// Date: 30.07.2016 17:36:41 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelRainbow extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; public ModelRainbow() { textureWidth = 32; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 8, 2, 2); Shape1.setRotationPoint(-4F, -1F, 1F); Shape1.setTextureSize(32, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 16); Shape2.addBox(0F, 0F, 0F, 8, 1, 1); Shape2.setRotationPoint(-5F, -4F, -1F); Shape2.setTextureSize(32, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 4); Shape3.addBox(0F, 0F, 0F, 6, 1, 1); Shape3.setRotationPoint(-1F, -1F, -2F); Shape3.setTextureSize(32, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 6); Shape4.addBox(0F, 0F, 0F, 8, 1, 1); Shape4.setRotationPoint(-6F, 2F, -1F); Shape4.setTextureSize(32, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 14); Shape5.addBox(0F, 0F, 0F, 6, 1, 1); Shape5.setRotationPoint(-3F, -3F, 2F); Shape5.setTextureSize(32, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 12); Shape6.addBox(0F, 0F, 0F, 8, 1, 1); Shape6.setRotationPoint(-3F, -4F, 4F); Shape6.setTextureSize(32, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); Shape7 = new ModelRenderer(this, 0, 10); Shape7.addBox(0F, 0F, 0F, 7, 1, 1); Shape7.setRotationPoint(-6F, 0F, 5F); Shape7.setTextureSize(32, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); Shape8 = new ModelRenderer(this, 0, 8); Shape8.addBox(0F, 0F, 0F, 6, 1, 1); Shape8.setRotationPoint(-2F, 2F, 3F); Shape8.setTextureSize(32, 32); Shape8.mirror = true; setRotation(Shape8, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); Shape7.render(f5); Shape8.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } public void renderAll(float f5) { Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); Shape7.render(f5); Shape8.render(f5); } }