//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.lib.HbmChestContents; import com.hbm.main.MainRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class CrashedVertibird extends WorldGenerator { Block Block1 = ModBlocks.block_steel; Block Block2 = ModBlocks.block_tungsten; Block Block3 = ModBlocks.reinforced_glass; Block Block4 = ModBlocks.block_titanium; protected Block[] GetValidSpawnBlocks() { return new Block[] { Blocks.sand, Blocks.sandstone, }; } public boolean LocationIsValidSpawn(World world, int x, int y, int z) { Block checkBlock = world.getBlock(x, y - 1, z); Block blockAbove = world.getBlock(x, y , z); Block blockBelow = world.getBlock(x, y - 2, z); for (Block i : GetValidSpawnBlocks()) { if (blockAbove != Blocks.air) { return false; } if (checkBlock == i) { return true; } else if (checkBlock == Blocks.snow_layer && blockBelow == i) { return true; } else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) { return true; } } return false; } @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { int yOffset = 8 + rand.nextInt(4); if(!LocationIsValidSpawn(world, x + 9, y, z + 9)) { return false; } world.setBlock(x + 4, y + 0 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 5, y + 0 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 6, y + 0 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 5, y + 0 - yOffset, z + 2, Block2, 0, 3); world.setBlock(x + 4, y + 1 - yOffset, z + 0, Block1, 0, 3); world.setBlock(x + 5, y + 1 - yOffset, z + 0, Block1, 0, 3); world.setBlock(x + 6, y + 1 - yOffset, z + 0, Block1, 0, 3); world.setBlock(x + 3, y + 1 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 7, y + 1 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 4, y + 1 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 5, y + 1 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 6, y + 1 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 3, y + 1 - yOffset, z + 3, Block2, 0, 3); world.setBlock(x + 4, y + 1 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 5, y + 1 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 6, y + 1 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 7, y + 1 - yOffset, z + 3, Block2, 0, 3); world.setBlock(x + 4, y + 2 - yOffset, z + 0, Block3, 0, 3); world.setBlock(x + 5, y + 2 - yOffset, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 2 - yOffset, z + 1, Block3, 0, 3); world.setBlock(x + 7, y + 2 - yOffset, z + 1, Block3, 0, 3); world.setBlock(x + 3, y + 2 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 4, y + 2 - yOffset, z + 2, Blocks.stone_stairs, 2, 3); world.setBlock(x + 6, y + 2 - yOffset, z + 2, Blocks.stone_stairs, 2, 3); world.setBlock(x + 7, y + 2 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 7, y + 2 - yOffset, z + 3, Block4, 0, 3); world.setBlock(x + 3, y + 2 - yOffset, z + 4, Block2, 0, 3); world.setBlock(x + 4, y + 2 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 5, y + 2 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 6, y + 2 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 7, y + 2 - yOffset, z + 4, Block2, 0, 3); world.setBlock(x + 3, y + 2 - yOffset, z + 5, Block2, 0, 3); world.setBlock(x + 4, y + 2 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 5, y + 2 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 6, y + 2 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 7, y + 2 - yOffset, z + 5, Block2, 0, 3); world.setBlock(x + 4, y + 2 - yOffset, z + 7, Block2, 0, 3); world.setBlock(x + 6, y + 2 - yOffset, z + 7, Block2, 0, 3); world.setBlock(x + 4, y + 3 - yOffset, z + 0, Block1, 0, 3); world.setBlock(x + 5, y + 3 - yOffset, z + 0, Block1, 0, 3); world.setBlock(x + 6, y + 3 - yOffset, z + 0, Block1, 0, 3); world.setBlock(x + 3, y + 3 - yOffset, z + 1, Block3, 0, 3); world.setBlock(x + 4, y + 3 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 5, y + 3 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 6, y + 3 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 7, y + 3 - yOffset, z + 1, Block3, 0, 3); world.setBlock(x + 3, y + 3 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 7, y + 3 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 3, y + 3 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 7, y + 3 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 7, y + 3 - yOffset, z + 4, Block4, 0, 3); world.setBlock(x + 2, y + 3 - yOffset, z + 5, Block4, 0, 3); world.setBlock(x + 7, y + 3 - yOffset, z + 5, Block4, 0, 3); world.setBlock(x + 4, y + 3 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 5, y + 3 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 6, y + 3 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 4, y + 3 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 5, y + 3 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 3 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 5, y + 3 - yOffset, z + 9, Block2, 0, 3); world.setBlock(x + 4, y + 4 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 5, y + 4 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 6, y + 4 - yOffset, z + 1, Block1, 0, 3); world.setBlock(x + 3, y + 4 - yOffset, z + 2, Block3, 0, 3); world.setBlock(x + 3, y + 4 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 7, y + 4 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 7, y + 4 - yOffset, z + 5, Block4, 0, 3); world.setBlock(x + 2, y + 4 - yOffset, z + 6, Block4, 0, 3); world.setBlock(x + 3, y + 4 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 4 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 2, y + 4 - yOffset, z + 7, Block4, 0, 3); world.setBlock(x + 3, y + 4 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 4 - yOffset, z + 7, Blocks.chest, 2, 3); if(world.getBlock(x + 6, y + 4 - yOffset, z + 7) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(6), (TileEntityChest)world.getTileEntity(x + 6, y + 4 - yOffset, z + 7), 8); } world.setBlock(x + 7, y + 4 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 4, y + 4 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 4 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 6, y + 4 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 4, y + 4 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + 4 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 6, y + 4 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 6, y + 5 - yOffset, z + 1, Block2, 0, 3); world.setBlock(x + 4, y + 5 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 5, y + 5 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 6, y + 5 - yOffset, z + 2, Block1, 0, 3); world.setBlock(x + 4, y + 5 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 5, y + 5 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 6, y + 5 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 7, y + 5 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 3, y + 5 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 7, y + 5 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + 5 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 7, y + 5 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 2, y + 5 - yOffset, z + 6, Block4, 0, 3); world.setBlock(x + 3, y + 5 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 5 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 2, y + 5 - yOffset, z + 7, Block4, 0, 3); world.setBlock(x + 3, y + 5 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 7, y + 5 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 4, y + 5 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 5 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 6, y + 5 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 4, y + 5 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + 5 - yOffset, z + 9, Block4, 0, 3); world.setBlock(x + 6, y + 5 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + 6 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 3, Block1, 0, 3); world.setBlock(x + 4, y + 6 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 5, y + 6 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 7, y + 6 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 14, y + 6 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 1, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 2, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 3, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 4, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 5, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 7, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 8, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 9, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 10, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 13, y + 6 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 3, y + 6 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 4, y + 6 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 6 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 3, y + 6 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 4, y + 6 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 5, y + 6 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 7, y + 6 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 4, y + 6 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 6 - yOffset, z + 8, ModBlocks.machine_battery, 2, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 4, y + 6 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + 6 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 6 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 6 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 6 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 6, y + 6 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 4, y + 7 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 5, y + 7 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 6, y + 7 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 7, y + 7 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 14, y + 7 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 2, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 3, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 4, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 5, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 6, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 7, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 8, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 9, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 10, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 11, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 12, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 13, y + 7 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 14, y + 7 - yOffset, z + 5, Block2, 0, 3); world.setBlock(x + 3, y + 7 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 4, y + 7 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 5, y + 7 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 6, y + 7 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 7 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 14, y + 7 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 3, y + 7 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 4, y + 7 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 5, y + 7 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 7 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 7, y + 7 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 3, y + 7 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 4, y + 7 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 7 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 6, y + 7 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 7, y + 7 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 3, y + 7 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 7 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 5, y + 7 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 7 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 7, y + 7 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + 7 - yOffset, z + 10, Block4, 0, 3); world.setBlock(x + 6, y + 7 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 7 - yOffset, z + 11, Block4, 0, 3); world.setBlock(x + 6, y + 7 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 5, y + 8 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 14, y + 8 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 4, y + 8 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 5, y + 8 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 6, y + 8 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 13, y + 8 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 14, y + 8 - yOffset, z + 5, Block2, 0, 3); world.setBlock(x + 15, y + 8 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 3, y + 8 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 4, y + 8 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 5, y + 8 - yOffset, z + 6, Blocks.chest, 2, 3); if(world.getBlock(x + 5, y + 8 - yOffset, z + 6) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 5, y + 8 - yOffset, z + 6), 8); } world.setBlock(x + 6, y + 8 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 8 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 14, y + 8 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 3, y + 8 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 4, y + 8 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 5, y + 8 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 8 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 7, y + 8 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 3, y + 8 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 4, y + 8 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 8 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 6, y + 8 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 7, y + 8 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 3, y + 8 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 8 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 5, y + 8 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 8 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 7, y + 8 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 8 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 5, y + 8 - yOffset, z + 10, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 8 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 7, y + 8 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 8 - yOffset, z + 11, Block4, 0, 3); world.setBlock(x + 6, y + 8 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 7, y + 8 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 6, y + 8 - yOffset, z + 12, Block1, 0, 3); world.setBlock(x + 14, y + 9 - yOffset, z + 4, Block1, 0, 3); world.setBlock(x + 13, y + 9 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 14, y + 9 - yOffset, z + 5, Block2, 0, 3); world.setBlock(x + 15, y + 9 - yOffset, z + 5, Block1, 0, 3); world.setBlock(x + 4, y + 9 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 5, y + 9 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 6, y + 9 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 14, y + 9 - yOffset, z + 6, Block1, 0, 3); world.setBlock(x + 4, y + 9 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 5, y + 9 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 9 - yOffset, z + 7, Block1, 0, 3); world.setBlock(x + 3, y + 9 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 4, y + 9 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 9 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 6, y + 9 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 7, y + 9 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 4, y + 9 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + 9 - yOffset, z + 9, Block4, 0, 3); world.setBlock(x + 6, y + 9 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 9 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 5, y + 9 - yOffset, z + 10, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 9 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3); world.setBlock(x + 7, y + 9 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 9 - yOffset, z + 11, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 9 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 5, y + 9 - yOffset, z + 12, Block4, 0, 3); world.setBlock(x + 6, y + 9 - yOffset, z + 12, Block1, 0, 3); world.setBlock(x + 7, y + 9 - yOffset, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + 9 - yOffset, z + 13, Block1, 0, 3); world.setBlock(x + 6, y + 9 - yOffset, z + 13, Block1, 0, 3); world.setBlock(x + 14, y + 10 - yOffset, z + 5, Block2, 0, 3); world.setBlock(x + 4, y + 10 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 6, y + 10 - yOffset, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 10 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 10, Block4, 0, 3); world.setBlock(x + 6, y + 10 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 4, y + 10 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 6, y + 10 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 4, y + 10 - yOffset, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 12, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 10 - yOffset, z + 12, Block1, 0, 3); world.setBlock(x + 4, y + 10 - yOffset, z + 13, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 13, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 10 - yOffset, z + 13, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 14, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 15, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 17, Block1, 0, 3); world.setBlock(x + 5, y + 10 - yOffset, z + 18, Block1, 0, 3); world.setBlock(x + 14, y + 11 - yOffset, z + 4, Block4, 0, 3); world.setBlock(x + 12, y + 11 - yOffset, z + 5, Block4, 0, 3); world.setBlock(x + 13, y + 11 - yOffset, z + 5, Block4, 0, 3); world.setBlock(x + 14, y + 11 - yOffset, z + 5, Block2, 0, 3); world.setBlock(x + 15, y + 11 - yOffset, z + 5, Block4, 0, 3); world.setBlock(x + 16, y + 11 - yOffset, z + 5, Block4, 0, 3); world.setBlock(x + 17, y + 11 - yOffset, z + 5, Block4, 0, 3); world.setBlock(x + 14, y + 11 - yOffset, z + 6, Block4, 0, 3); world.setBlock(x + 14, y + 11 - yOffset, z + 7, Block4, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 11, Block1, 0, 3); world.setBlock(x + 4, y + 11 - yOffset, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 12, Block1, 0, 3); world.setBlock(x + 6, y + 11 - yOffset, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 13, Block1, 0, 3); world.setBlock(x + 4, y + 11 - yOffset, z + 14, Block1, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 14, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 11 - yOffset, z + 14, Block1, 0, 3); world.setBlock(x + 4, y + 11 - yOffset, z + 15, Block1, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 15, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 11 - yOffset, z + 15, Block1, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 16, Block1, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 17, Block1, 0, 3); world.setBlock(x + 5, y + 11 - yOffset, z + 18, Block1, 0, 3); world.setBlock(x + 5, y + 12 - yOffset, z + 14, Block1, 0, 3); world.setBlock(x + 3, y + 12 - yOffset, z + 16, Block1, 0, 3); world.setBlock(x + 4, y + 12 - yOffset, z + 16, Block1, 0, 3); world.setBlock(x + 5, y + 12 - yOffset, z + 16, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 12 - yOffset, z + 16, Block1, 0, 3); world.setBlock(x + 7, y + 12 - yOffset, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + 12 - yOffset, z + 16, Block1, 0, 3); world.setBlock(x + 9, y + 12 - yOffset, z + 16, Block1, 0, 3); world.setBlock(x + 4, y + 12 - yOffset, z + 17, Block1, 0, 3); world.setBlock(x + 5, y + 12 - yOffset, z + 17, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 6, y + 12 - yOffset, z + 17, Block1, 0, 3); world.setBlock(x + 7, y + 12 - yOffset, z + 17, Block1, 0, 3); world.setBlock(x + 8, y + 12 - yOffset, z + 17, Block1, 0, 3); world.setBlock(x + 9, y + 12 - yOffset, z + 17, Block1, 0, 3); world.setBlock(x + 10, y + 12 - yOffset, z + 17, Block1, 0, 3); world.setBlock(x + 5, y + 13 - yOffset, z + 17, Block1, 0, 3); generate_r02_last(world, rand, x, y, z, yOffset); return true; } public boolean generate_r02_last(World world, Random rand, int x, int y, int z, int yOffset) { world.setBlock(x + 4, y + 1 - yOffset, z + 1, Blocks.lever, 3, 3); world.setBlock(x + 6, y + 1 - yOffset, z + 1, Blocks.lever, 3, 3); if(MainRegistry.enableDebugMode) System.out.print("[Debug] Successfully spawned crashed Vertibird at " + x + " " + y +" " + z + "\n"); return true; } }