package com.hbm.explosion; import com.hbm.config.BombConfig; import com.hbm.interfaces.IExplosionRay; import com.hbm.main.MainRegistry; import com.hbm.util.SubChunkKey; import com.hbm.util.ConcurrentBitSet; import com.hbm.util.SubChunkSnapshot; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.util.Vec3; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.storage.ExtendedBlockStorage; import org.apache.logging.log4j.Level; import java.util.*; import java.util.concurrent.*; import java.util.concurrent.atomic.DoubleAdder; /** * Threaded DDA raytracer for the nuke explosion. * * @author mlbv */ public class ExplosionNukeRayParallelized implements IExplosionRay { private static final int WORLD_HEIGHT = 256; private static final int BITSET_SIZE = 16 * WORLD_HEIGHT * 16; protected final World world; private final double explosionX, explosionY, explosionZ; private final int originX, originY, originZ; private final int strength; private final int radius; private volatile List directions; private final CompletableFuture> directionsFuture; private final ConcurrentMap destructionMap; private final ConcurrentMap accumulatedDamageMap; private final ConcurrentMap snapshots; private final BlockingQueue rayQueue; private final BlockingQueue cacheQueue; private final ExecutorService pool; private final CountDownLatch latch; private final Thread latchWatcherThread; private final List orderedChunks; private volatile boolean collectFinished = false; private volatile boolean consolidationFinished = false; private volatile boolean destroyFinished = false; public ExplosionNukeRayParallelized(World world, double x, double y, double z, int strength, int speed, int radius) { this.world = world; this.explosionX = x; this.explosionY = y; this.explosionZ = z; this.originX = (int) Math.floor(x); this.originY = (int) Math.floor(y); this.originZ = (int) Math.floor(z); this.strength = strength; this.radius = radius; int rayCount = Math.max(0, (int) (2.5 * Math.PI * strength * strength)); this.latch = new CountDownLatch(rayCount); this.destructionMap = new ConcurrentHashMap<>(); this.accumulatedDamageMap = new ConcurrentHashMap<>(); this.snapshots = new ConcurrentHashMap<>(); this.orderedChunks = new ArrayList<>(); this.rayQueue = new LinkedBlockingQueue<>(); this.cacheQueue = new LinkedBlockingQueue<>(); int workers = Math.max(1, Runtime.getRuntime().availableProcessors() - 1); this.pool = Executors.newWorkStealingPool(workers); this.directionsFuture = CompletableFuture.supplyAsync(() -> generateSphereRays(rayCount)); for (int i = 0; i < rayCount; i++) rayQueue.add(new RayTask(i)); for (int i = 0; i < workers; i++) pool.submit(new Worker()); this.latchWatcherThread = new Thread(() -> { try { latch.await(); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } finally { collectFinished = true; if (BombConfig.explosionAlgorithm == 2) { pool.submit(this::runConsolidation); } else { consolidationFinished = true; } } }, "ExplosionNuke-LatchWatcher-" + System.nanoTime()); this.latchWatcherThread.setDaemon(true); this.latchWatcherThread.start(); } private static float getNukeResistance(Block b) { if (b.getMaterial().isLiquid()) return 0.1F; if (b == Blocks.sandstone) return Blocks.stone.getExplosionResistance(null); if (b == Blocks.obsidian) return Blocks.stone.getExplosionResistance(null) * 3; return b.getExplosionResistance(null); } @Override public void cacheChunksTick(int timeBudgetMs) { if (collectFinished || this.cacheQueue == null) return; final long deadline = System.nanoTime() + (timeBudgetMs * 1_000_000L); while (System.nanoTime() < deadline) { SubChunkKey ck = cacheQueue.poll(); if (ck == null) break; snapshots.computeIfAbsent(ck, k -> SubChunkSnapshot.getSnapshot(world, k, BombConfig.chunkloading)); } } @Override public void destructionTick(int timeBudgetMs) { if (!collectFinished || !consolidationFinished || destroyFinished) return; // Added consolidationFinished check final long deadline = System.nanoTime() + timeBudgetMs * 1_000_000L; if (orderedChunks.isEmpty() && !destructionMap.isEmpty()) { orderedChunks.addAll(destructionMap.keySet()); orderedChunks.sort(Comparator.comparingInt(c -> Math.abs((originX >> 4) - c.chunkXPos) + Math.abs((originZ >> 4) - c.chunkZPos))); } Iterator it = orderedChunks.iterator(); while (it.hasNext() && System.nanoTime() < deadline) { ChunkCoordIntPair cp = it.next(); ConcurrentBitSet bs = destructionMap.get(cp); if (bs == null) { it.remove(); continue; } Chunk chunk = world.getChunkFromChunkCoords(cp.chunkXPos, cp.chunkZPos); ExtendedBlockStorage[] storages = chunk.getBlockStorageArray(); boolean chunkModified = false; for (int subY = 0; subY < storages.length; subY++) { ExtendedBlockStorage storage = storages[subY]; if (storage == null) continue; int startBit = (WORLD_HEIGHT - 1 - ((subY << 4) + 15)) << 8; int endBit = ((WORLD_HEIGHT - 1 - (subY << 4)) << 8) | 0xFF; int bit = bs.nextSetBit(startBit); while (bit >= 0 && bit <= endBit && System.nanoTime() < deadline) { int yGlobal = WORLD_HEIGHT - 1 - (bit >>> 8); int xGlobal = (cp.chunkXPos << 4) | ((bit >>> 4) & 0xF); int zGlobal = (cp.chunkZPos << 4) | (bit & 0xF); int xLocal = xGlobal & 0xF; int yLocal = yGlobal & 0xF; int zLocal = zGlobal & 0xF; if (storage.getBlockByExtId(xLocal, yLocal, zLocal) != Blocks.air) { if (world.getTileEntity(xGlobal, yGlobal, zGlobal) != null) { world.removeTileEntity(xGlobal, yGlobal, zGlobal); } storage.func_150818_a(xLocal, yLocal, zLocal, Blocks.air); storage.setExtBlockMetadata(xLocal, yLocal, zLocal, 0); chunkModified = true; world.notifyBlocksOfNeighborChange(xGlobal, yGlobal, zGlobal, Blocks.air); world.markBlockForUpdate(xGlobal, yGlobal, zGlobal); world.updateLightByType(EnumSkyBlock.Sky, xGlobal, yGlobal, zGlobal); world.updateLightByType(EnumSkyBlock.Block, xGlobal, yGlobal, zGlobal); } bs.clear(bit); bit = bs.nextSetBit(bit + 1); } } if (chunkModified) { chunk.setChunkModified(); world.markBlockRangeForRenderUpdate(cp.chunkXPos << 4, 0, cp.chunkZPos << 4, (cp.chunkXPos << 4) | 15, WORLD_HEIGHT - 1, (cp.chunkZPos << 4) | 15); } if (bs.isEmpty()) { destructionMap.remove(cp); for (int sy = 0; sy < (WORLD_HEIGHT >> 4); sy++) { snapshots.remove(new SubChunkKey(cp, sy)); } it.remove(); } } if (orderedChunks.isEmpty() && destructionMap.isEmpty()) { destroyFinished = true; if (pool != null) pool.shutdown(); } } @Override public boolean isComplete() { return collectFinished && consolidationFinished && destroyFinished; } @Override public void cancel() { this.collectFinished = true; this.consolidationFinished = true; this.destroyFinished = true; if (this.rayQueue != null) this.rayQueue.clear(); if (this.cacheQueue != null) this.cacheQueue.clear(); if (this.latch != null) { while (this.latch.getCount() > 0) { this.latch.countDown(); } } if (this.latchWatcherThread != null && this.latchWatcherThread.isAlive()) { this.latchWatcherThread.interrupt(); } if (this.pool != null && !this.pool.isShutdown()) { this.pool.shutdownNow(); try { if (!this.pool.awaitTermination(100, TimeUnit.MILLISECONDS)) { MainRegistry.logger.log(Level.ERROR, "ExplosionNukeRayParallelized thread pool did not terminate promptly on cancel."); } } catch (InterruptedException e) { Thread.currentThread().interrupt(); if (!this.pool.isShutdown()) { this.pool.shutdownNow(); } } } if (this.destructionMap != null) this.destructionMap.clear(); if (this.accumulatedDamageMap != null) this.accumulatedDamageMap.clear(); if (this.snapshots != null) this.snapshots.clear(); if (this.orderedChunks != null) this.orderedChunks.clear(); } private List generateSphereRays(int count) { List list = new ArrayList<>(count); if (count == 0) return list; if (count == 1) { list.add(Vec3.createVectorHelper(1, 0, 0).normalize()); return list; } double phi = Math.PI * (3.0 - Math.sqrt(5.0)); for (int i = 0; i < count; i++) { double y = 1.0 - (i / (double) (count - 1)) * 2.0; double r = Math.sqrt(1.0 - y * y); double t = phi * i; list.add(Vec3.createVectorHelper(Math.cos(t) * r, y, Math.sin(t) * r)); } return list; } private void runConsolidation() { Iterator> chunkEntryIterator = accumulatedDamageMap.entrySet().iterator(); while (chunkEntryIterator.hasNext()) { Map.Entry entry = chunkEntryIterator.next(); ChunkCoordIntPair cp = entry.getKey(); ChunkDamageAccumulator accumulator = entry.getValue(); if (accumulator.isEmpty()) { chunkEntryIterator.remove(); continue; } ConcurrentBitSet chunkDestructionBitSet = destructionMap.computeIfAbsent(cp, k -> new ConcurrentBitSet(BITSET_SIZE)); Iterator> damageEntryIterator = accumulator.entrySet().iterator(); while (damageEntryIterator.hasNext()) { Map.Entry damageEntry = damageEntryIterator.next(); int bitIndex = damageEntry.getKey(); float accumulatedDamage = (float) damageEntry.getValue().sum(); if (accumulatedDamage <= 0.0f) { damageEntryIterator.remove(); continue; } int yGlobal = WORLD_HEIGHT - 1 - (bitIndex >>> 8); int subY = yGlobal >> 4; if (subY < 0) { damageEntryIterator.remove(); continue; } SubChunkKey snapshotKey = new SubChunkKey(cp, subY); SubChunkSnapshot snap = snapshots.get(snapshotKey); Block originalBlock; if (snap == null || snap == SubChunkSnapshot.EMPTY) { damageEntryIterator.remove(); continue; } else { int xLocal = (bitIndex >>> 4) & 0xF; int zLocal = bitIndex & 0xF; originalBlock = snap.getBlock(xLocal, yGlobal & 0xF, zLocal); if (originalBlock == Blocks.air) { damageEntryIterator.remove(); continue; } } float resistance = getNukeResistance(originalBlock); if (accumulatedDamage >= resistance) { chunkDestructionBitSet.set(bitIndex); damageEntryIterator.remove(); } } if (accumulator.isEmpty()) { chunkEntryIterator.remove(); } } accumulatedDamageMap.clear(); consolidationFinished = true; } private static class ChunkDamageAccumulator { // key = bitIndex, value = total accumulated damage private final ConcurrentHashMap damageMap = new ConcurrentHashMap<>(); public void addDamage(int bitIndex, float damageAmount) { if (damageAmount <= 0) return; DoubleAdder adder = damageMap.computeIfAbsent(bitIndex, k -> new DoubleAdder()); adder.add(damageAmount); } /*public float getDamage(int bitIndex) { DoubleAdder adder = damageMap.get(bitIndex); return adder == null ? 0f : (float) adder.sum(); }*/ /*public void clearDamage(int bitIndex) { damageMap.remove(bitIndex); }*/ public Set> entrySet() { return damageMap.entrySet(); } public boolean isEmpty() { return damageMap.isEmpty(); } } private class Worker implements Runnable { @Override public void run() { try { while (true) { if (collectFinished && rayQueue.isEmpty()) break; RayTask task = rayQueue.poll(100, TimeUnit.MILLISECONDS); if (task == null) { if (collectFinished && rayQueue.isEmpty()) break; continue; } task.trace(); } } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } private class RayTask { final int dirIndex; double px, py, pz; int x, y, z; float energy; double tMaxX, tMaxY, tMaxZ, tDeltaX, tDeltaY, tDeltaZ; int stepX, stepY, stepZ; boolean initialised = false; double currentRayPosition; private static final double RAY_DIRECTION_EPSILON = 1e-6; private static final double PROCESSING_EPSILON = 1e-9; private static final float MIN_EFFECTIVE_DIST_FOR_ENERGY_CALC = 0.01f; RayTask(int dirIdx) { this.dirIndex = dirIdx; } void init() { if (directions == null) directions = directionsFuture.join(); Vec3 dir = directions.get(this.dirIndex); // This scales the crater. Higher = bigger. // Currently the crater is a little bit bigger than the original implementation this.energy = strength * 0.3F; this.px = explosionX; this.py = explosionY; this.pz = explosionZ; this.x = originX; this.y = originY; this.z = originZ; this.currentRayPosition = 0.0; double dirX = dir.xCoord; double dirY = dir.yCoord; double dirZ = dir.zCoord; double absDirX = Math.abs(dirX); this.stepX = (absDirX < RAY_DIRECTION_EPSILON) ? 0 : (dirX > 0 ? 1 : -1); this.tDeltaX = (stepX == 0) ? Double.POSITIVE_INFINITY : 1.0 / absDirX; this.tMaxX = (stepX == 0) ? Double.POSITIVE_INFINITY : ((stepX > 0 ? (this.x + 1 - this.px) : (this.px - this.x)) * this.tDeltaX); double absDirY = Math.abs(dirY); this.stepY = (absDirY < RAY_DIRECTION_EPSILON) ? 0 : (dirY > 0 ? 1 : -1); this.tDeltaY = (stepY == 0) ? Double.POSITIVE_INFINITY : 1.0 / absDirY; this.tMaxY = (stepY == 0) ? Double.POSITIVE_INFINITY : ((stepY > 0 ? (this.y + 1 - this.py) : (this.py - this.y)) * this.tDeltaY); double absDirZ = Math.abs(dirZ); this.stepZ = (absDirZ < RAY_DIRECTION_EPSILON) ? 0 : (dirZ > 0 ? 1 : -1); this.tDeltaZ = (stepZ == 0) ? Double.POSITIVE_INFINITY : 1.0 / absDirZ; this.tMaxZ = (stepZ == 0) ? Double.POSITIVE_INFINITY : ((stepZ > 0 ? (this.z + 1 - this.pz) : (this.pz - this.z)) * this.tDeltaZ); this.initialised = true; } void trace() { if (!initialised) init(); if (energy <= 0) { latch.countDown(); return; } while (energy > 0) { if (y < 0 || y >= WORLD_HEIGHT) break; if (currentRayPosition >= radius - PROCESSING_EPSILON) break; SubChunkKey ck = new SubChunkKey(x >> 4, z >> 4, y >> 4); SubChunkSnapshot snap = snapshots.get(ck); if (snap == null) { cacheQueue.offer(ck); rayQueue.offer(this); return; } double t_exit_voxel = Math.min(tMaxX, Math.min(tMaxY, tMaxZ)); double segmentLenInVoxel = t_exit_voxel - this.currentRayPosition; double segmentLenForProcessing; boolean stopAfterThisSegment = false; if (this.currentRayPosition + segmentLenInVoxel > radius - PROCESSING_EPSILON) { segmentLenForProcessing = Math.max(0.0, radius - this.currentRayPosition); stopAfterThisSegment = true; } else { segmentLenForProcessing = segmentLenInVoxel; } if (snap != SubChunkSnapshot.EMPTY && segmentLenForProcessing > PROCESSING_EPSILON) { Block block = snap.getBlock(x & 0xF, y & 0xF, z & 0xF); if (block != Blocks.air) { float resistance = getNukeResistance(block); if (resistance >= 2_000_000F) { // cutoff energy = 0; } else { double energyLossFactor = getEnergyLossFactor(resistance); float damageDealt = (float) (energyLossFactor * segmentLenForProcessing); energy -= damageDealt; if (damageDealt > 0) { int bitIndex = ((WORLD_HEIGHT - 1 - y) << 8) | ((x & 0xF) << 4) | (z & 0xF); if (BombConfig.explosionAlgorithm == 2) { ChunkCoordIntPair chunkPos = ck.getPos(); ChunkDamageAccumulator chunkAccumulator = accumulatedDamageMap.computeIfAbsent(chunkPos, k -> new ChunkDamageAccumulator()); chunkAccumulator.addDamage(bitIndex, damageDealt); } else { if (energy > 0) { ConcurrentBitSet bs = destructionMap.computeIfAbsent( ck.getPos(), posKey -> new ConcurrentBitSet(BITSET_SIZE) ); bs.set(bitIndex); } } } } } } this.currentRayPosition = t_exit_voxel; if (energy <= 0 || stopAfterThisSegment || this.currentRayPosition >= radius - PROCESSING_EPSILON) break; if (tMaxX < tMaxY) { if (tMaxX < tMaxZ) { x += stepX; tMaxX += tDeltaX; } else { z += stepZ; tMaxZ += tDeltaZ; } } else { if (tMaxY < tMaxZ) { y += stepY; tMaxY += tDeltaY; } else { z += stepZ; tMaxZ += tDeltaZ; } } } latch.countDown(); } private double getEnergyLossFactor(float resistance) { double dxBlockToCenter = (this.x + 0.5) - explosionX; double dyBlockToCenter = (this.y + 0.5) - explosionY; double dzBlockToCenter = (this.z + 0.5) - explosionZ; double distToBlockCenterSq = dxBlockToCenter * dxBlockToCenter + dyBlockToCenter * dyBlockToCenter + dzBlockToCenter * dzBlockToCenter; double distToBlockCenter = Math.sqrt(distToBlockCenterSq); double effectiveDist = Math.max(distToBlockCenter, MIN_EFFECTIVE_DIST_FOR_ENERGY_CALC); return (Math.pow(resistance + 1.0, 3.0 * (effectiveDist / radius)) - 1.0); } } }