package com.hbm.entity.projectile; import java.util.List; import com.hbm.explosion.ExplosionLarge; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityAAShell extends Entity { public int speedOverride = 1; public int fuse = 5; public int dFuse = 30; public EntityAAShell(World p_i1582_1_) { super(p_i1582_1_); rotation(); } @Override protected void entityInit() { } @Override protected void readEntityFromNBT(NBTTagCompound p_70037_1_) { } @Override protected void writeEntityToNBT(NBTTagCompound p_70014_1_) { } @Override public void onUpdate() { if(fuse > 0) fuse --; if(dFuse > 0) { dFuse --; } else { explode(); return; } this.lastTickPosX = this.prevPosX = this.posX; this.lastTickPosY = this.prevPosY = this.posY; this.lastTickPosZ = this.prevPosZ = this.posZ; for(int i = 0; i < 5; i++) { this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; rotation(); if(fuse == 0) { List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, AxisAlignedBB.getBoundingBox(this.posX - 5, this.posY - 5, this.posZ - 5, this.posX + 5, this.posY + 5, this.posZ + 5)); for(Entity e : list) { float size = e.width * e.width * e.height; if(size >= 0.5) { explode(); return; } } } if(worldObj.getBlock((int)posX, (int)posY, (int)posZ).getMaterial() != Material.air) { explode(); return; } } } protected void rotation() { float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } } private void explode() { worldObj.createExplosion(null, posX, posY, posZ, 20, true); ExplosionLarge.spawnParticlesRadial(worldObj, posX, posY, posZ, 35); if(rand.nextInt(15) == 0) ExplosionLarge.spawnShrapnels(worldObj, posX, posY, posZ, 5 + rand.nextInt(11)); else if(rand.nextInt(15) == 0) ExplosionLarge.spawnShrapnelShower(worldObj, posX, posY, posZ, motionX * 2, motionY * 2, motionZ * 2, 5 + rand.nextInt(11), 0.15); this.setDead(); } }