//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class Watz extends WorldGenerator { public static String[][] array = new String[][] { { "SSSSSSS", "SSSSSSS", "SSSSSSS", "SSSISSS", "SSSSSSS", "SSSSSSS", "SSSSSSS" }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CAC ", " CWRWC ", "CWRKRWC", "ARK#KRA", "CWRKRWC", " CWRWC ", " CAC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { " CCC ", " CWRWC ", "CWRKRWC", "CRKIKRC", "CWRKRWC", " CWRWC ", " CCC " }, { "SSSSSSS", "SSSSSSS", "SSSSSSS", "SSSISSS", "SSSSSSS", "SSSSSSS", "SSSSSSS" } }; @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { x -= 3; z -= 3; world.setBlock(x + 0, y + 0, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 0, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 0, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 0, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 0, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 0, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 0, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 0, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 0, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 0, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 0, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 0, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 0, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 0, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 0, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 0, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 0, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 0, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 0, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 0, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 0, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 0, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 0, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 0, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 0, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 0, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 0, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 0, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 0, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 0, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 0, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 0, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 0, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 0, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 0, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 0, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 0, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 0, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 0, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 0, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 0, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 0, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 0, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 0, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 0, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 0, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 0, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 0, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 0, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 1, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 1, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 1, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 1, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 1, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 1, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 1, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 1, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 1, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 1, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 1, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 1, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 1, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 1, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 1, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 1, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 1, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 1, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 1, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 1, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 1, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 1, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 1, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 1, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 1, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 1, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 1, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 1, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 2, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 2, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 2, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 2, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 2, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 2, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 2, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 2, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 2, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 2, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 2, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 2, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 2, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 2, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 2, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 2, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 2, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 2, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 2, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 2, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 2, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 2, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 2, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 2, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 2, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 2, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 2, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 2, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 3, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 3, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 3, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 3, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 3, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 3, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 3, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 3, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 3, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 3, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 3, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 3, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 3, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 3, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 3, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 3, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 3, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 3, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 3, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 3, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 3, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 3, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 3, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 3, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 3, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 3, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 3, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 3, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 4, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 4, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 4, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 4, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 4, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 4, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 4, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 4, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 4, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 4, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 4, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 4, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 4, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 4, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 4, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 4, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 4, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 4, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 4, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 4, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 4, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 4, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 4, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 4, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 4, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 4, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 4, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 4, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 5, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 5, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 5, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 5, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 5, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 5, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 5, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 5, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 5, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 5, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 5, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 5, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 5, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 5, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 5, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 5, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 5, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 5, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 5, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 5, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 5, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 5, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 5, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 5, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 5, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 5, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 5, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 5, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 5, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 5, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 5, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 5, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 5, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 5, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 5, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 5, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 5, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 5, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 5, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 5, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 5, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 5, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 5, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 6, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 6, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 6, z + 0, ModBlocks.watz_hatch, 2, 3); world.setBlock(x + 4, y + 6, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 6, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 6, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 6, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 6, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 6, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 6, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 6, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 6, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 6, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 6, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 6, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 6, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 6, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 6, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 6, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 6, z + 3, ModBlocks.watz_hatch, 4, 3); world.setBlock(x + 1, y + 6, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 6, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 6, z + 3, ModBlocks.watz_core, 0, 3); world.setBlock(x + 4, y + 6, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 6, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 6, z + 3, ModBlocks.watz_hatch, 5, 3); world.setBlock(x + 0, y + 6, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 6, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 6, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 6, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 6, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 6, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 6, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 6, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 6, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 6, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 6, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 6, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 6, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 6, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 6, z + 6, ModBlocks.watz_hatch, 3, 3); world.setBlock(x + 4, y + 6, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 7, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 7, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 7, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 7, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 7, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 7, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 7, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 7, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 7, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 7, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 7, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 7, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 7, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 7, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 7, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 7, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 7, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 7, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 7, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 7, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 7, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 7, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 7, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 7, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 7, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 7, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 7, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 7, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 7, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 7, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 7, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 7, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 7, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 7, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 7, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 7, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 7, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 7, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 8, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 8, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 8, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 8, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 8, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 8, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 8, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 8, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 8, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 8, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 8, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 8, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 8, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 8, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 8, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 8, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 8, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 8, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 8, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 8, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 8, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 8, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 8, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 8, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 8, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 8, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 8, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 8, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 8, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 8, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 8, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 8, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 8, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 8, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 8, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 8, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 8, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 8, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 8, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 8, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 8, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 8, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 8, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 9, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 9, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 9, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 9, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 9, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 9, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 9, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 9, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 9, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 9, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 9, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 9, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 9, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 9, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 9, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 9, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 9, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 9, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 9, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 9, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 9, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 9, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 9, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 9, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 9, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 9, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 9, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 9, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 9, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 9, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 9, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 9, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 9, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 9, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 9, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 9, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 9, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 9, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 9, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 9, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 9, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 9, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 9, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 10, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 10, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 10, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 10, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 10, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 10, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 10, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 10, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 10, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 10, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 10, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 10, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 10, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 10, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 10, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 10, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 10, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 10, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 10, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 10, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 10, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 10, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 10, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 10, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 10, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 10, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 10, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 10, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 10, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 10, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 10, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 10, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 10, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 10, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 10, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 10, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 10, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 10, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 10, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 10, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 10, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 10, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 10, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 11, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 11, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 11, z + 0, Blocks.air, 0, 3); world.setBlock(x + 6, y + 11, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 11, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 11, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 11, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 11, z + 1, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 11, z + 1, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 11, z + 1, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 11, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 11, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 11, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 11, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 11, z + 2, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 11, z + 2, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 11, z + 2, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 11, z + 2, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 11, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 11, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 2, y + 11, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 3, y + 11, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 11, z + 3, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 5, y + 11, z + 3, ModBlocks.watz_control, 0, 3); world.setBlock(x + 6, y + 11, z + 3, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 11, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 1, y + 11, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 2, y + 11, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 3, y + 11, z + 4, ModBlocks.watz_cooler, 0, 3); world.setBlock(x + 4, y + 11, z + 4, ModBlocks.watz_control, 0, 3); world.setBlock(x + 5, y + 11, z + 4, ModBlocks.watz_element, 0, 3); world.setBlock(x + 6, y + 11, z + 4, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 0, y + 11, z + 5, Blocks.air, 0, 3); world.setBlock(x + 1, y + 11, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 2, y + 11, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 3, y + 11, z + 5, ModBlocks.watz_control, 0, 3); world.setBlock(x + 4, y + 11, z + 5, ModBlocks.watz_element, 0, 3); world.setBlock(x + 5, y + 11, z + 5, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 6, y + 11, z + 5, Blocks.air, 0, 3); world.setBlock(x + 0, y + 11, z + 6, Blocks.air, 0, 3); world.setBlock(x + 1, y + 11, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 3, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 4, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3); world.setBlock(x + 5, y + 11, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 11, z + 6, Blocks.air, 0, 3); world.setBlock(x + 0, y + 12, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 12, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 12, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 12, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 12, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 12, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 12, z + 0, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 12, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 12, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 12, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 12, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 12, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 12, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 12, z + 1, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 12, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 12, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 12, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 12, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 12, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 12, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 12, z + 2, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 12, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 12, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 12, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 12, z + 3, ModBlocks.watz_conductor, 0, 3); world.setBlock(x + 4, y + 12, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 12, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 12, z + 3, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 12, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 12, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 12, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 12, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 12, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 12, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 12, z + 4, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 12, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 12, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 12, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 12, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 12, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 12, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 12, z + 5, ModBlocks.watz_end, 0, 3); world.setBlock(x + 0, y + 12, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 1, y + 12, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 2, y + 12, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 3, y + 12, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 4, y + 12, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 5, y + 12, z + 6, ModBlocks.watz_end, 0, 3); world.setBlock(x + 6, y + 12, z + 6, ModBlocks.watz_end, 0, 3); return true; } }