package com.hbm.entity.effect; import net.minecraft.world.World; public class EntityVortex extends EntityBlackHole { public EntityVortex(World p_i1582_1_) { super(p_i1582_1_); this.ignoreFrustumCheck = true; this.isImmuneToFire = true; } public EntityVortex(World world, float size) { super(world); this.dataWatcher.updateObject(16, size); } @Override public void onUpdate() { this.dataWatcher.updateObject(16, this.dataWatcher.getWatchableObjectFloat(16) - 0.0025F); if(this.dataWatcher.getWatchableObjectFloat(16) <= 0) { this.setDead(); return; } super.onUpdate(); } }