package com.hbm.lib; import com.hbm.world.worldgen.MapGenNTMFeatures; import com.hbm.world.worldgen.NTMWorldGenerator; import com.hbm.world.worldgen.components.CivilianFeatures; import com.hbm.world.worldgen.components.OfficeFeatures; import com.hbm.world.worldgen.components.RuinFeatures; import cpw.mods.fml.common.IWorldGenerator; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.world.gen.structure.MapGenStructureIO; public class HbmWorld { public static void mainRegistry() { initWorldGen(); } public static void initWorldGen() { //MapGenStructureIO.registerStructure(StructureStartTest.class, "HFR_STRUCTURE"); //MapGenStructureIO.func_143031_a(StructureComponentTest.class, "HFR_COMPONENT"); MapGenStructureIO.registerStructure(MapGenNTMFeatures.Start.class, "NTMFeatures"); registerNTMFeatures(); registerWorldGen(new HbmWorldGen(), 1); registerWorldGen(new NTMWorldGenerator(), 1); //Ideally, move everything over from HbmWorldGen to NTMWorldGenerator //registerWorldGen(new WorldGenTest(), 1); } public static void registerWorldGen(IWorldGenerator nukerWorldGen, int weightedProbability) { GameRegistry.registerWorldGenerator(nukerWorldGen, weightedProbability); } /** Register structures in MapGenStructureIO */ public static void registerNTMFeatures() { CivilianFeatures.registerComponents(); OfficeFeatures.registerComponents(); RuinFeatures.registerComponents(); } }