package com.hbm.blocks.bomb; import com.hbm.entity.particle.EntityGasFlameFX; import com.hbm.entity.projectile.EntityBullet; import com.hbm.tileentity.bomb.TileEntityTurretHeavy; import com.hbm.tileentity.bomb.TileEntityTurretLight; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class TurretLight extends TurretBase { public TurretLight(Material mat) { super(mat); } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityTurretLight(); } @Override public boolean executeHoldAction(World world, int i, double yaw, double pitch, int x, int y, int z) { boolean flag = false; if(pitch < -60) pitch = -60; if(pitch > 30) pitch = 30; if(i != 0 && i % 2 == 0) { Vec3 vector = Vec3.createVectorHelper( -Math.sin(yaw / 180.0F * (float) Math.PI) * Math.cos(pitch / 180.0F * (float) Math.PI), -Math.sin(pitch / 180.0F * (float) Math.PI), Math.cos(yaw / 180.0F * (float) Math.PI) * Math.cos(pitch / 180.0F * (float) Math.PI)); vector.normalize(); if(!world.isRemote) { EntityBullet bullet = new EntityBullet(world); bullet.posX = x + vector.xCoord * 1.5 + 0.5; bullet.posY = y + vector.yCoord * 1.5 + 1.1; bullet.posZ = z + vector.zCoord * 1.5 + 0.5; bullet.motionX = vector.xCoord * 3; bullet.motionY = vector.yCoord * 3; bullet.motionZ = vector.zCoord * 3; bullet.damage = rand.nextInt(11) + 10; world.spawnEntityInWorld(bullet); } world.playSoundEffect(x, y, z, "hbm:weapon.rifleShoot", 1.0F, 0.5F + rand.nextFloat() * 0.25F); flag = true; } return flag; } @Override public void executeReleaseAction(World world, int i, double yaw, double pitch, int x, int y, int z) { } }