// Date: 23.12.2015 23:32:22 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public class ModelGasMask extends ModelBiped { //fields ModelRenderer mask; ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; public ModelGasMask() { textureWidth = 64; textureHeight = 32; mask = new ModelRenderer(this, 0, 0); Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 8, 8, 3); Shape1.setRotationPoint(0F - 4, 0F - 8 + 0.075F / 2, 0F - 4); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); convertToChild(mask, Shape1); Shape2 = new ModelRenderer(this, 22, 0); Shape2.addBox(0F, 0F, 0F, 2, 2, 1); Shape2.setRotationPoint(1F - 4, 3F - 8 + 0.075F / 2, -0.5333334F - 4); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); convertToChild(mask, Shape2); Shape3 = new ModelRenderer(this, 22, 0); Shape3.addBox(0F, 0F, 0F, 2, 2, 1); Shape3.setRotationPoint(5F - 4, 3F - 8 + 0.075F / 2, -0.5F - 4); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); convertToChild(mask, Shape3); Shape4 = new ModelRenderer(this, 0, 11); Shape4.addBox(0F, 0F, 0F, 2, 2, 2); Shape4.setRotationPoint(3F - 4, 5F - 8 + 0.075F / 2, 0F - 4); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, -0.7853982F, 0F, 0F); convertToChild(mask, Shape4); Shape5 = new ModelRenderer(this, 0, 15); Shape5.addBox(0F, 2F, -0.5F, 3, 4, 3); Shape5.setRotationPoint(2.5F - 4, 5F - 8 + 0.075F / 2, 0F - 4); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, -0.7853982F, 0F, 0F); convertToChild(mask, Shape5); Shape6 = new ModelRenderer(this, 0, 22); Shape6.addBox(0F, 0F, 0F, 8, 1, 5); Shape6.setRotationPoint(0F - 4, 3F - 8 + 0.075F / 2, 3F - 4); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); convertToChild(mask, Shape6); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { EntityPlayer player = (EntityPlayer)entity; if(player.isSneaking()) { this.isSneak = true; } else { this.isSneak = false; } super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.mask.rotationPointX = this.bipedHead.rotationPointX; this.mask.rotationPointY = this.bipedHead.rotationPointY; this.mask.rotateAngleY = this.bipedHead.rotateAngleY; this.mask.rotateAngleX = this.bipedHead.rotateAngleX; } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); GL11.glScalef(1.15F, 1.15F, 1.15F); this.mask.render(par7); GL11.glPopMatrix(); } protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) { // move child rotation point to be relative to parent parChild.rotationPointX -= parParent.rotationPointX; parChild.rotationPointY -= parParent.rotationPointY; parChild.rotationPointZ -= parParent.rotationPointZ; // make rotations relative to parent parChild.rotateAngleX -= parParent.rotateAngleX; parChild.rotateAngleY -= parParent.rotateAngleY; parChild.rotateAngleZ -= parParent.rotateAngleZ; // create relationship parParent.addChild(parChild); } }