// Date: 03.12.2016 21:30:48 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelUboinik extends ModelBase { // fields ModelRenderer Barrel; ModelRenderer ConnectorFront; ModelRenderer ConnectorBack; ModelRenderer Grip; ModelRenderer Coil; ModelRenderer FrontBase; ModelRenderer FrontTip; ModelRenderer DrumCenter; ModelRenderer DrumBack; ModelRenderer DrumBottom; ModelRenderer Shell1; ModelRenderer Shell2; ModelRenderer Shell3; ModelRenderer Shell4; ModelRenderer Shell5; ModelRenderer Shell6; ModelRenderer Clip1; ModelRenderer Clip2; ModelRenderer Clip3; ModelRenderer ChamberBack; ModelRenderer ChamberBackConnector; ModelRenderer ChamberTop; ModelRenderer Chamber; ModelRenderer Stock; ModelRenderer TriggerFrame; ModelRenderer Trigger; ModelRenderer Handle; ModelRenderer StockBottom; public ModelUboinik() { textureWidth = 64; textureHeight = 64; Barrel = new ModelRenderer(this, 0, 11); Barrel.addBox(0F, 0F, 0F, 24, 2, 2); Barrel.setRotationPoint(-24F, 0F, -1F); Barrel.setTextureSize(64, 64); Barrel.mirror = true; setRotation(Barrel, 0F, 0F, 0F); ConnectorFront = new ModelRenderer(this, 0, 53); ConnectorFront.addBox(0F, 0F, 0F, 1, 8, 3); ConnectorFront.setRotationPoint(-16F, -0.5F, -1.5F); ConnectorFront.setTextureSize(64, 64); ConnectorFront.mirror = true; setRotation(ConnectorFront, 0F, 0F, 0F); ConnectorBack = new ModelRenderer(this, 8, 53); ConnectorBack.addBox(0F, 0F, 0F, 1, 8, 3); ConnectorBack.setRotationPoint(0F, -0.5F, -1.5F); ConnectorBack.setTextureSize(64, 64); ConnectorBack.mirror = true; setRotation(ConnectorBack, 0F, 0F, 0F); Grip = new ModelRenderer(this, 16, 57); Grip.addBox(0F, 0F, 0F, 15, 4, 3); Grip.setRotationPoint(-15F, 3.5F, -1.5F); Grip.setTextureSize(64, 64); Grip.mirror = true; setRotation(Grip, 0F, 0F, 0F); Coil = new ModelRenderer(this, 16, 51); Coil.addBox(0F, 0F, 0F, 15, 3, 3); Coil.setRotationPoint(-15F, -0.5F, -1.5F); Coil.setTextureSize(64, 64); Coil.mirror = true; setRotation(Coil, 0F, 0F, 0F); FrontBase = new ModelRenderer(this, 0, 49); FrontBase.addBox(0F, 0F, 0F, 1, 2, 2); FrontBase.setRotationPoint(-17F, 4.5F, -1F); FrontBase.setTextureSize(64, 64); FrontBase.mirror = true; setRotation(FrontBase, 0F, 0F, 0F); FrontTip = new ModelRenderer(this, 6, 51); FrontTip.addBox(0F, 0F, 0F, 4, 1, 1); FrontTip.setRotationPoint(-21F, 5F, -0.5F); FrontTip.setTextureSize(64, 64); FrontTip.mirror = true; setRotation(FrontTip, 0F, 0F, 0F); DrumCenter = new ModelRenderer(this, 6, 49); DrumCenter.addBox(0F, 0F, 0F, 6, 1, 1); DrumCenter.setRotationPoint(1F, 3F, -0.5F); DrumCenter.setTextureSize(64, 64); DrumCenter.mirror = true; setRotation(DrumCenter, 0F, 0F, 0F); DrumBack = new ModelRenderer(this, 0, 40); DrumBack.addBox(0F, 0F, 0F, 1, 7, 2); DrumBack.setRotationPoint(7F, 1F, -1F); DrumBack.setTextureSize(64, 64); DrumBack.mirror = true; setRotation(DrumBack, 0F, 0F, 0F); DrumBottom = new ModelRenderer(this, 6, 46); DrumBottom.addBox(0F, 0F, 0F, 7, 1, 2); DrumBottom.setRotationPoint(0F, 7.5F, -1F); DrumBottom.setTextureSize(64, 64); DrumBottom.mirror = true; setRotation(DrumBottom, 0F, 0F, 0F); Shell1 = new ModelRenderer(this, 0, 34); Shell1.addBox(0F, -3.5F, -1F, 5, 2, 2); Shell1.setRotationPoint(1.5F, 3.5F, 0F); Shell1.setTextureSize(64, 64); Shell1.mirror = true; setRotation(Shell1, 1.047198F, 0F, 0F); Shell2 = new ModelRenderer(this, 0, 34); Shell2.addBox(0F, -3.5F, -1F, 5, 2, 2); Shell2.setRotationPoint(1.5F, 3.5F, 0F); Shell2.setTextureSize(64, 64); Shell2.mirror = true; setRotation(Shell2, 2.094395F, 0F, 0F); Shell3 = new ModelRenderer(this, 0, 34); Shell3.addBox(0F, -3.5F, -1F, 5, 2, 2); Shell3.setRotationPoint(1.5F, 3.5F, 0F); Shell3.setTextureSize(64, 64); Shell3.mirror = true; setRotation(Shell3, 3.141593F, 0F, 0F); Shell4 = new ModelRenderer(this, 0, 34); Shell4.addBox(0F, -3.5F, -1F, 5, 2, 2); Shell4.setRotationPoint(1.5F, 3.5F, 0F); Shell4.setTextureSize(64, 64); Shell4.mirror = true; setRotation(Shell4, -2.094395F, 0F, 0F); Shell5 = new ModelRenderer(this, 0, 34); Shell5.addBox(0F, -3.5F, -1F, 5, 2, 2); Shell5.setRotationPoint(1.5F, 3.5F, 0F); Shell5.setTextureSize(64, 64); Shell5.mirror = true; setRotation(Shell5, -1.047198F, 0F, 0F); Shell6 = new ModelRenderer(this, 0, 34); Shell6.addBox(0F, -3.5F, -1F, 5, 2, 2); Shell6.setRotationPoint(1.5F, 3.5F, 0F); Shell6.setTextureSize(64, 64); Shell6.mirror = true; setRotation(Shell6, 0F, 0F, 0F); Clip1 = new ModelRenderer(this, 6, 42); Clip1.addBox(0F, -1.5F, -0.5F, 2, 3, 1); Clip1.setRotationPoint(4F, 3.5F, 0F); Clip1.setTextureSize(64, 64); Clip1.mirror = true; setRotation(Clip1, 0F, 0F, 0F); Clip2 = new ModelRenderer(this, 6, 42); Clip2.addBox(0F, -1.5F, -0.5F, 2, 3, 1); Clip2.setRotationPoint(4F, 3.5F, 0F); Clip2.setTextureSize(64, 64); Clip2.mirror = true; setRotation(Clip2, 1.047198F, 0F, 0F); Clip3 = new ModelRenderer(this, 6, 42); Clip3.addBox(0F, -1.5F, -0.5F, 2, 3, 1); Clip3.setRotationPoint(4F, 3.5F, 0F); Clip3.setTextureSize(64, 64); Clip3.mirror = true; setRotation(Clip3, 2.094395F, 0F, 0F); ChamberBack = new ModelRenderer(this, 0, 28); ChamberBack.addBox(0F, 0F, 0F, 8, 2, 2); ChamberBack.setRotationPoint(8F, 1F, -1F); ChamberBack.setTextureSize(64, 64); ChamberBack.mirror = true; setRotation(ChamberBack, 0F, 0F, 0F); ChamberBackConnector = new ModelRenderer(this, 12, 43); ChamberBackConnector.addBox(0F, 0F, 0F, 4, 1, 2); ChamberBackConnector.setRotationPoint(12F, 0F, -1F); ChamberBackConnector.setTextureSize(64, 64); ChamberBackConnector.mirror = true; setRotation(ChamberBackConnector, 0F, 0F, 0F); ChamberTop = new ModelRenderer(this, 0, 25); ChamberTop.addBox(0F, 0F, 0F, 9, 1, 2); ChamberTop.setRotationPoint(7F, -1F, -1F); ChamberTop.setTextureSize(64, 64); ChamberTop.mirror = true; setRotation(ChamberTop, 0F, 0F, 0F); Chamber = new ModelRenderer(this, 0, 20); Chamber.addBox(0F, 0F, 0F, 6, 2, 3); Chamber.setRotationPoint(1F, -1F, -1.5F); Chamber.setTextureSize(64, 64); Chamber.mirror = true; setRotation(Chamber, 0F, 0F, 0F); Stock = new ModelRenderer(this, 0, 15); Stock.addBox(0F, 0F, 0F, 23, 3, 2); Stock.setRotationPoint(13F, 3F, -1F); Stock.setTextureSize(64, 64); Stock.mirror = true; setRotation(Stock, 0F, 0F, 0F); TriggerFrame = new ModelRenderer(this, 24, 45); TriggerFrame.addBox(0F, 0F, 0F, 5, 5, 1); TriggerFrame.setRotationPoint(8F, 3F, -0.5F); TriggerFrame.setTextureSize(64, 64); TriggerFrame.mirror = true; setRotation(TriggerFrame, 0F, 0F, 0F); Trigger = new ModelRenderer(this, 36, 46); Trigger.addBox(-1F, 0F, 0F, 1, 4, 1); Trigger.setRotationPoint(12.5F, 3F, -0.5F); Trigger.setTextureSize(64, 64); Trigger.mirror = true; setRotation(Trigger, 0F, 0F, 0.4363323F); Handle = new ModelRenderer(this, 40, 43); Handle.addBox(0F, 0F, 0F, 3, 6, 2); Handle.setRotationPoint(13F, 6F, -1F); Handle.setTextureSize(64, 64); Handle.mirror = true; setRotation(Handle, 0F, 0F, -0.1745329F); StockBottom = new ModelRenderer(this, 26, 36); StockBottom.addBox(0F, 0F, 0F, 10, 5, 2); StockBottom.setRotationPoint(26F, 6F, -1F); StockBottom.setTextureSize(64, 64); StockBottom.mirror = true; setRotation(StockBottom, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Barrel.render(f5); ConnectorFront.render(f5); ConnectorBack.render(f5); Grip.render(f5); GL11.glDisable(GL11.GL_CULL_FACE); Coil.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); FrontBase.render(f5); FrontTip.render(f5); DrumCenter.render(f5); DrumBack.render(f5); DrumBottom.render(f5); Shell1.render(f5); Shell2.render(f5); Shell3.render(f5); Shell4.render(f5); Shell5.render(f5); Shell6.render(f5); Clip1.render(f5); Clip2.render(f5); Clip3.render(f5); ChamberBack.render(f5); ChamberBackConnector.render(f5); ChamberTop.render(f5); GL11.glDisable(GL11.GL_CULL_FACE); Chamber.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); Stock.render(f5); GL11.glDisable(GL11.GL_CULL_FACE); TriggerFrame.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); Trigger.render(f5); Handle.render(f5); StockBottom.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }