// Date: 20.07.2015 22:08:24 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelRocket extends ModelBase { //fields ModelRenderer Shape7; ModelRenderer Shape8; ModelRenderer Shape9; public ModelRocket() { textureWidth = 64; textureHeight = 32; Shape7 = new ModelRenderer(this, 10, 0); Shape7.addBox(0F, 0F, 0F, 1, 2, 2); Shape7.setRotationPoint(-3F, -2F, -0.5F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); Shape8 = new ModelRenderer(this, 0, 4); Shape8.addBox(0F, 0F, 0F, 10, 1, 1); Shape8.setRotationPoint(-8F, -1.5F, 0F); Shape8.setTextureSize(64, 32); Shape8.mirror = true; setRotation(Shape8, 0F, 0F, 0F); Shape9 = new ModelRenderer(this, 0, 0); Shape9.addBox(0F, 0F, 0F, 3, 2, 2); Shape9.setRotationPoint(-6.5F, -2F, -0.5F); Shape9.setTextureSize(64, 32); Shape9.mirror = true; setRotation(Shape9, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape7.render(f5); Shape8.render(f5); Shape9.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }