// Date: 04.10.2015 21:16:44 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelPoleTop extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; public ModelPoleTop() { textureWidth = 64; textureHeight = 64; Shape1 = new ModelRenderer(this, 0, 1); Shape1.addBox(0F, 0F, 0F, 12, 8, 12); Shape1.setRotationPoint(-6F, 16F, -6F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 23); Shape2.addBox(0F, 0F, 0F, 4, 16, 4); Shape2.setRotationPoint(4F, 4F, -8F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 23); Shape3.addBox(0F, 0F, 0F, 4, 16, 4); Shape3.setRotationPoint(4F, 4F, 4F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 23); Shape4.addBox(0F, 0F, 0F, 4, 16, 4); Shape4.setRotationPoint(-8F, 4F, -8F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 23); Shape5.addBox(0F, 0F, 0F, 4, 16, 4); Shape5.setRotationPoint(-8F, 4F, 4F); Shape5.setTextureSize(64, 64); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 47); Shape6.addBox(0F, 0F, 0F, 4, 2, 4); Shape6.setRotationPoint(-2F, 14F, -2F); Shape6.setTextureSize(64, 64); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void renderModel(float f) { Shape1.render(f); Shape2.render(f); Shape3.render(f); Shape4.render(f); Shape5.render(f); Shape6.render(f); } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }