// Date: 07.01.2016 13:25:20 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelStatue extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; ModelRenderer Shape9; ModelRenderer Shape10; public ModelStatue() { textureWidth = 64; textureHeight = 64; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 16, 8, 16); Shape1.setRotationPoint(-8F, 16F, -8F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 24); Shape2.addBox(0F, 0F, 0F, 4, 12, 4); Shape2.setRotationPoint(-4F, 4F, -2F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 16, 24); Shape3.addBox(0F, 0F, 0F, 4, 12, 4); Shape3.setRotationPoint(0F, 4F, -2F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 32, 40); Shape4.addBox(0F, 0F, 0F, 8, 12, 4); Shape4.setRotationPoint(-4F, -8F, -2F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 40); Shape6.addBox(0F, 0F, -2F, 4, 8, 4); Shape6.setRotationPoint(4F, -8F, 0F); Shape6.setTextureSize(64, 64); Shape6.mirror = true; setRotation(Shape6, 0.5235988F, 0F, 0F); Shape7 = new ModelRenderer(this, 16, 40); Shape7.addBox(-4F, 0F, -2F, 4, 8, 4); Shape7.setRotationPoint(-4F, -8F, 0F); Shape7.setTextureSize(64, 64); Shape7.mirror = true; setRotation(Shape7, -0.0872665F, 0F, 0F); Shape8 = new ModelRenderer(this, 0, 52); Shape8.addBox(-2F, 0F, -2F, 4, 8, 4); Shape8.setRotationPoint(6F, -2F, 3F); Shape8.setTextureSize(64, 64); Shape8.mirror = true; setRotation(Shape8, 1.22173F, 0F, 0F); Shape9 = new ModelRenderer(this, 16, 52); Shape9.addBox(0F, 0F, -2F, 4, 8, 4); Shape9.setRotationPoint(-8F, -1F, -0.5F); Shape9.setTextureSize(64, 64); Shape9.mirror = true; setRotation(Shape9, 0.2617994F, 0F, 0F); Shape10 = new ModelRenderer(this, 32, 24); Shape10.addBox(-4F, -8F, -4F, 8, 8, 8); Shape10.setRotationPoint(0F, -8F, 0F); Shape10.setTextureSize(64, 64); Shape10.mirror = true; setRotation(Shape10, -0.1745329F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape6.render(f5); Shape7.render(f5); Shape8.render(f5); Shape9.render(f5); Shape10.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } public void renderModel(float f) { Shape1.render(f); Shape2.render(f); Shape3.render(f); Shape4.render(f); Shape6.render(f); Shape7.render(f); Shape8.render(f); Shape9.render(f); Shape10.render(f); } }