package com.hbm.tileentity.machine; import java.util.ArrayList; import java.util.List; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.entity.logic.EntityNukeExplosionMK3; import com.hbm.handler.FluidTypeHandler.FluidType; import com.hbm.interfaces.IConsumer; import com.hbm.interfaces.IFluidAcceptor; import com.hbm.interfaces.IFluidContainer; import com.hbm.interfaces.IFluidSource; import com.hbm.interfaces.IReactor; import com.hbm.interfaces.ISource; import com.hbm.inventory.FluidTank; import com.hbm.items.ModItems; import com.hbm.items.special.WatzFuel; import com.hbm.lib.Library; import com.hbm.main.MainRegistry; import com.hbm.packet.AuxElectricityPacket; import com.hbm.packet.PacketDispatcher; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TileEntityWatzCore extends TileEntity implements ISidedInventory, IReactor, ISource, IFluidContainer, IFluidSource { public long power; public final static long maxPower = 100000000; public int heat; public int heatMultiplier; public int powerMultiplier; public int decayMultiplier; public int heatList; public int wasteList; public int powerList; Random rand = new Random(); private ItemStack slots[]; public int age = 0; public List list = new ArrayList(); public List list1 = new ArrayList(); public FluidTank tank; private String customName; public TileEntityWatzCore() { slots = new ItemStack[40]; tank = new FluidTank(FluidType.WATZ, 64000, 0); } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.watzPowerplant"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; }else{ return true; } } @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { return true; } @Override public ItemStack decrStackSize(int i, int j) { if(slots[i] != null) { if(slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { return null; } @Override public boolean canInsertItem(int p_102007_1_, ItemStack p_102007_2_, int p_102007_3_) { return false; } @Override public boolean canExtractItem(int p_102008_1_, ItemStack p_102008_2_, int p_102008_3_) { return false; } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); power = nbt.getLong("power"); tank.readFromNBT(nbt, "watz"); slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setLong("power", power); tank.writeToNBT(nbt, "watz"); NBTTagList list = new NBTTagList(); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public boolean isStructureValid(World world) { for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 3, this.yCoord + i, this.zCoord - 1) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 3, this.yCoord + i, this.zCoord + 1) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord - 2) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_element) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord) != ModBlocks.watz_control) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_element) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord + 2) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord - 3) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord - 2) != ModBlocks.watz_element) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_control) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord) != ModBlocks.watz_cooler) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_control) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord + 2) != ModBlocks.watz_element) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord + 3) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 0, this.yCoord + i, this.zCoord - 2) != ModBlocks.watz_control) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 0, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_cooler) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 0, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_cooler) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord + 0, this.yCoord + i, this.zCoord + 2) != ModBlocks.watz_control) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord - 3) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord - 2) != ModBlocks.watz_element) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_control) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord) != ModBlocks.watz_cooler) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_control) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord + 2) != ModBlocks.watz_element) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord + 3) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord - 2) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_element) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord) != ModBlocks.watz_control) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_element) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord + 2) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 3, this.yCoord + i, this.zCoord - 1) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= 5; i++) { if(world.getBlock(this.xCoord - 3, this.yCoord + i, this.zCoord + 1) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= -1; i++) { if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord) != ModBlocks.watz_conductor) return false; } for(int i = 1; i <= 5; i++) { if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord) != ModBlocks.watz_conductor) return false; } for(int i = -5; i <= -1; i++) { if(world.getBlock(this.xCoord + 3, this.yCoord + i, this.zCoord) != ModBlocks.reinforced_brick) return false; } for(int i = 1; i <= 5; i++) { if(world.getBlock(this.xCoord + 3, this.yCoord + i, this.zCoord) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= -1; i++) { if(world.getBlock(this.xCoord - 3, this.yCoord + i, this.zCoord) != ModBlocks.reinforced_brick) return false; } for(int i = 1; i <= 5; i++) { if(world.getBlock(this.xCoord - 3, this.yCoord + i, this.zCoord) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= -1; i++) { if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord + 3) != ModBlocks.reinforced_brick) return false; } for(int i = 1; i <= 5; i++) { if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord + 3) != ModBlocks.reinforced_brick) return false; } for(int i = -5; i <= -1; i++) { if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord - 3) != ModBlocks.reinforced_brick) return false; } for(int i = 1; i <= 5; i++) { if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord - 3) != ModBlocks.reinforced_brick) return false; } if(world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord) != ModBlocks.watz_hatch) return false; if(world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord) != ModBlocks.watz_hatch) return false; if(world.getBlock(this.xCoord, this.yCoord, this.zCoord + 3) != ModBlocks.watz_hatch) return false; if(world.getBlock(this.xCoord, this.yCoord, this.zCoord - 3) != ModBlocks.watz_hatch) return false; for(int i = -3; i <= 3; i++) { for(int j = -3; j <= 3; j++) { if(world.getBlock(this.xCoord + i, this.yCoord + 6, this.zCoord + j) != ModBlocks.watz_end && world.getBlock(this.xCoord + i, this.yCoord + 6, this.zCoord + j) != ModBlocks.watz_conductor) return false; } } for(int i = -3; i <= 3; i++) { for(int j = -3; j <= 3; j++) { if(world.getBlock(this.xCoord + i, this.yCoord - 6, this.zCoord + j) != ModBlocks.watz_end && world.getBlock(this.xCoord + i, this.yCoord - 6, this.zCoord + j) != ModBlocks.watz_conductor) return false; } } return true; } @Override public boolean isCoatingValid(World world) { { return true; } //return false; } @Override public boolean hasFuse() { return slots[38] != null && slots[38].getItem() == ModItems.titanium_filter && slots[38].getItemDamage() < slots[38].getMaxDamage(); } @Override public int getWaterScaled(int i) { return 0; } @Override public long getPowerScaled(long i) { return (power/100 * i) / (maxPower/100); } @Override public int getCoolantScaled(int i) { return 0; } @Override public int getHeatScaled(int i) { return 0; } @Override public void updateEntity() { if (this.isStructureValid(this.worldObj) && !worldObj.isRemote) { age++; if (age >= 20) { age = 0; } if (age == 9 || age == 19) { ffgeuaInit(); fillFluidInit(tank.getTankType()); } powerMultiplier = 100; heatMultiplier = 100; decayMultiplier = 100; powerList = 0; heatList = 0; heat = 0; if (hasFuse()) { //Adds power and heat for (int i = 0; i < 36; i++) { surveyPellet(slots[i]); } //Calculates modifiers for (int i = 0; i < 36; i++) { surveyPelletAgain(slots[i]); } //Decays pellet by (DECAYMULTIPLIER * DEFAULTDECAY=100)/100 ticks for (int i = 0; i < 36; i++) { decayPellet(i); } } //Only damages filter when heat is present (thus waste being created) if (heatList > 0) { slots[38].setItemDamage(slots[38].getItemDamage() + 1); } heatList *= heatMultiplier; heatList /= 100; heat = heatList; powerList *= powerMultiplier; powerList /= 100; power += powerList; tank.setFill(tank.getFill() + ((decayMultiplier * heat) / 100) / 100); if(power > maxPower) power = maxPower; //Gets rid of 1/4 of the total waste, if at least one access hatch is not occupied if(tank.getFill() > tank.getMaxFill()) emptyWaste(); power = Library.chargeItemsFromTE(slots, 37, power, maxPower); tank.updateTank(xCoord, yCoord, zCoord); tank.unloadTank(36, 39, slots); if(slots[36] != null && slots[36].getItem() == ModItems.titanium_filter && slots[36].getItemDamage() + 100 <= slots[36].getMaxDamage()) { if(tank.getFill() - 10 >= 0) { tank.setFill(tank.getFill() - 10); slots[36].setItemDamage(slots[36].getItemDamage() + 100); } else { if(tank.getFill() > 0) { tank.setFill(0); slots[36].setItemDamage(slots[36].getItemDamage() + 100); } } } PacketDispatcher.wrapper.sendToAll(new AuxElectricityPacket(xCoord, yCoord, zCoord, power)); } } public void surveyPellet(ItemStack stack) { if(stack != null && stack.getItem() instanceof WatzFuel) { WatzFuel fuel = (WatzFuel)stack.getItem(); this.powerList += fuel.power; this.heatList += fuel.heat; } } public void surveyPelletAgain(ItemStack stack) { if(stack != null && stack.getItem() instanceof WatzFuel) { WatzFuel fuel = (WatzFuel)stack.getItem(); this.powerMultiplier *= fuel.powerMultiplier; this.heatMultiplier *= fuel.heatMultiplier; this.decayMultiplier *= fuel.decayMultiplier; } } public void decayPellet(int i) { if(slots[i] != null && slots[i].getItem() instanceof WatzFuel) { WatzFuel fuel = (WatzFuel)slots[i].getItem(); WatzFuel.setLifeTime(slots[i], WatzFuel.getLifeTime(slots[i]) + this.decayMultiplier); WatzFuel.updateDamage(slots[i]); if(WatzFuel.getLifeTime(slots[i]) >= fuel.lifeTime) { if(slots[i].getItem() == ModItems.pellet_lead) slots[i] = new ItemStack(ModItems.powder_lead); else slots[i] = new ItemStack(ModItems.pellet_lead); } } } public void emptyWaste() { tank.setFill(tank.getFill() / 4); tank.setFill(tank.getFill() * 3); if (!worldObj.isRemote) { if (this.worldObj.getBlock(this.xCoord + 4, this.yCoord, this.zCoord) == Blocks.air) { this.worldObj.setBlock(this.xCoord + 4, this.yCoord, this.zCoord, ModBlocks.mud_block); this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F); } else if (this.worldObj.getBlock(this.xCoord - 4, this.yCoord, this.zCoord) == Blocks.air) { this.worldObj.setBlock(this.xCoord - 4, this.yCoord, this.zCoord, ModBlocks.mud_block); this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F); } else if (this.worldObj.getBlock(this.xCoord, this.yCoord, this.zCoord + 4) == Blocks.air) { this.worldObj.setBlock(this.xCoord, this.yCoord, this.zCoord + 4, ModBlocks.mud_block); this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F); } else if (this.worldObj.getBlock(this.xCoord, this.yCoord, this.zCoord - 4) == Blocks.air) { this.worldObj.setBlock(this.xCoord, this.yCoord, this.zCoord - 4, ModBlocks.mud_block); this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F); } else { if (rand.nextInt(10) != 0) { for (int i = -3; i <= 3; i++) for (int j = -5; j <= 5; j++) for (int k = -3; k <= 3; k++) if (rand.nextInt(2) == 0) this.worldObj.setBlock(this.xCoord + i, this.yCoord + j, this.zCoord + k, ModBlocks.mud_block); this.worldObj.setBlock(this.xCoord, this.yCoord, this.zCoord, ModBlocks.mud_block); this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F); this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "random.explode", 3.0F, 0.75F); } else { EntityNukeExplosionMK3 entity = new EntityNukeExplosionMK3(worldObj); entity.posX = this.xCoord; entity.posY = this.yCoord; entity.posZ = this.zCoord; entity.destructionRange = MainRegistry.fleijaRadius; entity.speed = 25; entity.coefficient = 1.0F; entity.waste = false; worldObj.spawnEntityInWorld(entity); } } } } @Override public void ffgeua(int x, int y, int z, boolean newTact) { Library.ffgeua(x, y, z, newTact, this, worldObj); } @Override public void ffgeuaInit() { ffgeua(this.xCoord, this.yCoord + 7, this.zCoord, getTact()); ffgeua(this.xCoord, this.yCoord - 7, this.zCoord, getTact()); } @Override public boolean getTact() { if(age >= 0 && age < 10) { return true; } return false; } @Override public long getSPower() { return power; } @Override public void setSPower(long i) { this.power = i; } @Override public List getList() { return list; } @Override public void clearList() { this.list.clear(); } @Override public void setFillstate(int fill, int index) { tank.setFill(fill); } @Override public void setType(FluidType type, int index) { tank.setTankType(type); } @Override public void fillFluidInit(FluidType type) { fillFluid(this.xCoord + 4, this.yCoord, this.zCoord, getTact(), type); fillFluid(this.xCoord - 4, this.yCoord, this.zCoord, getTact(), type); fillFluid(this.xCoord, this.yCoord, this.zCoord + 4, getTact(), type); fillFluid(this.xCoord, this.yCoord, this.zCoord - 4, getTact(), type); } @Override public void fillFluid(int x, int y, int z, boolean newTact, FluidType type) { Library.transmitFluid(x, y, z, newTact, this, worldObj, type); } @Override public int getSFluidFill(FluidType type) { return tank.getFill(); } @Override public void setSFluidFill(int i, FluidType type) { tank.setFill(i); } @Override public List getFluidList(FluidType type) { return list1; } @Override public void clearFluidList(FluidType type) { list1.clear(); } }