package com.hbm.entity.missile; import java.util.ArrayList; import java.util.List; import com.hbm.explosion.ExplosionChaos; import com.hbm.explosion.ExplosionLarge; import com.hbm.explosion.ExplosionNT; import com.hbm.explosion.ExplosionNT.ExAttrib; import com.hbm.items.ModItems; import com.hbm.particle.helper.ExplosionCreator; import api.hbm.entity.IRadarDetectableNT; import net.minecraft.item.ItemStack; import net.minecraft.util.Vec3; import net.minecraft.world.World; public abstract class EntityMissileTier3 extends EntityMissileBaseNT { public EntityMissileTier3(World world) { super(world); } public EntityMissileTier3(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); } @Override public List getDebris() { List list = new ArrayList(); list.add(new ItemStack(ModItems.plate_steel, 16)); list.add(new ItemStack(ModItems.plate_titanium, 10)); list.add(new ItemStack(ModItems.thruster_large, 1)); return list; } @Override public String getUnlocalizedName() { return "radar.target.tier3"; } @Override public int getBlipLevel() { return IRadarDetectableNT.TIER3; } @Override protected void spawnContrail() { Vec3 thrust = Vec3.createVectorHelper(0, 0, 0.5); thrust.rotateAroundY((this.rotationYaw + 90) * (float) Math.PI / 180F); thrust.rotateAroundX(this.rotationPitch * (float) Math.PI / 180F); thrust.rotateAroundY(-(this.rotationYaw + 90) * (float) Math.PI / 180F); this.spawnContraolWithOffset(thrust.xCoord, thrust.yCoord, thrust.zCoord); this.spawnContraolWithOffset(-thrust.zCoord, thrust.yCoord, thrust.xCoord); this.spawnContraolWithOffset(-thrust.xCoord, -thrust.zCoord, -thrust.zCoord); this.spawnContraolWithOffset(thrust.zCoord, -thrust.zCoord, -thrust.xCoord); } public static class EntityMissileBurst extends EntityMissileTier3 { public EntityMissileBurst(World world) { super(world); } public EntityMissileBurst(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); } @Override public void onImpact() { this.explodeStandard(50F, 48, false); ExplosionCreator.composeEffectLarge(worldObj, posX, posY, posZ); } @Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_generic_large); } @Override public ItemStack getMissileItemForInfo() { return new ItemStack(ModItems.missile_burst); } } public static class EntityMissileInferno extends EntityMissileTier3 { public EntityMissileInferno(World world) { super(world); } public EntityMissileInferno(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); } @Override public void onImpact() { this.explodeStandard(50F, 48, true); ExplosionCreator.composeEffectLarge(worldObj, posX, posY, posZ); ExplosionChaos.burn(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 10); ExplosionChaos.flameDeath(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 25); } @Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_incendiary_large); } @Override public ItemStack getMissileItemForInfo() { return new ItemStack(ModItems.missile_inferno); } } public static class EntityMissileRain extends EntityMissileTier3 { public EntityMissileRain(World world) { super(world); } public EntityMissileRain(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); this.isCluster = true; } @Override public void onImpact() { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 25F, true); ExplosionChaos.cluster(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 100, 100); } @Override public void cluster() { this.onImpact(); } @Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_cluster_large); } @Override public ItemStack getMissileItemForInfo() { return new ItemStack(ModItems.missile_rain); } } public static class EntityMissileDrill extends EntityMissileTier3 { public EntityMissileDrill(World world) { super(world); } public EntityMissileDrill(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); } @Override public void onImpact() { for(int i = 0; i < 30; i++) { ExplosionNT explosion = new ExplosionNT(worldObj, this, this.posX, this.posY - i, this.posZ, 10F); explosion.addAllAttrib(ExAttrib.ERRODE); explosion.explode(); //an explosion exploded! } ExplosionLarge.spawnParticles(worldObj, this.posX, this.posY, this.posZ, 25); ExplosionLarge.spawnShrapnels(worldObj, this.posX, this.posY, this.posZ, 12); ExplosionLarge.jolt(worldObj, this.posX, this.posY, this.posZ, 10, 50, 1); } @Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_buster_large); } @Override public ItemStack getMissileItemForInfo() { return new ItemStack(ModItems.missile_drill); } } }