//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class NuclearReactor extends WorldGenerator { public static String[][] array2 = new String[][] { { " ", " BBB ", " B B ", " BBB ", " " }, { " BBB ", "BRCRB", "BCICB", "BRCRB", " BBB " }, { " BAB ", "BRCRB", "AC#CA", "BRCRB", " BAB " }, { " BBB ", "BRCRB", "BCICB", "BRCRB", " BBB " }, { " ", " BBB ", " B B ", " BBB ", " " } }; Block Block1 = ModBlocks.brick_concrete; Block Block2 = ModBlocks.reactor_element; Block Block3 = ModBlocks.reactor_control; Block Block4 = ModBlocks.reactor_conductor; Block Block5 = ModBlocks.reactor_hatch; Block Block6 = ModBlocks.reactor_computer; @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { x -= 2; z -= 2; world.setBlock(x + 0, y + 0, z + 0, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 0, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 0, Block1, 0, 3); world.setBlock(x + 3, y + 0, z + 0, Block1, 0, 3); world.setBlock(x + 4, y + 0, z + 0, Block1, 0, 3); world.setBlock(x + 0, y + 0, z + 1, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 1, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 1, Block1, 0, 3); world.setBlock(x + 3, y + 0, z + 1, Block1, 0, 3); world.setBlock(x + 4, y + 0, z + 1, Block1, 0, 3); world.setBlock(x + 0, y + 0, z + 2, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 2, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 2, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 3, y + 0, z + 2, Block1, 0, 3); world.setBlock(x + 4, y + 0, z + 2, Block1, 0, 3); world.setBlock(x + 0, y + 0, z + 3, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 3, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 3, Block1, 0, 3); world.setBlock(x + 3, y + 0, z + 3, Block1, 0, 3); world.setBlock(x + 4, y + 0, z + 3, Block1, 0, 3); world.setBlock(x + 0, y + 0, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + 0, z + 4, Block1, 0, 3); world.setBlock(x + 4, y + 0, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 0, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 0, Block1, 0, 3); world.setBlock(x + 2, y + 1, z + 0, Block1, 0, 3); world.setBlock(x + 3, y + 1, z + 0, Block1, 0, 3); world.setBlock(x + 4, y + 1, z + 0, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 1, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 1, Block2, 0, 3); world.setBlock(x + 2, y + 1, z + 1, Block3, 0, 3); world.setBlock(x + 3, y + 1, z + 1, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 1, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 2, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 2, Block3, 0, 3); world.setBlock(x + 2, y + 1, z + 2, Block4, 0, 3); world.setBlock(x + 3, y + 1, z + 2, Block3, 0, 3); world.setBlock(x + 4, y + 1, z + 2, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 3, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 2, y + 1, z + 3, Block3, 0, 3); world.setBlock(x + 3, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 4, y + 1, z + 3, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + 1, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + 1, z + 4, Block1, 0, 3); world.setBlock(x + 4, y + 1, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 0, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 0, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 0, Block5, 2, 3); world.setBlock(x + 3, y + 2, z + 0, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 0, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 1, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 1, Block2, 0, 3); world.setBlock(x + 2, y + 2, z + 1, Block3, 0, 3); world.setBlock(x + 3, y + 2, z + 1, Block2, 0, 3); world.setBlock(x + 4, y + 2, z + 1, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 2, Block5, 4, 3); world.setBlock(x + 1, y + 2, z + 2, Block3, 0, 3); world.setBlock(x + 2, y + 2, z + 2, Block6, 0, 3); world.setBlock(x + 3, y + 2, z + 2, Block3, 0, 3); world.setBlock(x + 4, y + 2, z + 2, Block5, 5, 3); world.setBlock(x + 0, y + 2, z + 3, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 3, Block2, 0, 3); world.setBlock(x + 2, y + 2, z + 3, Block3, 0, 3); world.setBlock(x + 3, y + 2, z + 3, Block2, 0, 3); world.setBlock(x + 4, y + 2, z + 3, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 4, Block5, 3, 3); world.setBlock(x + 3, y + 2, z + 4, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 0, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 0, Block1, 0, 3); world.setBlock(x + 2, y + 3, z + 0, Block1, 0, 3); world.setBlock(x + 3, y + 3, z + 0, Block1, 0, 3); world.setBlock(x + 4, y + 3, z + 0, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 1, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 1, Block2, 0, 3); world.setBlock(x + 2, y + 3, z + 1, Block3, 0, 3); world.setBlock(x + 3, y + 3, z + 1, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 1, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 2, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 2, Block3, 0, 3); world.setBlock(x + 2, y + 3, z + 2, Block4, 0, 3); world.setBlock(x + 3, y + 3, z + 2, Block3, 0, 3); world.setBlock(x + 4, y + 3, z + 2, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 3, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 2, y + 3, z + 3, Block3, 0, 3); world.setBlock(x + 3, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 4, y + 3, z + 3, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 4, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 0, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 0, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 0, Block1, 0, 3); world.setBlock(x + 3, y + 4, z + 0, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 0, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 1, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 1, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 1, Block1, 0, 3); world.setBlock(x + 3, y + 4, z + 1, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 1, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 2, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 2, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 2, ModBlocks.red_wire_coated, 0, 3); world.setBlock(x + 3, y + 4, z + 2, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 2, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 3, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 3, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 3, Block1, 0, 3); world.setBlock(x + 3, y + 4, z + 3, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 3, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 4, Block1, 0, 3); return true; } }