## Added * T-51b power armor * Serves as a replacement for the T-45 ## Changed * Added more QMAW pages * Removed most old particle accelerator blocks from the creative inventory * All dual wielded guns now render more accurately when dropped instead of only showing one gun * Added support for left handed guns (currently unused)* * Removed the presentations for the old particle accelerator and schottky diode * Gibbing NPCs now also spawns bones, if supported by the skeletonizer * Gibbed bones only have a 50% chance of spawning and come with a unique red texture * Gibbed bones have a way shorter lifetime and higher gravity to match the gib particles * Updated the factory structure * NBT based structures now have a config for the spawn weight, unlike the old structure configs, higher numbers make structures more frequent * Mobs are no longer registered in the vanilla namespace * Drills no longer clip through depth rock, depth rock now has to be cleared before bedrock ore becomes accessible * When an area modifier is selected on a tool, an icon will now render next to the crosshair to make it obvious that the modifier is active * Crucibles will now produce a smoke effect when producing pollution, making it more obvious where the pollution is coming from * Halved the amount of schrabidic acid needed in the schrabidium recipes in the PUREX, increasing the defacto yield per used fuel rod * Changed thorium salt enrichment recipe from 5s to 1s * There are now two new alternate recipes for making solid fuel in the chemical plant out of biomass * The helium-3 recipe no longer requires batches of 8, the input, duration and output have been divided equally * Helium-4 can now be filled into gas tanks * Reinforced concrete can now also be created by filling rebar with liquid concrete in the acidizer * Graphite electrodes can now be made in the chemical plant from either heating oil or lubricant * Lubricant can now be made in the chemical plant from either coal tar or heavy oil ## Fixed * Fixed wood burner only being able to create one ash pile per item burned, even when that item yields more, creating a backlog in the internal ash value * Fixed some QMAW link icons not having the correct block lighting applied * Fixed a rare crash caused by RBMK neutron calculations happening in unloaded chunks * Fixed moonstone recipe being broken