package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.main.ResourceManager; import com.hbm.tileentity.TileEntityTurretBase; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class RenderPumpjack extends TileEntitySpecialRenderer { public RenderPumpjack() { } private ResourceLocation gadgetTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png"); int i = 0; @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { i += 2; if(i >= 360) i-= 360; GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); this.bindTexture(gadgetTexture); ResourceManager.pumpjack_base.renderAll(); GL11.glPopMatrix(); renderTileEntityAt2(tileEntity, x, y, z, f); } public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glTranslated(0, 1.5, 5.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); this.bindTexture(gadgetTexture); GL11.glRotated(i - 90, 1F, 0F, 0F); ResourceManager.pumpjack_rotor.renderAll(); GL11.glPopMatrix(); renderTileEntityAt3(tileEntity, x, y, z, f); } public void renderTileEntityAt3(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 1, z + 0.5D); GL11.glTranslated(0, 2.5, 2.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); this.bindTexture(gadgetTexture); float t = (float) Math.sin((i / (180 / Math.PI))) * 15; GL11.glRotatef(t, 1F, 0F, 0F); ResourceManager.pumpjack_head.renderAll(); GL11.glPopMatrix(); renderTileEntityAt4(tileEntity, x, y, z, f); } public void renderTileEntityAt4(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 1, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); float j = (float) Math.sin((i / (180 / Math.PI))) * 15; float t = (float) Math.sin((i / (180 / Math.PI))); float u = (float) Math.sin(((i + 90) / (180 / Math.PI))); float v = (float) Math.sin((j / (180 / Math.PI))) * 3; float w = (float) Math.sin(((j + 90) / (180 / Math.PI))) * 3; drawConnection(0.55, 0.5 + t, -5.5 - u, 0.55, 2.5 + v, -2.5 - w); drawConnection(-0.55, 0.5 + t, -5.5 - u, -0.55, 2.5 + v, -2.5 - w); GL11.glPopMatrix(); } public void drawConnection(double x, double y, double z, double a, double b, double c) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); Tessellator tessellator = Tessellator.instance; tessellator.startDrawing(5); tessellator.setColorRGBA_F(0.6F, 0.6F, 0.6F, 1.0F); tessellator.addVertex(x + 0.05F, y, z); tessellator.addVertex(x - 0.05F, y, z); tessellator.addVertex(a + 0.05F, b, c); tessellator.addVertex(a - 0.05F, b, c); tessellator.draw(); tessellator.startDrawing(5); tessellator.setColorRGBA_F(0.6F, 0.6F, 0.6F, 1.0F); tessellator.addVertex(x, y, z + 0.05F); tessellator.addVertex(x, y, z - 0.05F); tessellator.addVertex(a, b, c + 0.05F); tessellator.addVertex(a, b, c - 0.05F); tessellator.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); } }