package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.model.ModelBase; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; public class ModelTaintCrab extends ModelBase { @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); GL11.glPushMatrix(); GL11.glRotatef(90, 0, -1, 0); GL11.glRotatef(180, 0, 0, 1); GL11.glTranslatef(0, -1.5F, 0); float rot = -(MathHelper.cos(f * 0.6662F * 2.0F + 0.0F) * 0.4F) * f1 * 57.3F; ResourceManager.taintcrab.renderPart("Body"); GL11.glPushMatrix(); GL11.glRotatef(rot, 0, 1, 0); ResourceManager.taintcrab.renderPart("Legs1"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotatef(rot, 0, -1, 0); ResourceManager.taintcrab.renderPart("Legs2"); GL11.glPopMatrix(); GL11.glPopMatrix(); } }