package com.hbm.gui; import com.hbm.blocks.TileEntityMachineGenerator; import com.hbm.blocks.TileEntityReactorMultiblock; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerReactorMultiblock extends Container { private TileEntityReactorMultiblock diFurnace; private int water; private int cool; private int power; private int heat; public ContainerReactorMultiblock(InventoryPlayer invPlayer, TileEntityReactorMultiblock tedf) { diFurnace = tedf; this.addSlotToContainer(new Slot(tedf, 0, 62, 18)); this.addSlotToContainer(new Slot(tedf, 1, 80, 18)); this.addSlotToContainer(new Slot(tedf, 2, 98, 18)); this.addSlotToContainer(new Slot(tedf, 3, 116, 18)); this.addSlotToContainer(new Slot(tedf, 4, 134, 18)); this.addSlotToContainer(new Slot(tedf, 5, 152, 18)); this.addSlotToContainer(new Slot(tedf, 6, 62, 36)); this.addSlotToContainer(new Slot(tedf, 7, 80, 36)); this.addSlotToContainer(new Slot(tedf, 8, 98, 36)); this.addSlotToContainer(new Slot(tedf, 9, 116, 36)); this.addSlotToContainer(new Slot(tedf, 10, 134, 36)); this.addSlotToContainer(new Slot(tedf, 11, 152, 36)); this.addSlotToContainer(new Slot(tedf, 12, 62, 54)); this.addSlotToContainer(new Slot(tedf, 13, 80, 54)); this.addSlotToContainer(new Slot(tedf, 14, 98, 54)); this.addSlotToContainer(new Slot(tedf, 15, 116, 54)); this.addSlotToContainer(new Slot(tedf, 16, 134, 54)); this.addSlotToContainer(new Slot(tedf, 17, 152, 54)); this.addSlotToContainer(new Slot(tedf, 18, 62, 72)); this.addSlotToContainer(new Slot(tedf, 19, 80, 72)); this.addSlotToContainer(new Slot(tedf, 20, 98, 72)); this.addSlotToContainer(new Slot(tedf, 21, 116, 72)); this.addSlotToContainer(new Slot(tedf, 22, 134, 72)); this.addSlotToContainer(new Slot(tedf, 23, 152, 72)); this.addSlotToContainer(new Slot(tedf, 24, 62, 90)); this.addSlotToContainer(new Slot(tedf, 25, 80, 90)); this.addSlotToContainer(new Slot(tedf, 26, 98, 90)); this.addSlotToContainer(new Slot(tedf, 27, 116, 90)); this.addSlotToContainer(new Slot(tedf, 28, 134, 90)); this.addSlotToContainer(new Slot(tedf, 29, 152, 90)); //Water this.addSlotToContainer(new Slot(tedf, 30, 8, 90)); //Coolant this.addSlotToContainer(new Slot(tedf, 31, 26, 90)); //Batteries this.addSlotToContainer(new Slot(tedf, 32, 44, 90)); //Fuse this.addSlotToContainer(new Slot(tedf, 33, 8, 108)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56)); } } @Override public void addCraftingToCrafters(ICrafting crafting) { super.addCraftingToCrafters(crafting); crafting.sendProgressBarUpdate(this, 0, this.diFurnace.water); crafting.sendProgressBarUpdate(this, 1, this.diFurnace.cool); crafting.sendProgressBarUpdate(this, 2, this.diFurnace.power); crafting.sendProgressBarUpdate(this, 3, this.diFurnace.heat); } @Override public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int p_82846_2_) { return null; } @Override public boolean canInteractWith(EntityPlayer player) { return diFurnace.isUseableByPlayer(player); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); for(int i = 0; i < this.crafters.size(); i++) { ICrafting par1 = (ICrafting)this.crafters.get(i); if(this.water != this.diFurnace.water) { par1.sendProgressBarUpdate(this, 0, this.diFurnace.water); } if(this.cool != this.diFurnace.cool) { par1.sendProgressBarUpdate(this, 1, this.diFurnace.cool); } if(this.power != this.diFurnace.power) { par1.sendProgressBarUpdate(this, 2, this.diFurnace.power); } if(this.heat != this.diFurnace.heat) { par1.sendProgressBarUpdate(this, 3, this.diFurnace.heat); } } this.water = this.diFurnace.water; this.cool = this.diFurnace.cool; this.power = this.diFurnace.power; this.heat = this.diFurnace.heat; } @Override public void updateProgressBar(int i, int j) { if(i == 0) { diFurnace.water = j; } if(i == 1) { diFurnace.cool = j; } if(i == 2) { diFurnace.power = j; } if(i == 3) { diFurnace.heat = j; } } }