSRocket extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; public ModelSRocket() { textureWidth = 64; textureHeight = 16; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 24, 2, 2); Shape1.setRotationPoint(-12F, -1F, -1F); Shape1.setTextureSize(64, 16); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 4); Shape2.addBox(0F, 0F, 0F, 1, 6, 0); Shape2.setRotationPoint(7F, -3F, 0F); Shape2.setTextureSize(64, 16); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 2, 4); Shape3.addBox(0F, 0F, 0F, 1, 0, 6); Shape3.setRotationPoint(7F, 0F, -3F); Shape3.setTextureSize(64, 16); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 16, 4); Shape4.addBox(0F, 0F, 0F, 1, 4, 0); Shape4.setRotationPoint(-10F, -2F, 0F); Shape4.setTextureSize(64, 16); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 10); Shape5.addBox(0F, 0F, 0F, 1, 0, 4); Shape5.setRotationPoint(-10F, 0F, -2F); Shape5.setTextureSize(64, 16); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 18, 4); Shape6.addBox(0F, 0F, 0F, 2, 3, 3); Shape6.setRotationPoint(9F, -1.5F, -1.5F); Shape6.setTextureSize(64, 16); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } public void renderAll(float f5) { Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); } }