package com.hbm.render.entity.projectile; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderCog extends Render { @Override public void doRender(Entity cog, double x, double y, double z, float f0, float f1) { GL11.glPushMatrix(); GL11.glTranslated(x, y, z); int orientation = cog.getDataWatcher().getWatchableObjectInt(10); switch(orientation % 6) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } GL11.glTranslated(0, 0, -1); if(orientation < 6) { GL11.glRotated(System.currentTimeMillis() % (360 * 3) / 3D, 0.0D, 0.0D, -1.0D); } GL11.glTranslated(0, -1.375, 0); this.bindEntityTexture(cog); ResourceManager.stirling.renderPart("Cog"); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity entity) { int meta = entity.getDataWatcher().getWatchableObjectInt(11); if(meta == 0) return ResourceManager.stirling_tex; else return ResourceManager.stirling_steel_tex; } }