// Date: 14.01.2018 22:26:04 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; public class ModelBoltAction extends ModelBase { // fields ModelRenderer Barrel1; ModelRenderer Barrel2; ModelRenderer Grip; ModelRenderer BodyFront; ModelRenderer BodyMain; ModelRenderer LeverFront; ModelRenderer LeverBottom; ModelRenderer LeverMid; ModelRenderer Trigger; ModelRenderer GripFront; ModelRenderer GropFrontBottom; ModelRenderer GripBottom; ModelRenderer Bolt; ModelRenderer ChamberFront; ModelRenderer ChamberBack; ModelRenderer BodyBack; ModelRenderer LeverTip; ModelRenderer Lever; ModelRenderer HandleFront; ModelRenderer Pointer; ModelRenderer HandleBottom; ModelRenderer HandleGrip; public ModelBoltAction() { textureWidth = 128; textureHeight = 64; Barrel1 = new ModelRenderer(this, 0, 0); Barrel1.addBox(0F, 0F, 0F, 60, 3, 2); Barrel1.setRotationPoint(-60F, 1.5F, -1F); Barrel1.setTextureSize(64, 32); Barrel1.mirror = true; setRotation(Barrel1, 0F, 0F, 0F); Barrel2 = new ModelRenderer(this, 0, 5); Barrel2.addBox(0F, 0F, 0F, 60, 2, 3); Barrel2.setRotationPoint(-60F, 2F, -1.5F); Barrel2.setTextureSize(64, 32); Barrel2.mirror = true; setRotation(Barrel2, 0F, 0F, 0F); Grip = new ModelRenderer(this, 0, 10); Grip.addBox(0F, 0F, 0F, 28, 5, 4); Grip.setRotationPoint(-28F, 3F, -2F); Grip.setTextureSize(64, 32); Grip.mirror = true; setRotation(Grip, 0F, 0F, 0F); BodyFront = new ModelRenderer(this, 0, 19); BodyFront.addBox(0F, 0F, 0F, 3, 7, 4); BodyFront.setRotationPoint(0F, 2.5F, -2F); BodyFront.setTextureSize(64, 32); BodyFront.mirror = true; setRotation(BodyFront, 0F, 0F, 0F); BodyMain = new ModelRenderer(this, 14, 19); BodyMain.addBox(0F, 0F, 0F, 8, 7, 4); BodyMain.setRotationPoint(3F, 2.5F, -2F); BodyMain.setTextureSize(64, 32); BodyMain.mirror = true; setRotation(BodyMain, 0F, 0F, 0F); LeverFront = new ModelRenderer(this, 62, 30); LeverFront.addBox(-1F, 0F, 0F, 2, 4, 2); LeverFront.setRotationPoint(7F, 9F, -1F); LeverFront.setTextureSize(64, 32); LeverFront.mirror = true; setRotation(LeverFront, 0F, 0F, 0F); LeverBottom = new ModelRenderer(this, 70, 30); LeverBottom.addBox(0F, 4F, 0F, 6, 1, 2); LeverBottom.setRotationPoint(7F, 9F, -1F); LeverBottom.setTextureSize(64, 32); LeverBottom.mirror = true; setRotation(LeverBottom, 0F, 0F, 0F); LeverMid = new ModelRenderer(this, 62, 36); LeverMid.addBox(6F, 0F, 0F, 1, 5, 2); LeverMid.setRotationPoint(7F, 9F, -1F); LeverMid.setTextureSize(64, 32); LeverMid.mirror = true; setRotation(LeverMid, 0F, 0F, 0F); Trigger = new ModelRenderer(this, 88, 30); Trigger.addBox(-1F, 0F, 0F, 1, 3, 1); Trigger.setRotationPoint(12.5F, 9F, -0.5F); Trigger.setTextureSize(64, 32); Trigger.mirror = true; setRotation(Trigger, 0F, 0F, 0.3490659F); GripFront = new ModelRenderer(this, 0, 30); GripFront.addBox(0F, 0F, 0F, 18, 3, 4); GripFront.setRotationPoint(-46F, 3F, -2F); GripFront.setTextureSize(128, 64); GripFront.mirror = true; setRotation(GripFront, 0F, 0F, 0F); GropFrontBottom = new ModelRenderer(this, 0, 37); GropFrontBottom.addBox(0F, 0F, 0F, 18, 1, 2); GropFrontBottom.setRotationPoint(-46F, 6F, -1F); GropFrontBottom.setTextureSize(128, 64); GropFrontBottom.mirror = true; setRotation(GropFrontBottom, 0F, 0F, 0F); GripBottom = new ModelRenderer(this, 0, 40); GripBottom.addBox(0F, 0F, 0F, 28, 1, 2); GripBottom.setRotationPoint(-28F, 8F, -1F); GripBottom.setTextureSize(128, 64); GripBottom.mirror = true; setRotation(GripBottom, 0F, 0F, 0F); Bolt = new ModelRenderer(this, 0, 43); Bolt.addBox(0F, 0F, 0F, 10, 2, 2); Bolt.setRotationPoint(3F, 2F, -1F); Bolt.setTextureSize(128, 64); Bolt.mirror = true; setRotation(Bolt, 0F, 0F, 0F); ChamberFront = new ModelRenderer(this, 0, 47); ChamberFront.addBox(0F, 0F, 0F, 3, 1, 3); ChamberFront.setRotationPoint(0F, 1.5F, -1.5F); ChamberFront.setTextureSize(128, 64); ChamberFront.mirror = true; setRotation(ChamberFront, 0F, 0F, 0F); ChamberBack = new ModelRenderer(this, 12, 47); ChamberBack.addBox(0F, 0F, 0F, 3, 1, 3); ChamberBack.setRotationPoint(8F, 1.5F, -1.5F); ChamberBack.setTextureSize(128, 64); ChamberBack.mirror = true; setRotation(ChamberBack, 0F, 0F, 0F); BodyBack = new ModelRenderer(this, 0, 51); BodyBack.addBox(0F, 0F, 0F, 4, 6, 4); BodyBack.setRotationPoint(11F, 3.5F, -2F); BodyBack.setTextureSize(128, 64); BodyBack.mirror = true; setRotation(BodyBack, 0F, 0F, 0F); LeverTip = new ModelRenderer(this, 24, 43); LeverTip.addBox(0F, -1F, 3F, 2, 2, 2); LeverTip.setRotationPoint(11F, 3F, 0F); LeverTip.setTextureSize(128, 64); LeverTip.mirror = true; setRotation(LeverTip, -0.4363323F, 0F, 0F); Lever = new ModelRenderer(this, 32, 43); Lever.addBox(0F, -0.5F, 0F, 1, 1, 4); Lever.setRotationPoint(11.5F, 3F, 0F); Lever.setTextureSize(128, 64); Lever.mirror = true; setRotation(Lever, -0.4363323F, 0F, 0F); HandleFront = new ModelRenderer(this, 16, 51); HandleFront.addBox(0F, 0F, 0F, 9, 5, 4); HandleFront.setRotationPoint(15F, 4.5F, -2F); HandleFront.setTextureSize(128, 64); HandleFront.mirror = true; setRotation(HandleFront, 0F, 0F, 0.4363323F); Pointer = new ModelRenderer(this, 42, 43); Pointer.addBox(0F, 0F, 0F, 3, 1, 1); Pointer.setRotationPoint(-49F, 5.5F, -0.5F); Pointer.setTextureSize(128, 64); Pointer.mirror = true; setRotation(Pointer, 0F, 0F, 0F); HandleBottom = new ModelRenderer(this, 64, 10); HandleBottom.addBox(0F, -8F, 0F, 23, 8, 4); HandleBottom.setRotationPoint(19F, 16F, -2F); HandleBottom.setTextureSize(128, 64); HandleBottom.mirror = true; setRotation(HandleBottom, 0F, 0F, 0F); HandleGrip = new ModelRenderer(this, 38, 19); HandleGrip.addBox(0F, 0F, 0F, 2, 5, 4); HandleGrip.setRotationPoint(17F, 9.5F, -2F); HandleGrip.setTextureSize(128, 64); HandleGrip.mirror = true; setRotation(HandleGrip, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Barrel1.render(f5); Barrel2.render(f5); Grip.render(f5); BodyFront.render(f5); BodyMain.render(f5); LeverFront.render(f5); LeverBottom.render(f5); LeverMid.render(f5); Trigger.render(f5); GripFront.render(f5); GropFrontBottom.render(f5); GripBottom.render(f5); Bolt.render(f5); ChamberFront.render(f5); ChamberBack.render(f5); BodyBack.render(f5); LeverTip.render(f5); Lever.render(f5); HandleFront.render(f5); Pointer.render(f5); HandleBottom.render(f5); HandleGrip.render(f5); } public void renderAnim(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, float rot, float tran) { LeverTip.rotateAngleX += rot; Lever.rotateAngleX += rot; Bolt.offsetX += tran; LeverTip.offsetX += tran; Lever.offsetX += tran; render(entity, f, f1, f2, f3, f4, f5); setRotation(LeverTip, -0.4363323F, 0F, 0F); setRotation(Lever, -0.4363323F, 0F, 0F); Bolt.offsetX -= tran; LeverTip.offsetX -= tran; Lever.offsetX -= tran; } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }