package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.rbmk.TileEntityCraneConsole; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderCraneConsole extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y, (float)z + 0.5F); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); switch(te.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } TileEntityCraneConsole console = (TileEntityCraneConsole) te; GL11.glTranslated(0.5, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.rbmk_crane_console_tex); ResourceManager.rbmk_crane_console.renderPart("Console_Coonsole"); GL11.glPushMatrix(); GL11.glTranslated(0.75, 1, 0); GL11.glRotated(console.lastTiltFront + (console.tiltFront - console.lastTiltFront) * interp, 0, 0, 1); GL11.glRotated(console.lastTiltLeft + (console.tiltLeft - console.lastTiltLeft) * interp, 1, 0, 0); GL11.glTranslated(-0.75, -1.015, 0); ResourceManager.rbmk_crane_console.renderPart("JoyStick"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 1.25, 0.75); double heat = console.loadedHeat; GL11.glRotated(Math.sin(System.currentTimeMillis() * 0.01 % 360) * 180 / Math.PI * 0.05 + 135 - 270 * heat, 1, 0, 0); GL11.glTranslated(0, -1.25, -0.75); ResourceManager.rbmk_crane_console.renderPart("Meter1"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 1.25, 0.25); double enrichment = console.loadedEnrichment; GL11.glRotated(Math.sin(System.currentTimeMillis() * 0.01 % 360) * 180 / Math.PI * 0.05 + 135 - 270 * enrichment, 1, 0, 0); GL11.glTranslated(0, -1.25, -0.25); ResourceManager.rbmk_crane_console.renderPart("Meter2"); GL11.glPopMatrix(); /*bindTexture(ResourceManager.ks23_tex); ResourceManager.rbmk_crane_console.renderPart("Shotgun"); bindTexture(ResourceManager.mini_nuke_tex); ResourceManager.rbmk_crane_console.renderPart("MiniNuke");*/ GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); //loading indicator if(console.isCraneLoading()) GL11.glColor3f(0.8F, 0.8F, 0F); //is the crane loading? yellow else if(console.hasItemLoaded()) GL11.glColor3f(0F, 1F, 0F); //is the crane loaded? green else GL11.glColor3f(0F, 0.1F, 0F); //is the crane unloaded? off ResourceManager.rbmk_crane_console.renderPart("Lamp1"); //target indicator if(console.isAboveValidTarget()) GL11.glColor3f(0F, 1F, 0F); //valid? green else GL11.glColor3f(1F, 0F, 0F); //not valid? red ResourceManager.rbmk_crane_console.renderPart("Lamp2"); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor3f(1F, 1F, 1F); GL11.glPopMatrix(); GL11.glPushMatrix(); if(console.setUpCrane) { GL11.glTranslated(x + 0.5, y - 1, z + 0.5); bindTexture(ResourceManager.rbmk_crane_tex); int height = console.height - 6; double cranePosX = (-te.xCoord + console.centerX); double cranePosY = (-te.yCoord + console.centerY) + 1; double cranePosZ = (-te.zCoord + console.centerZ); GL11.glTranslated(cranePosX, cranePosY, cranePosZ); switch(te.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } double posX = (console.lastPosFront + (console.posFront - console.lastPosFront) * interp); double posZ = (console.lastPosLeft + (console.posLeft - console.lastPosLeft) * interp); GL11.glTranslated(-posX, 0, posZ); int craneRotationOffset = ((TileEntityCraneConsole)te).craneRotationOffset; GL11.glRotatef(craneRotationOffset, 0F, 1F, 0F); GL11.glPushMatrix(); int girderSpan = 0; GL11.glRotatef(-craneRotationOffset, 0F, 1F, 0F); switch(craneRotationOffset) { case 0: girderSpan = console.spanL + console.spanR + 1; GL11.glTranslated(posX - console.spanL, 0, 0); break; case 90: girderSpan = console.spanF + console.spanB + 1; GL11.glTranslated(0, 0, -posZ + console.spanB); break; case 180: girderSpan = console.spanL + console.spanR + 1; GL11.glTranslated(posX + console.spanR, 0, 0); break; case 270: girderSpan = console.spanF + console.spanB + 1; GL11.glTranslated(0, 0, -posZ - console.spanF); break; } GL11.glRotatef(craneRotationOffset, 0F, 1F, 0F); for(int i = 0; i < girderSpan; i++) { ResourceManager.rbmk_crane.renderPart("Girder"); GL11.glTranslated(1, 0, 0); } GL11.glPopMatrix(); ResourceManager.rbmk_crane.renderPart("Main"); GL11.glPushMatrix(); for(int i = 0; i < height; i++) { ResourceManager.rbmk_crane.renderPart("Tube"); GL11.glTranslated(0, 1, 0); } GL11.glTranslated(0, -1, 0); ResourceManager.rbmk_crane.renderPart("Carriage"); GL11.glPopMatrix(); GL11.glTranslated(0, -3.25 * (1 - (console.lastProgress + (console.progress - console.lastProgress) * interp)), 0); ResourceManager.rbmk_crane.renderPart("Lift"); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } }