package com.hbm.particle; import java.util.Random; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class ParticleMukeFlash extends EntityFX { private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/flare.png"); private TextureManager theRenderEngine; boolean bf; public ParticleMukeFlash(TextureManager texman, World world, double x, double y, double z, boolean bf) { super(world, x, y, z); this.theRenderEngine = texman; this.particleMaxAge = 20; this.bf = bf; } public int getFXLayer() { return 3; } public void onUpdate() { super.onUpdate(); if(this.particleAge == 15) { //Stem for(double d = 0.0D; d <= 1.8D; d += 0.1) { ParticleMukeCloud cloud = getCloud(theRenderEngine, worldObj, posX, posY, posZ, rand.nextGaussian() * 0.05, d + rand.nextGaussian() * 0.02, rand.nextGaussian() * 0.05); Minecraft.getMinecraft().effectRenderer.addEffect(cloud); } //Ground for(int i = 0; i < 100; i++) { ParticleMukeCloud cloud = getCloud(theRenderEngine, worldObj, posX, posY + 0.5, posZ, rand.nextGaussian() * 0.5, rand.nextInt(5) == 0 ? 0.02 : 0, rand.nextGaussian() * 0.5); Minecraft.getMinecraft().effectRenderer.addEffect(cloud); } //Mush for(int i = 0; i < 75; i++) { double x = rand.nextGaussian() * 0.5; double z = rand.nextGaussian() * 0.5; if(x * x + z * z > 1.5) { x *= 0.5; z *= 0.5; } double y = 1.8 + (rand.nextDouble() * 3 - 1.5) * (0.75 - (x * x + z * z)) * 0.5; ParticleMukeCloud cloud = getCloud(theRenderEngine, worldObj, posX, posY, posZ, x, y + rand.nextGaussian() * 0.02, z); Minecraft.getMinecraft().effectRenderer.addEffect(cloud); } } } private ParticleMukeCloud getCloud(TextureManager texman, World world, double x, double y, double z, double mx, double my, double mz) { if(this.bf) { return new ParticleMukeCloudBF(theRenderEngine, world, x, y, z, mx, my, mz); } else { return new ParticleMukeCloud(theRenderEngine, world, x, y, z, mx, my, mz); } } public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) { this.theRenderEngine.bindTexture(texture); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); RenderHelper.disableStandardItemLighting(); tess.startDrawingQuads(); tess.setNormal(0.0F, 1.0F, 0.0F); tess.setBrightness(240); this.particleAlpha = 1 - (((float)this.particleAge + interp) / (float)this.particleMaxAge); float scale = (this.particleAge + interp) * 3F + 1F; tess.setColorRGBA_F(1.0F, 0.9F, 0.75F, this.particleAlpha * 0.5F); float dX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) interp - interpPosX); float dY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) interp - interpPosY); float dZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - interpPosZ); Random rand = new Random(); for(int i = 0; i < 24; i++) { rand.setSeed(i * 31 + 1); float pX = (float) (dX + rand.nextDouble() * 15 - 7.5); float pY = (float) (dY + rand.nextDouble() * 7.5 - 3.75); float pZ = (float) (dZ + rand.nextDouble() * 15 - 7.5); tess.addVertexWithUV((double) (pX - x * scale - tx * scale), (double) (pY - y * scale), (double) (pZ - z * scale - tz * scale), 1, 1); tess.addVertexWithUV((double) (pX - x * scale + tx * scale), (double) (pY + y * scale), (double) (pZ - z * scale + tz * scale), 1, 0); tess.addVertexWithUV((double) (pX + x * scale + tx * scale), (double) (pY + y * scale), (double) (pZ + z * scale + tz * scale), 0, 0); tess.addVertexWithUV((double) (pX + x * scale - tx * scale), (double) (pY - y * scale), (double) (pZ + z * scale - tz * scale), 0, 1); } tess.draw(); GL11.glPolygonOffset(0.0F, 0.0F); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glEnable(GL11.GL_LIGHTING); } }