package com.hbm.tileentity.machine; import com.hbm.blocks.BlockDummyable; import com.hbm.inventory.FluidTank; import com.hbm.inventory.fluid.FluidType; import com.hbm.inventory.fluid.Fluids; import com.hbm.lib.Library; import com.hbm.util.fauxpointtwelve.DirPos; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class TileEntityDeuteriumTower extends TileEntityDeuteriumExtractor { public static final long maxPower = 1000000; public TileEntityDeuteriumTower() { super(); tanks[0] = new FluidTank(Fluids.WATER, 50000, 0); tanks[1] = new FluidTank(Fluids.HEAVYWATER, 5000, 1); } public void fillFluidInit(FluidType type) { int offsetX = 0; int offsetZ = 0; ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset); ForgeDirection rot = dir.getRotation(ForgeDirection.DOWN); offsetX = -dir.offsetX; offsetZ = -rot.offsetZ; if(dir == ForgeDirection.NORTH || dir == ForgeDirection.SOUTH) { offsetX = rot.offsetX; offsetZ = dir.offsetZ; } /*fillFluid(this.xCoord + rot.offsetX * 2, this.yCoord, this.zCoord - dir.offsetZ * 1, getTact(), type); fillFluid(this.xCoord + rot.offsetX * 2, this.yCoord, this.zCoord - dir.offsetZ * 0, getTact(), type); fillFluid(this.xCoord + rot.offsetX * 1, this.yCoord, this.zCoord - dir.offsetZ * 2, getTact(), type); fillFluid(this.xCoord + rot.offsetX * 0, this.yCoord, this.zCoord - dir.offsetZ * 2, getTact(), type); fillFluid(this.xCoord + rot.offsetX * 1, this.yCoord, this.zCoord + dir.offsetZ * 1, getTact(), type); fillFluid(this.xCoord + rot.offsetX * 0, this.yCoord, this.zCoord + dir.offsetZ * 1, getTact(), type); fillFluid(this.xCoord - rot.offsetX * 1, this.yCoord, this.zCoord + dir.offsetZ * 0, getTact(), type); fillFluid(this.xCoord - rot.offsetX * 1, this.yCoord, this.zCoord - dir.offsetZ * 1, getTact(), type);*/ /*worldObj.setBlock(this.xCoord + rot.offsetX * 2, this.yCoord, this.zCoord - dir.offsetZ * 1, Blocks.dirt); worldObj.setBlock(this.xCoord + rot.offsetX * 2, this.yCoord, this.zCoord - dir.offsetZ * 0, Blocks.dirt); worldObj.setBlock(this.xCoord + rot.offsetX * 1, this.yCoord, this.zCoord - dir.offsetZ * 2, Blocks.dirt); worldObj.setBlock(this.xCoord + rot.offsetX * 0, this.yCoord, this.zCoord - dir.offsetZ * 2, Blocks.dirt); worldObj.setBlock(this.xCoord + rot.offsetX * 1, this.yCoord, this.zCoord + dir.offsetZ * 1, Blocks.dirt); worldObj.setBlock(this.xCoord + rot.offsetX * 0, this.yCoord, this.zCoord + dir.offsetZ * 1, Blocks.dirt); worldObj.setBlock(this.xCoord - rot.offsetX * 1, this.yCoord, this.zCoord + dir.offsetZ * 0, Blocks.dirt); worldObj.setBlock(this.xCoord - rot.offsetX * 1, this.yCoord, this.zCoord - dir.offsetZ * 1, Blocks.dirt);*/ /* I'm never doing an even sided fluid machine ever again * * this was pain * * - pheo */ fillFluid(this.xCoord + offsetX * 2, this.yCoord, this.zCoord - offsetZ * 1, getTact(), type); fillFluid(this.xCoord + offsetX * 2, this.yCoord, this.zCoord - offsetZ * 0, getTact(), type); fillFluid(this.xCoord + offsetX * 1, this.yCoord, this.zCoord - offsetZ * 2, getTact(), type); fillFluid(this.xCoord + offsetX * 0, this.yCoord, this.zCoord - offsetZ * 2, getTact(), type); fillFluid(this.xCoord + offsetX * 1, this.yCoord, this.zCoord + offsetZ * 1, getTact(), type); fillFluid(this.xCoord + offsetX * 0, this.yCoord, this.zCoord + offsetZ * 1, getTact(), type); fillFluid(this.xCoord - offsetX * 1, this.yCoord, this.zCoord + offsetZ * 0, getTact(), type); fillFluid(this.xCoord - offsetX * 1, this.yCoord, this.zCoord - offsetZ * 1, getTact(), type); } protected void updateConnections() { for(DirPos pos : getConPos()) { this.trySubscribe(worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir()); } } public void subscribeToAllAround(FluidType type, World world, int x, int y, int z) { for(DirPos pos : getConPos()) { this.trySubscribe(type, world, pos.getX(), pos.getY(), pos.getZ(), pos.getDir()); } } public void sendFluidToAll(FluidType type, TileEntity te) { for(DirPos pos : getConPos()) { this.sendFluid(type, worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir()); } } private DirPos[] getConPos() { int offsetX = 0; int offsetZ = 0; ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset); ForgeDirection rot = dir.getRotation(ForgeDirection.DOWN); offsetX = -dir.offsetX; offsetZ = -rot.offsetZ; if(dir == ForgeDirection.NORTH || dir == ForgeDirection.SOUTH) { offsetX = rot.offsetX; offsetZ = dir.offsetZ; } return new DirPos[] { new DirPos(this.xCoord + offsetX * 2, this.yCoord, this.zCoord - offsetZ * 1, Library.POS_X), new DirPos(this.xCoord + offsetX * 2, this.yCoord, this.zCoord - offsetZ * 0, Library.POS_X), new DirPos(this.xCoord + offsetX * 1, this.yCoord, this.zCoord - offsetZ * 2, Library.NEG_Z), new DirPos(this.xCoord + offsetX * 0, this.yCoord, this.zCoord - offsetZ * 2, Library.NEG_Z), new DirPos(this.xCoord + offsetX * 1, this.yCoord, this.zCoord + offsetZ * 1, Library.POS_Z), new DirPos(this.xCoord + offsetX * 0, this.yCoord, this.zCoord + offsetZ * 1, Library.POS_Z), new DirPos(this.xCoord - offsetX * 1, this.yCoord, this.zCoord + offsetZ * 0, Library.NEG_Z), new DirPos(this.xCoord - offsetX * 1, this.yCoord, this.zCoord - offsetZ * 1, Library.NEG_Z) }; } AxisAlignedBB bb = null; @Override public AxisAlignedBB getRenderBoundingBox() { if(bb == null) { bb = AxisAlignedBB.getBoundingBox( xCoord - 1, yCoord, zCoord - 1, xCoord + 2, yCoord + 10, zCoord + 2 ); } return bb; } @Override @SideOnly(Side.CLIENT) public double getMaxRenderDistanceSquared() { return 65536.0D; } @Override public long getMaxPower() { return maxPower; } }