package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.main.ResourceManager; import com.hbm.render.util.BeamPronter; import com.hbm.render.util.BeamPronter.EnumBeamType; import com.hbm.render.util.BeamPronter.EnumWaveType; import com.hbm.tileentity.machine.TileEntityMachineIGenerator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; public class RenderIGenerator extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); switch(te.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; } GL11.glTranslated(0, 0, -1); TileEntityMachineIGenerator igen = (TileEntityMachineIGenerator) te; GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.igen_tex); ResourceManager.igen.renderPart("Body"); float rot = igen.prevRotation + (igen.rotation - igen.prevRotation) * f; GL11.glTranslated(0, 1.5D, 0); GL11.glRotatef(-rot, 0, 0, 1); GL11.glTranslated(0, -1.5D, 0); ResourceManager.igen.renderPart("Rotor"); GL11.glPopMatrix(); } }